Player Matchup

Neith
Neith
DreamKiller_PR87
Neith
Level 144
God Stats
2W - 4L
1,256 SR
Queue Stats
470W - 581L
1,333 Elo+
Party 3
Horus
Horus
El-Prin-2
Horus
Level 127
God Stats
9W - 18L
1,281 SR
Queue Stats
380W - 457L
1,330 Elo+
Party 3
Ra
Ra
Fluffysquid
Ra
Level 137
God Stats
2W - 1L
1,581 SR
Queue Stats
129W - 143L
1,408 Elo+
Party 1
Poseidon
Poseidon
STuFFnURMuFFiNz
Poseidon
Level 149
God Stats
101W - 100L
1,541 SR
Queue Stats
474W - 589L
1,382 Elo+
Party 1
Guan Yu
Guan Yu
TONY-STARK-01-PR
Guan Yu
Level 155
God Stats
12W - 9L
1,581 SR
Queue Stats
588W - 674L
1,388 Elo+
Party 3
Team Averages
Level 142
1,448 SR
1,368 Elo+

VS

Team Averages
Level 128
1,539 SR
1,422 Elo+
Scylla
Scylla
E3vIIl_Intent
Scylla
Level 111
God Stats
2W - 2L
1,429 SR
Queue Stats
33W - 41L
1,394 Elo+
Party 2
Gilgamesh
Gilgamesh
EliteMazterB
Gilgamesh
Level 122
God Stats
11W - 6L
1,554 SR
Queue Stats
182W - 166L
1,409 Elo+
Party 2
Danzaburou
Danzaburou
EsotericEtterath
Danzaburou
Level 117
God Stats
0W - 2L
1,282 SR
Queue Stats
57W - 59L
1,452 Elo+
Solo
Ravana
Ravana
Vendeada101
Ravana
Level 135
God Stats
39W - 20L
1,678 SR
Queue Stats
322W - 367L
1,470 Elo+
Solo
Artio
Artio
ZayProtige
Artio
Level 155
God Stats
3W - 3L
1,752 SR
Queue Stats
152W - 142L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,836
484
2,432
4,285
1,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
El-Prin-2
Horus
9
0 / 1 / 3
5,495
550
5,236
8,739
5,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 0 / 3
5,903
590
3,916
4,610
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
11
1 / 0 / 1
6,039
604
3,065
7,326
2,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
3 / 0 / 2
5,389
539
6,080
7,542
4,897
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,905
491
1,151
4,099
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
EliteMazterB
Gilgamesh
9
1 / 1 / 0
4,828
483
3,953
9,196
6,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
EsotericEtterath
Danzaburou
9
0 / 1 / 1
4,994
499
2,317
5,958
1,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ravana
8
0 / 1 / 0
4,813
481
4,009
6,435
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
6
1 / 2 / 0
4,067
407
4,199
9,575
4,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
7
Kills
2
2
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
0
2
0
0
W
Horus
El-Prin-2
Horus
0
1
3
1.5
L
Gilgamesh
EliteMazterB
Gilgamesh
1
1
0
1
L
Danzaburou
EsotericEtterath
Danzaburou
0
1
1
0.5
W
3
0
3
4.5
W
Poseidon
1
0
1
1.5
W
3
0
2
4
L
Ravana
0
1
0
0
L
Artio
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,729
Damage
15,629
32,502
Taken
35,263
16,779
Mitigated
16,157
17,483
Healing
12,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,432
1,234
0
921
4,285
1,712
0
1,832
2,244
0
26,801
L
1,151
75
0
960
4,099
1,620
0
2,336
1,763
29,642
0
W
Horus
El-Prin-2
Horus
5,236
3,095
306
4,793
8,739
5,411
84
384
8,312
0
29,507
L
Gilgamesh
EliteMazterB
Gilgamesh
3,953
1,308
0
2,964
9,196
6,379
0
1,251
7,945
0
23,862
L
Danzaburou
EsotericEtterath
Danzaburou
2,317
1,375
0
3,375
5,958
1,633
0
0
5,958
0
35,366
W
3,916
323
647
1,665
4,610
2,644
62
814
3,630
33,437
0
W
Poseidon
3,065
320
0
4,814
7,326
2,115
0
719
6,527
41,907
0
W
6,080
1,367
974
3,363
7,542
4,897
0
965
6,439
0
25,984
L
Ravana
4,009
1,377
0
799
6,435
2,391
0
1,674
4,761
0
31,130
L
Artio
4,199
833
812
3,885
9,575
4,134
0
1,720
7,855
10,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,662
Gold Earned
23,607
287
Minions Killed
232
0
Camps Cleared
0
1,026,389
Distance Traveled
957,173
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,836
484
45
5
0
172,754
2
L
Scylla
4,905
491
54
5
0
175,704
0
W
Horus
5,495
550
60
6
0
176,423
2
L
Gilgamesh
4,828
483
38
4
0
191,364
1
L
Danzaburou
4,994
499
67
7
0
173,673
1
W
Ra
5,903
590
52
5
0
220,792
4
W
Poseidon
6,039
604
97
10
0
230,614
5
W
Guan Yu
5,389
539
33
3
0
225,806
3
L
Ravana
4,813
481
55
6
0
224,132
1
L
Artio
4,067
407
18
2
0
192,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role