Player Matchup

Hun Batz
Hun Batz
DavidBoyGenius
Hun Batz
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 66L
1,334 Elo+
Solo
Apollo
Apollo
Greedy_Infidel
Apollo
Level 69
God Stats
2W - 2L
1,441 SR
Queue Stats
2W - 2L
1,478 Elo+
Party 1
Atlas
Atlas
ILoveRedBull19
Atlas
Level 85
God Stats
43W - 31L
1,576 SR
Queue Stats
64W - 58L
1,400 Elo+
Party 1
Baron Samedi
Baron Samedi
MrDUP
Baron Samedi
Level 160
God Stats
1W - 2L
1,515 SR
Queue Stats
68W - 72L
1,411 Elo+
Party 2
King Arthur
King Arthur
slipperyslope420
King Arthur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Party 2
Team Averages
Level 83
1,507 SR
1,375 Elo+

VS

Team Averages
Level 70
1,492 SR
1,389 Elo+
Horus
Horus
BBHazards
Horus
Level 108
God Stats
19W - 11L
1,584 SR
Queue Stats
103W - 143L
1,266 Elo+
Solo
Hun Batz
Hun Batz
BargainBinBot
Hun Batz
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 54L
1,527 Elo+
Party 3
Anubis
Anubis
ChantsHL
Anubis
Level 65
God Stats
2W - 1L
1,486 SR
Queue Stats
176W - 164L
1,434 Elo+
Party 3
Cernunnos
Cernunnos
My4Giveness
Cernunnos
Level 64
God Stats
3W - 3L
1,474 SR
Queue Stats
108W - 113L
1,454 Elo+
Party 3
Geb
Geb
Torn_Labrum
Geb
Level 69
God Stats
2W - 3L
1,415 SR
Queue Stats
10W - 14L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
3 / 8 / 0
8,576
451
3,202
17,864
5,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 7 / 0
6,502
342
7,138
13,979
3,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 0 / 2
7,837
412
6,913
15,857
11,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
MrDUP
Baron Samedi
13
1 / 5 / 1
8,453
445
14,345
13,863
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
slipperyslope420
King Arthur
14
0 / 7 / 1
8,185
431
7,287
17,829
12,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BBHazards
Horus
16
4 / 2 / 6
10,877
572
11,121
14,491
10,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
BargainBinBot
Hun Batz
20
16 / 0 / 2
12,478
657
11,697
12,137
6,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
ChantsHL
Anubis
16
4 / 2 / 6
10,223
538
12,790
15,402
8,770
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
My4Giveness
Cernunnos
16
3 / 0 / 6
9,909
522
16,700
15,748
7,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 2 / 9
9,116
480
6,506
18,557
17,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
6
Kills
27
27
Deaths
6
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Horus
BBHazards
Horus
4
2
6
3.5
W
Hun Batz
BargainBinBot
Hun Batz
16
0
2
17
W
Anubis
ChantsHL
Anubis
4
2
6
3.5
L
Hun Batz
3
8
0
0.38
L
1
7
0
0.14
L
1
0
2
2
L
Baron Samedi
MrDUP
Baron Samedi
1
5
1
0.3
W
Cernunnos
My4Giveness
Cernunnos
3
0
6
6
W
0
2
9
2.25
L
King Arthur
slipperyslope420
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,885
Damage
58,814
79,392
Taken
76,335
39,154
Mitigated
50,197
18,036
Healing
29,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
BBHazards
Horus
11,121
5,292
244
5,334
14,491
10,463
1,327
898
13,593
160
73,054
W
Hun Batz
BargainBinBot
Hun Batz
11,697
3,144
0
250
12,137
6,052
0
931
11,206
0
136,710
W
Anubis
ChantsHL
Anubis
12,790
182
0
7,902
15,402
8,770
1,659
9,195
6,207
84,200
0
L
Hun Batz
3,202
651
0
3,724
17,864
5,993
519
3,527
14,010
0
36,135
L
7,138
4,786
0
2,754
13,979
3,376
324
3,228
10,751
0
25,117
L
6,913
3,155
385
5,038
15,857
11,453
56
4,620
11,237
34,388
0
L
Baron Samedi
MrDUP
Baron Samedi
14,345
1,337
959
3,756
13,863
6,059
66
3,775
10,036
69,936
0
W
Cernunnos
My4Giveness
Cernunnos
16,700
9,012
0
9,814
15,748
7,188
1,289
5,331
10,417
0
99,071
W
6,506
478
463
5,144
18,557
17,724
2,215
4,903
13,654
36,999
0
L
King Arthur
slipperyslope420
King Arthur
7,287
1,215
0
1,420
17,829
12,273
0
4,306
12,933
0
69,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,553
Gold Earned
52,603
370
Minions Killed
648
0
Camps Cleared
0
1,538,266
Distance Traveled
1,781,914
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,877
572
130
7
0
286,053
1
W
Hun Batz
12,478
657
185
10
0
453,395
3
W
Anubis
10,223
538
156
8
0
325,923
0
L
Hun Batz
8,576
451
81
4
0
348,528
0
L
Apollo
6,502
342
43
2
0
223,080
0
L
Atlas
7,837
412
31
2
0
368,254
3
L
Baron Samedi
8,453
445
121
6
0
271,277
1
W
Cernunnos
9,909
522
141
7
0
333,631
1
W
Geb
9,116
480
36
2
0
382,912
0
L
King Arthur
8,185
431
94
5
0
327,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role