Player Matchup

Ares
Ares
KawaiiTotyx2
Ares
Level 27
God Stats
1W - 1L
1,249 SR
Queue Stats
14W - 22L
1,447 Elo+
Solo
Rama
Rama
Nickuber
Rama
Level 29
God Stats
1W - 0L
1,325 SR
Queue Stats
31W - 34L
1,452 Elo+
Solo
Pele
Pele
PlayaHater5000
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,479 Elo+
Solo
Sol
Sol
Transfemale
Sol
Level 29
God Stats
1W - 3L
1,177 SR
Queue Stats
104W - 113L
1,470 Elo+
Solo
Chaac
Chaac
solrack-269_Zz
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,682 Elo+
Solo
Team Averages
Level 26
1,350 SR
1,506 Elo+

VS

Team Averages
Level 80
1,508 SR
1,432 Elo+
Discordia
Discordia
AkameNeko
Discordia
Level 79
God Stats
0W - 1L
1,456 SR
Queue Stats
31W - 34L
1,446 Elo+
Party 1
Bakasura
Bakasura
FetchPrince
Bakasura
Level 121
God Stats
0W - 1L
1,496 SR
Queue Stats
27W - 34L
1,419 Elo+
Party 1
Sun Wukong
Sun Wukong
IESPADA 999I
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
fatalhit831
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,342 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jauquet11
Ah Muzen Cab
Level 159
God Stats
26W - 19L
1,588 SR
Queue Stats
938W - 967L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 15
12,304
724
9,554
23,330
38,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
20
8 / 3 / 21
12,905
759
18,980
16,009
9,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
3 / 3 / 19
11,599
682
13,748
17,953
20,556
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
14 / 2 / 20
15,105
889
32,548
21,922
19,014
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
3 / 5 / 22
12,181
717
19,451
29,842
35,886
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AkameNeko
Discordia
16
2 / 7 / 8
9,927
584
14,937
13,122
4,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
FetchPrince
Bakasura
18
9 / 10 / 4
11,726
690
15,107
19,229
12,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
IESPADA 999I
Sun Wukong
17
3 / 6 / 6
10,449
615
12,661
22,522
23,075
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
1 / 7 / 8
10,436
614
20,989
31,789
26,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
jauquet11
Ah Muzen Cab
19
2 / 4 / 5
11,301
665
18,329
15,233
6,070
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
48
33
Kills
17
18
Deaths
34
97
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Discordia
AkameNeko
Discordia
2
7
8
0.86
L
Bakasura
FetchPrince
Bakasura
9
10
4
1.1
L
Sun Wukong
IESPADA 999I
Sun Wukong
3
6
6
1
W
5
5
15
2.5
W
Rama
8
3
21
6.17
W
3
3
19
4.17
W
14
2
20
12
L
1
7
8
0.71
L
Ah Muzen Cab
jauquet11
Ah Muzen Cab
2
4
5
1.13
W
3
5
22
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,281
Damage
82,023
109,056
Taken
101,895
123,003
Mitigated
73,228
49,525
Healing
29,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AkameNeko
Discordia
14,937
1,263
1,067
1,146
13,122
4,885
0
4,886
8,236
26,071
0
L
Bakasura
FetchPrince
Bakasura
15,107
7,636
0
1,139
19,229
12,792
0
7,701
11,528
0
18,118
L
Sun Wukong
IESPADA 999I
Sun Wukong
12,661
2,061
1,439
5,838
22,522
23,075
0
7,069
15,341
0
23,376
W
9,554
591
2,269
4,472
23,330
38,136
919
2,174
19,450
12,225
0
W
Rama
18,980
13,205
2,118
4,542
16,009
9,411
3,108
3,045
12,506
0
48,653
W
13,748
2,078
1,857
5,006
17,953
20,556
1,711
3,516
13,198
0
26,067
W
32,548
15,986
6,043
12,863
21,922
19,014
2,553
1,942
19,121
60,387
0
L
20,989
5,751
829
12,945
31,789
26,406
0
14,329
17,460
0
36,729
L
Ah Muzen Cab
jauquet11
Ah Muzen Cab
18,329
4,696
447
4,886
15,233
6,070
285
8,496
6,701
0
50,212
W
19,451
2,449
1,192
9,163
29,842
35,886
777
4,260
25,010
581
43,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,094
Gold Earned
53,839
219
Minions Killed
153
0
Camps Cleared
0
1,514,700
Distance Traveled
1,443,829
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,927
584
17
1
0
268,420
0
L
Bakasura
11,726
690
15
1
0
272,254
0
L
Sun Wukong
10,449
615
25
1
0
288,661
1
W
Ares
12,304
724
4
0
0
276,611
0
W
Rama
12,905
759
73
4
0
275,727
1
W
Pele
11,599
682
31
2
0
356,107
0
W
Sol
15,105
889
68
4
0
307,124
0
L
Chaac
10,436
614
30
2
0
303,315
0
L
Ah Muzen Cab
11,301
665
66
4
0
311,179
0
W
Chaac
12,181
717
43
3
0
299,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role