Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
ConnorJademancer
Ne Zha
Level 43
God Stats
2W - 0L
1,950 SR
Queue Stats
7W - 3L
1,612 Elo+
Party 3
King Arthur
King Arthur
Fangus20
King Arthur
Level 18
God Stats
3W - 0L
1,838 SR
Queue Stats
11W - 1L
1,960 Elo+
Party 3
Hera
Hera
Virtuoso0071583
Hera
Level 47
God Stats
3W - 1L
1,626 SR
Queue Stats
54W - 71L
1,403 Elo+
Party 2
Ymir
Ymir
iSuckOffMyDad
Ymir
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 0L
1,857 Elo+
Party 3
Team Averages
Level 58
1,683 SR
1,667 Elo+

VS

Team Averages
Level 57
1,458 SR
1,368 Elo+
Cerberus
Cerberus
Abion
Cerberus
Level 45
God Stats
1W - 4L
1,406 SR
Queue Stats
14W - 18L
1,446 Elo+
Party 1
King Arthur
King Arthur
ArcherGuyy
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,168 Elo+
Party 4
Vulcan
Vulcan
BigSmites
Vulcan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 24L
1,364 Elo+
Party 4
Pele
Pele
Jacobtiger4
Pele
Level 44
God Stats
2W - 5L
1,382 SR
Queue Stats
27W - 45L
1,407 Elo+
Party 4
Neith
Neith
Telvinus
Neith
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
4 / 2 / 1
8,961
597
10,938
9,567
3,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 0 / 1
8,747
583
6,398
12,593
4,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
Fangus20
King Arthur
14
2 / 2 / 0
8,501
567
8,436
9,697
7,843
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
3 / 3 / 1
7,986
532
7,424
8,531
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 0 / 6
8,996
600
7,594
12,702
9,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Abion
Cerberus
11
2 / 2 / 0
6,511
434
5,005
13,749
6,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
ArcherGuyy
King Arthur
9
0 / 2 / 1
5,775
385
2,533
10,412
10,891
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
BigSmites
Vulcan
11
0 / 3 / 2
6,335
422
5,871
8,587
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
4 / 4 / 0
6,670
445
5,042
13,879
4,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
Telvinus
Neith
10
0 / 2 / 2
6,138
409
4,951
9,533
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
6
7
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
1
2.25
L
Cerberus
Abion
Cerberus
2
2
0
1
L
King Arthur
ArcherGuyy
King Arthur
0
2
1
0.25
L
Vulcan
BigSmites
Vulcan
0
3
2
0.33
W
3
0
1
3.5
W
King Arthur
Fangus20
King Arthur
2
2
0
1
L
4
4
0
1
L
Neith
Telvinus
Neith
0
2
2
0.5
W
3
3
1
1.17
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,790
Damage
23,402
53,090
Taken
56,160
29,455
Mitigated
27,664
16,957
Healing
13,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,938
4,222
0
2,897
9,567
3,838
1,032
2,652
6,915
0
66,967
L
Cerberus
Abion
Cerberus
5,005
509
186
4,941
13,749
6,403
170
3,016
10,733
29,595
0
L
King Arthur
ArcherGuyy
King Arthur
2,533
765
0
1,350
10,412
10,891
0
35
10,377
0
21,937
L
Vulcan
BigSmites
Vulcan
5,871
1,690
0
2,200
8,587
3,374
0
5,510
3,077
41,276
0
W
6,398
1,571
0
4,051
12,593
4,872
1,644
1,686
10,907
0
96,604
W
King Arthur
Fangus20
King Arthur
8,436
1,358
0
1,827
9,697
7,843
878
267
9,430
0
58,926
L
5,042
1,829
0
1,979
13,879
4,660
0
5,508
8,371
0
41,370
L
Neith
Telvinus
Neith
4,951
1,796
0
2,431
9,533
2,336
0
774
8,759
0
39,232
W
7,424
1,621
0
2,473
8,531
3,194
0
3,058
5,473
50,271
0
W
7,594
2,529
2,220
3,489
12,702
9,708
0
3,213
9,489
49,705
1,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,191
Gold Earned
31,429
542
Minions Killed
300
0
Camps Cleared
0
1,462,045
Distance Traveled
1,404,332
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,961
597
115
8
0
261,932
3
L
Cerberus
6,511
434
68
5
0
283,025
14
L
King Arthur
5,775
385
36
2
0
283,417
0
L
Vulcan
6,335
422
78
5
0
280,345
5
W
Ne Zha
8,747
583
141
9
0
376,784
4
W
King Arthur
8,501
567
112
7
0
275,494
1
L
Pele
6,670
445
63
4
0
303,134
5
L
Neith
6,138
409
55
4
0
254,411
2
W
Hera
7,986
532
89
6
0
269,371
4
W
Ymir
8,996
600
85
6
0
278,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role