Player Matchup

Mulan
Mulan
Guettam
Mulan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,322 Elo+
Party 3
Ne Zha
Ne Zha
IIIXJokerXIII
Ne Zha
Level 103
God Stats
34W - 56L
1,354 SR
Queue Stats
324W - 480L
1,340 Elo+
Party 1
Nu Wa
Nu Wa
Keeyfers
Nu Wa
Level 18
God Stats
1W - 1L
1,281 SR
Queue Stats
21W - 34L
1,291 Elo+
Party 1
Anubis
Anubis
Shrimpxwarrior
Anubis
Level 105
God Stats
1W - 1L
1,281 SR
Queue Stats
118W - 183L
1,365 Elo+
Party 1
Anhur
Anhur
Xx_SWIFT_Hitman
Anhur
Level 67
God Stats
3W - 1L
1,529 SR
Queue Stats
11W - 13L
1,355 Elo+
Party 3
Team Averages
Level 64
1,389 SR
1,335 Elo+

VS

Team Averages
Level 38
1,463 SR
1,339 Elo+
Ra
Ra
Beezlebutt
Ra
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,288 Elo+
Party 4
Charybdis
Charybdis
CrustyUdder
Charybdis
Level 104
God Stats
1W - 2L
1,361 SR
Queue Stats
5W - 9L
1,359 Elo+
Party 4
Mulan
Mulan
MrPikachu1863
Mulan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,250 Elo+
Party 2
Thanatos
Thanatos
seanrosap
Thanatos
Level 34
God Stats
2W - 4L
1,454 SR
Queue Stats
10W - 20L
1,299 Elo+
Party 2
Cthulhu
Cthulhu
sonicmb
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Guettam
Mulan
17
5 / 0 / 15
11,226
1,123
18,951
18,317
18,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 2 / 17
11,710
1,171
17,873
14,463
10,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Nu Wa
Keeyfers
Nu Wa
18
3 / 1 / 18
11,340
1,134
8,996
5,449
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
9 / 1 / 15
12,174
1,217
17,580
10,880
6,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 0 / 13
11,118
1,112
9,263
5,771
2,771
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

247

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 2
9,596
960
9,025
10,847
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
CrustyUdder
Charybdis
16
2 / 2 / 1
10,598
1,060
15,973
9,718
3,871
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 8 / 4
10,170
1,017
8,686
21,186
17,188
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
seanrosap
Thanatos
16
1 / 8 / 2
9,936
994
5,392
14,889
7,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
sonicmb
Cthulhu
16
1 / 3 / 2
10,105
1,011
11,894
20,617
20,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
15
27
Kills
4
4
Deaths
27
78
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Charybdis
CrustyUdder
Charybdis
2
2
1
1.25
W
Mulan
Guettam
Mulan
5
0
15
12.5
W
5
2
17
6.75
W
Nu Wa
Keeyfers
Nu Wa
3
1
18
12
L
0
8
4
0.25
W
9
1
15
16.5
W
5
0
13
11.5
L
Thanatos
seanrosap
Thanatos
1
8
2
0.25
L
Cthulhu
sonicmb
Cthulhu
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,663
Damage
50,970
54,880
Taken
77,257
40,849
Mitigated
53,093
13,042
Healing
15,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,025
230
3,097
1,845
10,847
3,967
0
3,928
6,617
40,214
0
L
Charybdis
CrustyUdder
Charybdis
15,973
10,064
0
3,142
9,718
3,871
0
3,462
6,038
0
49,600
W
Mulan
Guettam
Mulan
18,951
3,174
0
5,366
18,317
18,340
0
5,204
12,643
0
32,069
W
17,873
5,744
0
3,168
14,463
10,863
0
4,591
9,176
0
31,096
W
Nu Wa
Keeyfers
Nu Wa
8,996
2,915
92
653
5,449
2,434
0
3,464
1,595
23,120
0
L
8,686
917
0
4,304
21,186
17,188
0
9,006
11,703
0
26,998
W
17,580
492
0
3,277
10,880
6,441
0
2,853
7,942
51,007
0
W
9,263
3,263
0
486
5,771
2,771
0
3,623
1,977
0
22,759
L
Thanatos
seanrosap
Thanatos
5,392
1,618
0
1,764
14,889
7,167
0
4,945
9,419
0
17,896
L
Cthulhu
sonicmb
Cthulhu
11,894
769
158
1,123
20,617
20,900
0
5,235
14,605
31,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,568
Gold Earned
50,405
208
Minions Killed
255
9
Camps Cleared
3
967,837
Distance Traveled
973,618
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,596
960
73
7
0
157,974
0
L
Charybdis
10,598
1,060
77
8
1
197,998
0
W
Mulan
11,226
1,123
22
2
3
211,217
0
W
Ne Zha
11,710
1,171
24
2
2
196,280
0
W
Nu Wa
11,340
1,134
30
3
0
179,316
0
L
Mulan
10,170
1,017
40
4
1
197,435
1
W
Anubis
12,174
1,217
90
9
1
187,495
0
W
Anhur
11,118
1,112
42
4
3
193,529
0
L
Thanatos
9,936
994
24
2
1
199,994
0
L
Cthulhu
10,105
1,011
41
4
0
220,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role