Player Matchup

Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
EM1D0N
Chiron
Level 124
God Stats
13W - 10L
1,546 SR
Queue Stats
295W - 348L
1,418 Elo+
Party 3
Osiris
Osiris
GaiijinRonin121
Osiris
Level 149
God Stats
0W - 1L
1,511 SR
Queue Stats
9W - 14L
1,482 Elo+
Party 1
Zeus
Zeus
Huntress1
Zeus
Level 138
God Stats
0W - 1L
1,178 SR
Queue Stats
10W - 21L
1,413 Elo+
Party 1
Ishtar
Ishtar
StudMuffin0118
Ishtar
Level 145
God Stats
0W - 2L
1,306 SR
Queue Stats
345W - 395L
1,458 Elo+
Solo
Team Averages
Level 137
1,408 SR
1,454 Elo+

VS

Team Averages
Level 82
1,451 SR
1,450 Elo+
Nu Wa
Nu Wa
ERMAGERDbro
Nu Wa
Level 134
God Stats
6W - 7L
1,359 SR
Queue Stats
298W - 327L
1,465 Elo+
Party 2
Maui
Maui
Lx Exotic
Maui
Level 99
God Stats
1W - 1L
1,315 SR
Queue Stats
180W - 199L
1,436 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Og Exert
Morgan Le Fay
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,398 Elo+
Party 2
Ravana
Ravana
RyAnO316
Ravana
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 13L
1,528 Elo+
Solo
Medusa
Medusa
YachtDoge
Medusa
Level 132
God Stats
21W - 12L
1,579 SR
Queue Stats
626W - 670L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
6 / 8 / 7
10,271
685
10,590
18,092
6,974
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chiron
EM1D0N
Chiron
18
5 / 5 / 4
10,695
713
14,807
14,050
5,219
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 5 / 3
9,053
604
8,636
15,656
8,771
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
18
3 / 7 / 8
11,058
737
13,482
15,096
5,524
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 6 / 4
8,957
597
6,716
14,851
5,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 17
12,916
861
25,676
11,162
5,391
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
18
1 / 4 / 22
11,548
770
6,367
22,152
30,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Og Exert
Morgan Le Fay
17
5 / 5 / 9
11,103
740
7,484
12,288
5,575
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
RyAnO316
Ravana
20
9 / 2 / 15
12,823
855
15,177
16,133
18,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
YachtDoge
Medusa
16
4 / 4 / 11
10,408
694
17,758
13,063
6,268
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
105
18
Kills
31
31
Deaths
18
26
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
6
8
7
1.19
L
Chiron
EM1D0N
Chiron
5
5
4
1.4
W
12
3
17
6.83
L
2
5
3
0.7
L
Zeus
3
7
8
1
W
Maui
1
4
22
3
W
Morgan Le Fay
Og Exert
Morgan Le Fay
5
5
9
1.9
W
Ravana
RyAnO316
Ravana
9
2
15
8.25
L
2
6
4
0.67
W
Medusa
YachtDoge
Medusa
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,231
Damage
72,462
77,745
Taken
74,798
32,051
Mitigated
65,761
17,416
Healing
30,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
10,590
1,752
491
2,230
18,092
6,974
0
8,836
9,256
0
24,102
L
Chiron
EM1D0N
Chiron
14,807
1,476
2,641
3,060
14,050
5,219
0
6,833
7,217
0
36,063
W
25,676
6,393
2,364
2,029
11,162
5,391
4,555
2,532
8,630
53,167
0
L
8,636
1,966
0
1,396
15,656
8,771
0
8,607
7,049
0
25,409
L
Zeus
13,482
593
2,209
2,586
15,096
5,524
0
6,624
8,472
36,521
0
W
Maui
6,367
553
2,523
4,480
22,152
30,488
52
4,124
18,028
12,482
0
W
Morgan Le Fay
Og Exert
Morgan Le Fay
7,484
1,247
2,767
1,858
12,288
5,575
1,135
1,414
10,874
17,493
0
W
Ravana
RyAnO316
Ravana
15,177
2,829
4,229
4,749
16,133
18,039
374
3,311
12,822
106
33,333
L
6,716
2,498
851
1,952
14,851
5,563
0
8,733
6,118
0
22,755
W
Medusa
YachtDoge
Medusa
17,758
5,205
1,964
3,700
13,063
6,268
2,512
2,101
10,962
0
38,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,034
Gold Earned
58,798
178
Minions Killed
163
0
Camps Cleared
0
1,191,868
Distance Traveled
1,366,187
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,271
685
26
2
0
222,611
3
L
Chiron
10,695
713
57
4
0
233,091
3
W
Nu Wa
12,916
861
52
3
0
278,537
1
L
Osiris
9,053
604
27
2
0
272,928
0
L
Zeus
11,058
737
43
3
0
231,457
1
W
Maui
11,548
770
23
2
0
262,956
0
W
Morgan Le Fay
11,103
740
24
2
0
271,119
0
W
Ravana
12,823
855
32
2
0
275,959
5
L
Ishtar
8,957
597
25
2
0
231,781
0
W
Medusa
10,408
694
32
2
0
277,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role