Player Matchup

Sun Wukong
Sun Wukong
ConnorJademancer
Sun Wukong
Level 43
God Stats
1W - 0L
1,740 SR
Queue Stats
7W - 3L
1,544 Elo+
Party 3
King Arthur
King Arthur
Fangus20
King Arthur
Level 18
God Stats
3W - 0L
1,709 SR
Queue Stats
11W - 1L
1,941 Elo+
Party 3
Sol
Sol
Hybrin0
Sol
Level 126
God Stats
7W - 5L
1,563 SR
Queue Stats
329W - 318L
1,599 Elo+
Party 1
Atlas
Atlas
RyzenKyld
Atlas
Level 49
God Stats
17W - 15L
1,603 SR
Queue Stats
127W - 130L
1,600 Elo+
Party 1
Odin
Odin
iSuckOffMyDad
Odin
Level 25
God Stats
1W - 0L
1,809 SR
Queue Stats
6W - 0L
1,813 Elo+
Party 3
Team Averages
Level 52
1,685 SR
1,699 Elo+

VS

Team Averages
Level 54
1,667 SR
1,581 Elo+
Ymir
Ymir
CarryMeSenpaiPlz
Ymir
Level 42
God Stats
1W - 1L
1,785 SR
Queue Stats
30W - 41L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
Golden_Lazer00
Gilgamesh
Level 102
God Stats
10W - 10L
1,591 SR
Queue Stats
177W - 176L
1,542 Elo+
Party 2
Thanatos
Thanatos
Iiso
Thanatos
Level 35
God Stats
1W - 1L
1,748 SR
Queue Stats
31W - 31L
1,594 Elo+
Solo
Skadi
Skadi
divinwarrior
Skadi
Level 63
God Stats
0W - 1L
1,657 SR
Queue Stats
128W - 105L
1,623 Elo+
Party 2
Janus
Janus
zare02
Janus
Level 30
God Stats
0W - 3L
1,557 SR
Queue Stats
40W - 21L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ConnorJademancer
Sun Wukong
12
3 / 0 / 3
6,478
648
5,281
6,744
3,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Fangus20
King Arthur
10
2 / 2 / 1
5,884
588
5,035
8,530
3,945
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
11
2 / 1 / 0
6,583
658
4,823
5,842
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
RyzenKyld
Atlas
8
1 / 1 / 6
5,477
548
3,511
7,272
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 0 / 4
6,049
605
5,850
7,445
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,823
482
2,910
9,056
5,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Golden_Lazer00
Gilgamesh
9
0 / 2 / 1
5,600
560
3,496
8,603
5,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Iiso
Thanatos
8
1 / 3 / 0
5,113
511
4,484
7,872
3,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

9
1 / 3 / 0
5,466
547
3,880
6,937
2,245
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
zare02
Janus
11
2 / 1 / 1
6,260
626
4,595
5,702
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
12
Kills
4
4
Deaths
12
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Sun Wukong
ConnorJademancer
Sun Wukong
3
0
3
4.5
W
King Arthur
Fangus20
King Arthur
2
2
1
1.25
L
Gilgamesh
Golden_Lazer00
Gilgamesh
0
2
1
0.25
W
Sol
2
1
0
2
L
Thanatos
Iiso
Thanatos
1
3
0
0.33
W
Atlas
RyzenKyld
Atlas
1
1
6
4
L
1
3
0
0.33
W
4
0
4
6
L
Janus
zare02
Janus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,500
Damage
19,365
35,833
Taken
38,170
17,558
Mitigated
18,291
12,455
Healing
11,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,910
415
0
1,948
9,056
5,122
0
2,999
6,057
13,333
494
W
Sun Wukong
ConnorJademancer
Sun Wukong
5,281
1,251
0
1,338
6,744
3,260
0
1,567
5,031
0
51,532
W
King Arthur
Fangus20
King Arthur
5,035
1,026
0
1,656
8,530
3,945
205
883
7,622
0
33,222
L
Gilgamesh
Golden_Lazer00
Gilgamesh
3,496
1,052
0
2,136
8,603
5,985
0
743
7,860
0
29,448
W
Sol
4,823
2,527
0
3,920
5,842
2,211
0
575
5,245
47,055
10,892
L
Thanatos
Iiso
Thanatos
4,484
1,176
0
5,487
7,872
3,149
0
813
7,059
0
29,418
W
Atlas
RyzenKyld
Atlas
3,511
1,330
0
1,659
7,272
5,035
0
2,025
5,205
12,054
2,100
L
3,880
1,469
0
280
6,937
2,245
0
2,690
4,247
0
35,421
W
5,850
2,626
0
3,882
7,445
3,107
0
1,895
5,429
0
39,659
L
Janus
zare02
Janus
4,595
465
0
1,262
5,702
1,790
0
252
5,450
47,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,471
Gold Earned
27,262
366
Minions Killed
290
0
Camps Cleared
0
1,069,043
Distance Traveled
1,008,255
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,823
482
20
2
0
174,793
2
W
Sun Wukong
6,478
648
88
9
0
256,052
4
W
King Arthur
5,884
588
70
7
0
200,743
0
L
Gilgamesh
5,600
560
68
7
0
197,988
3
W
Sol
6,583
658
105
11
0
175,316
2
L
Thanatos
5,113
511
46
5
0
226,273
4
W
Atlas
5,477
548
22
2
0
201,187
3
L
Skadi
5,466
547
60
6
0
191,543
2
W
Odin
6,049
605
81
8
0
235,745
2
L
Janus
6,260
626
96
10
0
217,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role