Player Matchup

Fenrir
Fenrir
AceScantboch
Fenrir
Level 37
God Stats
0W - 1L
1,252 SR
Queue Stats
3W - 9L
1,329 Elo+
Party 2
Vulcan
Vulcan
Bithansel2012
Vulcan
Level 117
God Stats
3W - 3L
1,518 SR
Queue Stats
9W - 7L
1,523 Elo+
Solo
Sylvanus
Sylvanus
Maggsabeth
Sylvanus
Level 81
God Stats
2W - 4L
1,252 SR
Queue Stats
2W - 4L
1,319 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
SloughOne
Ah Muzen Cab
Level 143
God Stats
2W - 1L
1,807 SR
Queue Stats
47W - 40L
1,502 Elo+
Party 4
Baron Samedi
Baron Samedi
Zphical
Baron Samedi
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,181 Elo+
Party 2
Team Averages
Level 80
1,466 SR
1,371 Elo+

VS

Team Averages
Level 93
1,383 SR
1,401 Elo+
Pele
Pele
 
Pele
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
CALL_DUTYTTV
Hercules
Level 118
God Stats
2W - 3L
1,169 SR
Queue Stats
295W - 354L
1,393 Elo+
Party 3
Chiron
Chiron
Captain_Usloth
Chiron
Level 84
God Stats
1W - 0L
1,317 SR
Queue Stats
198W - 246L
1,360 Elo+
Party 3
Ra
Ra
SthrnPhantom
Ra
Level 62
God Stats
4W - 5L
1,428 SR
Queue Stats
59W - 91L
1,335 Elo+
Solo
Fafnir
Fafnir
kingbrew jr
Fafnir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 101L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 6 / 0
9,702
441
8,811
23,208
15,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 3 / 1
11,311
514
22,377
14,102
6,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Maggsabeth
Sylvanus
13
1 / 2 / 2
9,213
419
8,993
18,540
25,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
SloughOne
Ah Muzen Cab
16
1 / 2 / 1
9,704
441
10,039
19,934
9,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Zphical
Baron Samedi
15
0 / 8 / 1
9,185
418
12,020
17,450
7,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
9 / 0 / 5
13,162
598
20,833
25,518
14,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
CALL_DUTYTTV
Hercules
20
5 / 2 / 3
12,566
571
10,790
29,137
26,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 2 / 2
11,181
508
14,901
16,714
7,161
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

17
4 / 1 / 6
11,247
511
13,670
14,012
7,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
15
0 / 0 / 6
10,599
482
3,324
19,810
29,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
5
Kills
21
21
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
0
5
11.5
L
Fenrir
2
6
0
0.33
L
1
3
1
0.5
W
Hercules
CALL_DUTYTTV
Hercules
5
2
3
3.25
W
3
2
2
2
L
Sylvanus
Maggsabeth
Sylvanus
1
2
2
1
L
Ah Muzen Cab
SloughOne
Ah Muzen Cab
1
2
1
0.75
W
4
1
6
7
L
Baron Samedi
Zphical
Baron Samedi
0
8
1
0.06
W
Fafnir
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,240
Damage
63,518
93,234
Taken
105,191
65,036
Mitigated
84,796
26,239
Healing
49,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
20,833
5,377
0
13,825
25,518
14,223
1,586
7,591
17,927
0
142,478
L
Fenrir
8,811
1,466
0
2,959
23,208
15,922
0
4,628
18,324
115
81,144
L
22,377
13,734
62
4,906
14,102
6,358
0
332
13,135
108,899
0
W
Hercules
CALL_DUTYTTV
Hercules
10,790
2,684
0
14,903
29,137
26,470
1,136
18,522
10,615
0
100,135
W
14,901
4,801
878
4,217
16,714
7,161
4,106
3,384
13,330
0
108,229
L
Sylvanus
Maggsabeth
Sylvanus
8,993
3,258
2,589
4,498
18,540
25,331
105
3,496
15,044
32,059
0
L
Ah Muzen Cab
SloughOne
Ah Muzen Cab
10,039
3,641
0
7,963
19,934
9,450
2,868
1,866
18,068
0
92,687
W
13,670
1,679
2,609
7,360
14,012
7,060
3,315
7,144
6,868
87,524
0
L
Baron Samedi
Zphical
Baron Samedi
12,020
1,645
400
2,862
17,450
7,975
846
6,609
10,725
74,796
0
W
Fafnir
3,324
718
353
5,837
19,810
29,882
809
6,864
12,946
31,871
3,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,115
Gold Earned
58,755
586
Minions Killed
771
0
Camps Cleared
0
1,940,634
Distance Traveled
2,199,828
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,162
598
197
9
0
500,602
2
L
Fenrir
9,702
441
109
5
0
461,069
5
L
Vulcan
11,311
514
177
8
0
398,078
2
W
Hercules
12,566
571
183
8
0
419,307
2
W
Chiron
11,181
508
179
8
0
422,820
4
L
Sylvanus
9,213
419
41
2
0
350,073
0
L
Ah Muzen Cab
9,704
441
154
7
0
391,992
10
W
Ra
11,247
511
152
7
0
431,887
4
L
Baron Samedi
9,185
418
105
5
0
339,422
0
W
Fafnir
10,599
482
60
3
0
425,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role