Player Matchup

He Bo
He Bo
DrizzySZN
He Bo
Level 85
God Stats
2W - 2L
1,420 SR
Queue Stats
135W - 121L
1,465 Elo+
Party 1
Bacchus
Bacchus
KeyCoyote6030
Bacchus
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,259 Elo+
Party 1
Chang'e
Chang'e
Static Vvolt
Chang'e
Level 49
God Stats
3W - 0L
1,946 SR
Queue Stats
62W - 52L
1,488 Elo+
Party 1
Skadi
Skadi
ghoul striker
Skadi
Level 69
God Stats
9W - 4L
1,627 SR
Queue Stats
125W - 114L
1,520 Elo+
Party 1
Medusa
Medusa
naviB
Medusa
Level 113
God Stats
7W - 10L
1,440 SR
Queue Stats
124W - 114L
1,443 Elo+
Party 1
Team Averages
Level 73
1,587 SR
1,435 Elo+

VS

Team Averages
Level 60
1,429 SR
1,442 Elo+
Izanami
Izanami
MADOGG2640
Izanami
Level 64
God Stats
24W - 11L
1,649 SR
Queue Stats
165W - 176L
1,487 Elo+
Party 2
Xing Tian
Xing Tian
Maximuslives
Xing Tian
Level 122
God Stats
1W - 4L
1,249 SR
Queue Stats
450W - 435L
1,420 Elo+
Party 2
Thor
Thor
RimReaper23
Thor
Level 42
God Stats
3W - 4L
1,469 SR
Queue Stats
89W - 94L
1,461 Elo+
Party 2
King Arthur
King Arthur
Slowlyautistic
King Arthur
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 16L
1,444 Elo+
Solo
Cerberus
Cerberus
Truly I Suffer
Cerberus
Level 31
God Stats
0W - 2L
1,276 SR
Queue Stats
3W - 11L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DrizzySZN
He Bo
13
5 / 6 / 4
9,294
516
13,571
12,619
3,974
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
14
0 / 1 / 12
8,218
457
7,488
11,843
12,421
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Static Vvolt
Chang'e
14
1 / 1 / 7
9,249
514
12,596
10,563
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
2 / 3 / 2
9,910
551
7,450
16,069
5,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
naviB
Medusa
15
9 / 2 / 3
9,590
533
18,276
14,842
6,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MADOGG2640
Izanami
13
3 / 3 / 2
8,360
464
9,966
11,435
4,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
Maximuslives
Xing Tian
11
0 / 3 / 3
8,044
447
6,455
17,178
18,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
7 / 3 / 3
9,972
554
10,850
16,714
8,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Slowlyautistic
King Arthur
11
0 / 6 / 8
7,548
419
5,591
19,521
15,701
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cerberus
14
2 / 2 / 4
8,654
481
10,640
16,169
10,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
17
Kills
12
13
Deaths
17
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
He Bo
DrizzySZN
He Bo
5
6
4
1.17
W
Bacchus
0
1
12
6
L
Izanami
MADOGG2640
Izanami
3
3
2
1.33
L
Xing Tian
Maximuslives
Xing Tian
0
3
3
0.5
L
7
3
3
2.83
L
King Arthur
Slowlyautistic
King Arthur
0
6
8
0.67
W
Chang'e
Static Vvolt
Chang'e
1
1
7
4.5
L
Cerberus
2
2
4
2
W
2
3
2
1
W
Medusa
naviB
Medusa
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,381
Damage
43,502
65,936
Taken
81,017
32,668
Mitigated
58,365
20,265
Healing
19,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
DrizzySZN
He Bo
13,571
754
0
2,677
12,619
3,974
420
2,130
10,489
52,885
0
W
Bacchus
7,488
982
350
355
11,843
12,421
105
3,204
8,639
24,090
5,417
L
Izanami
MADOGG2640
Izanami
9,966
6,979
0
3,555
11,435
4,434
0
3,381
8,054
0
65,107
L
Xing Tian
Maximuslives
Xing Tian
6,455
208
0
2,350
17,178
18,595
0
4,106
13,072
30,576
2,803
L
10,850
1,391
176
4,905
16,714
8,808
0
6,659
10,055
0
76,591
L
King Arthur
Slowlyautistic
King Arthur
5,591
634
0
2,197
19,521
15,701
0
10,702
8,819
0
23,618
W
Chang'e
Static Vvolt
Chang'e
12,596
2,501
2,698
5,992
10,563
4,238
0
4,995
5,568
57,410
0
L
Cerberus
10,640
530
0
6,111
16,169
10,827
516
8,522
7,647
52,028
0
W
7,450
3,226
0
660
16,069
5,927
3,018
2,745
13,324
0
84,452
W
Medusa
naviB
Medusa
18,276
8,991
445
7,088
14,842
6,108
1,102
3,554
11,288
0
74,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,261
Gold Earned
42,578
431
Minions Killed
401
0
Camps Cleared
0
1,681,823
Distance Traveled
1,692,321
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,294
516
65
4
0
307,878
0
W
Bacchus
8,218
457
41
2
0
374,082
0
L
Izanami
8,360
464
105
6
0
322,763
1
L
Xing Tian
8,044
447
39
2
0
351,932
1
L
Thor
9,972
554
120
7
0
370,397
6
L
King Arthur
7,548
419
24
1
0
313,628
2
W
Chang'e
9,249
514
91
5
0
344,028
0
L
Cerberus
8,654
481
113
6
0
333,601
4
W
Skadi
9,910
551
144
8
0
316,632
1
W
Medusa
9,590
533
90
5
0
339,203
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role