Player Matchup

Terra
Terra
Da-Demon_Jay
Terra
Level 120
God Stats
5W - 1L
1,665 SR
Queue Stats
41W - 29L
1,540 Elo+
Party 2
Loki
Loki
EvanBean_
Loki
Level 52
God Stats
1W - 1L
1,252 SR
Queue Stats
5W - 6L
1,386 Elo+
Party 2
Scylla
Scylla
YnwEnchi
Scylla
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,337 Elo+
Party 2
Team Averages
Level 93
1,472 SR
1,421 Elo+

VS

Team Averages
Level 95
1,490 SR
1,472 Elo+
Guan Yu
Guan Yu
EXM_Cry
Guan Yu
Level 108
God Stats
5W - 7L
1,511 SR
Queue Stats
198W - 181L
1,498 Elo+
Party 1
Charybdis
Charybdis
EXM_somewheresad
Charybdis
Level 80
God Stats
16W - 16L
1,523 SR
Queue Stats
340W - 438L
1,505 Elo+
Party 1
Sol
Sol
SeriousMuffin21
Sol
Level 96
God Stats
3W - 6L
1,435 SR
Queue Stats
127W - 175L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 5
9,638
741
12,986
11,150
10,533
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Loki
12
1 / 1 / 4
8,435
649
2,085
7,806
2,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
YnwEnchi
Scylla
17
4 / 0 / 3
10,395
800
12,631
6,589
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
EXM_Cry
Guan Yu
14
1 / 3 / 0
9,187
707
5,384
14,097
12,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
14
0 / 2 / 1
8,110
624
8,689
10,798
3,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 0
8,129
625
5,205
8,161
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
7
Kills
1
1
Deaths
7
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Guan Yu
EXM_Cry
Guan Yu
1
3
0
0.33
L
Charybdis
0
2
1
0.25
W
Loki
1
1
4
3
L
0
2
0
0
W
Scylla
YnwEnchi
Scylla
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,702
Damage
19,278
25,545
Taken
33,056
15,205
Mitigated
19,216
9,721
Healing
9,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,986
757
1,607
5,132
11,150
10,533
385
2,176
8,663
37,315
0
L
Guan Yu
EXM_Cry
Guan Yu
5,384
285
2,059
4,216
14,097
12,815
0
10,232
3,865
0
20,867
L
Charybdis
8,689
5,342
0
1,900
10,798
3,730
0
9,072
1,726
0
38,657
W
Loki
2,085
134
0
543
7,806
2,528
622
1,586
6,059
0
18,332
L
5,205
534
0
1,681
8,161
2,671
0
6,352
1,809
27,210
0
W
Scylla
YnwEnchi
Scylla
12,631
438
185
2,254
6,589
2,144
1,136
926
5,519
63,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,468
Gold Earned
25,426
186
Minions Killed
160
0
Camps Cleared
0
750,669
Distance Traveled
733,582
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,638
741
59
5
0
274,025
3
L
Guan Yu
9,187
707
25
2
0
251,787
3
L
Charybdis
8,110
624
68
5
0
226,644
1
W
Loki
8,435
649
28
2
0
230,781
1
L
Sol
8,129
625
67
5
0
255,151
5
W
Scylla
10,395
800
99
8
0
245,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role