Player Matchup

Raijin
Raijin
Flame-ej1
Raijin
Level 38
God Stats
4W - 11L
1,290 SR
Queue Stats
35W - 81L
1,184 Elo+
Party 1
Sol
Sol
ITz_REALz_GUYz
Sol
Level 48
God Stats
3W - 3L
1,483 SR
Queue Stats
41W - 97L
1,188 Elo+
Party 1
Heimdallr
Heimdallr
Joamolina
Heimdallr
Level 63
God Stats
0W - 1L
1,752 SR
Queue Stats
95W - 158L
1,262 Elo+
Solo
Team Averages
Level 50
1,508 SR
1,211 Elo+

VS

Team Averages
Level 55
1,315 SR
1,267 Elo+
Loki
Loki
BAWS_Qc_DUG
Loki
Level 67
God Stats
9W - 13L
1,389 SR
Queue Stats
38W - 70L
1,317 Elo+
Party 2
Mulan
Mulan
swagboyyye
Mulan
Level 54
God Stats
1W - 1L
1,130 SR
Queue Stats
2W - 4L
1,166 Elo+
Solo
Aphrodite
Aphrodite
vinnymerc11
Aphrodite
Level 43
God Stats
10W - 11L
1,427 SR
Queue Stats
31W - 54L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Flame-ej1
Raijin
19
3 / 5 / 2
13,079
727
15,617
14,400
6,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 9 / 3
13,233
735
14,482
20,221
8,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Joamolina
Heimdallr
17
0 / 5 / 2
11,497
639
12,108
18,316
9,555
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 9
13,727
763
16,018
20,401
9,753
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
18
7 / 2 / 4
13,179
732
15,725
24,095
28,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Aphrodite
vinnymerc11
Aphrodite
18
2 / 4 / 9
12,340
686
9,929
22,389
10,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
6
Kills
17
19
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
3
9
4.17
L
Raijin
Flame-ej1
Raijin
3
5
2
0.8
L
3
9
3
0.5
L
Heimdallr
Joamolina
Heimdallr
0
5
2
0.2
W
Mulan
7
2
4
4.5
W
Aphrodite
vinnymerc11
Aphrodite
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,207
Damage
41,672
52,937
Taken
66,885
24,061
Mitigated
48,968
11,235
Healing
29,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,018
3,769
0
2,854
20,401
9,753
1,984
7,880
12,521
0
75,538
L
Raijin
Flame-ej1
Raijin
15,617
2,766
0
3,420
14,400
6,021
404
3,245
10,785
54,284
0
L
14,482
5,065
0
4,749
20,221
8,485
1,607
3,172
16,367
36,291
2,358
L
Heimdallr
Joamolina
Heimdallr
12,108
4,223
302
2,764
18,316
9,555
1,793
4,370
13,795
0
57,165
W
Mulan
15,725
947
0
4,860
24,095
28,737
804
12,048
12,047
3,126
31,670
W
Aphrodite
vinnymerc11
Aphrodite
9,929
1,831
9,048
12,919
22,389
10,478
1,156
9,877
12,512
53,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,809
Gold Earned
39,246
205
Minions Killed
186
0
Camps Cleared
0
788,447
Distance Traveled
1,030,216
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,727
763
61
3
0
361,351
0
L
Raijin
13,079
727
83
5
0
276,803
4
L
Sol
13,233
735
36
2
0
255,039
0
L
Heimdallr
11,497
639
86
5
0
256,605
2
W
Mulan
13,179
732
46
3
0
363,886
1
W
Aphrodite
12,340
686
79
4
0
304,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role