Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
A55imilation
Chang'e
Level 141
God Stats
6W - 3L
1,519 SR
Queue Stats
327W - 354L
1,454 Elo+
Solo
Sobek
Sobek
LightningNioh
Sobek
Level 147
God Stats
0W - 4L
1,143 SR
Queue Stats
426W - 397L
1,525 Elo+
Solo
Anhur
Anhur
Shadow12041
Anhur
Level 142
God Stats
2W - 2L
1,476 SR
Queue Stats
169W - 159L
1,572 Elo+
Solo
Hercules
Hercules
dennis_xeneise
Hercules
Level 160
God Stats
8W - 7L
1,605 SR
Queue Stats
695W - 731L
1,610 Elo+
Solo
Team Averages
Level 150
1,449 SR
1,532 Elo+

VS

Team Averages
Level 107
1,462 SR
1,561 Elo+
Charybdis
Charybdis
Aletano
Charybdis
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 46L
1,530 Elo+
Solo
Raijin
Raijin
LordOfTheHobbits
Raijin
Level 68
God Stats
1W - 1L
1,203 SR
Queue Stats
75W - 64L
1,601 Elo+
Party 1
Ne Zha
Ne Zha
PolarEdge
Ne Zha
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 142L
1,582 Elo+
Party 1
Horus
Horus
PryingSafe2
Horus
Level 136
God Stats
2W - 1L
1,521 SR
Queue Stats
91W - 83L
1,575 Elo+
Party 1
Persephone
Persephone
urallbots
Persephone
Level 101
God Stats
9W - 6L
1,588 SR
Queue Stats
472W - 471L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
4 / 2 / 6
11,792
842
17,091
15,088
9,784
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chang'e
A55imilation
Chang'e
15
0 / 5 / 7
8,455
604
9,693
18,016
6,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 8
8,986
642
3,910
25,725
27,347
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 5 / 4
9,811
701
10,111
15,730
6,859
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
16
0 / 3 / 11
9,095
650
7,034
21,978
21,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Aletano
Charybdis
18
1 / 1 / 14
9,860
704
11,611
11,579
6,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 3 / 14
10,313
737
21,120
9,870
4,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
PolarEdge
Ne Zha
17
6 / 3 / 9
10,496
750
20,806
13,220
7,907
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 2 / 17
11,334
810
9,320
18,713
24,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
urallbots
Persephone
18
5 / 2 / 12
11,192
799
21,523
8,560
4,106
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
86
11
Kills
20
21
Deaths
11
36
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
2
6
3.5
L
Chang'e
A55imilation
Chang'e
0
5
7
0.7
W
Charybdis
Aletano
Charybdis
1
1
14
8
L
1
6
8
0.83
W
5
3
14
4
W
Ne Zha
PolarEdge
Ne Zha
6
3
9
3.5
W
3
2
17
5.75
L
6
5
4
1.6
L
Hercules
0
3
11
1.83
W
Persephone
urallbots
Persephone
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,839
Damage
84,380
96,537
Taken
61,942
71,828
Mitigated
48,300
37,599
Healing
30,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
17,091
816
1,808
2,221
15,088
9,784
738
6,120
8,706
50,270
0
L
Chang'e
A55imilation
Chang'e
9,693
704
10,675
6,467
18,016
6,567
823
8,296
9,426
18,959
0
W
Charybdis
Aletano
Charybdis
11,611
6,613
1,158
3,268
11,579
6,847
2,526
6,267
5,312
0
26,072
L
3,910
57
1,712
3,945
25,725
27,347
280
9,144
16,117
6,846
0
W
21,120
2,220
1,109
1,015
9,870
4,986
554
4,227
5,643
36,893
0
W
Ne Zha
PolarEdge
Ne Zha
20,806
4,685
336
2,465
13,220
7,907
1,233
5,853
7,367
0
32,433
W
9,320
3,158
8,270
10,134
18,713
24,454
418
9,408
9,305
0
11,935
L
10,111
4,865
545
1,230
15,730
6,859
105
6,430
9,180
0
21,348
L
Hercules
7,034
1,201
1,782
7,214
21,978
21,271
0
11,077
10,465
0
10,855
W
Persephone
urallbots
Persephone
21,523
2,476
1,264
1,699
8,560
4,106
1,132
4,938
3,620
43,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,139
Gold Earned
53,195
136
Minions Killed
152
0
Camps Cleared
0
1,208,625
Distance Traveled
1,305,787
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,792
842
70
5
0
286,289
1
L
Chang'e
8,455
604
20
1
0
255,782
1
W
Charybdis
9,860
704
36
3
0
242,287
0
L
Sobek
8,986
642
3
0
0
220,624
0
W
Raijin
10,313
737
33
2
0
241,681
2
W
Ne Zha
10,496
750
16
1
0
292,244
0
W
Horus
11,334
810
8
1
0
278,022
1
L
Anhur
9,811
701
31
2
0
202,937
0
L
Hercules
9,095
650
12
1
0
242,993
0
W
Persephone
11,192
799
59
4
0
251,553
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role