Player Matchup

He Bo
He Bo
 
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
T33BAW
Tyr
Level 99
God Stats
3W - 2L
1,417 SR
Queue Stats
236W - 148L
1,646 Elo+
Party 1
Awilix
Awilix
Zelacian
Awilix
Level 123
God Stats
6W - 9L
1,420 SR
Queue Stats
82W - 73L
1,542 Elo+
Party 1
Team Averages
Level 121
1,445 SR
1,563 Elo+

VS

Team Averages
Level 70
1,643 SR
1,430 Elo+
King Arthur
King Arthur
Albaking21
King Arthur
Level 154
God Stats
0W - 2L
1,317 SR
Queue Stats
102W - 100L
1,527 Elo+
Solo
Lancelot
Lancelot
LilintroV3rt
Lancelot
Level 16
God Stats
2W - 1L
1,936 SR
Queue Stats
11W - 16L
1,384 Elo+
Party 2
Ao Kuang
Ao Kuang
ThatGuyJay725
Ao Kuang
Level 41
God Stats
4W - 3L
1,677 SR
Queue Stats
15W - 23L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
7 / 3 / 7
12,803
800
13,558
11,629
5,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
T33BAW
Tyr
17
3 / 5 / 10
12,274
767
16,316
17,818
19,944
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
Zelacian
Awilix
18
11 / 6 / 8
13,691
856
20,344
16,207
8,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Albaking21
King Arthur
16
3 / 8 / 8
11,094
693
10,502
21,618
17,861
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
LilintroV3rt
Lancelot
17
5 / 6 / 9
12,116
757
13,902
18,534
12,050
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
ThatGuyJay725
Ao Kuang
16
5 / 7 / 6
11,182
699
10,221
19,830
10,298
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
36
21
Kills
13
14
Deaths
21
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
3
7
3.5
L
King Arthur
Albaking21
King Arthur
3
8
8
0.88
L
Lancelot
LilintroV3rt
Lancelot
5
6
9
1.58
W
Tyr
T33BAW
Tyr
3
5
10
1.6
L
Ao Kuang
ThatGuyJay725
Ao Kuang
5
7
6
1.14
W
Awilix
Zelacian
Awilix
11
6
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,218
Damage
34,625
45,654
Taken
59,982
33,847
Mitigated
40,209
10,362
Healing
9,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
13,558
1,001
119
2,285
11,629
5,001
1,318
1,075
10,554
42,575
0
L
King Arthur
Albaking21
King Arthur
10,502
591
0
4,497
21,618
17,861
172
4,903
16,202
0
44,058
L
Lancelot
LilintroV3rt
Lancelot
13,902
3,772
180
943
18,534
12,050
0
4,930
12,888
286
45,014
W
Tyr
T33BAW
Tyr
16,316
1,525
31
5,274
17,818
19,944
162
6,052
11,154
0
48,838
L
Ao Kuang
ThatGuyJay725
Ao Kuang
10,221
3,422
0
3,515
19,830
10,298
0
3,066
16,129
28,511
0
W
Awilix
Zelacian
Awilix
20,344
7,691
0
2,653
16,207
8,902
744
3,708
12,499
0
48,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,768
Gold Earned
34,392
160
Minions Killed
136
0
Camps Cleared
0
872,571
Distance Traveled
815,627
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,803
800
66
4
0
258,657
0
L
King Arthur
11,094
693
57
4
0
243,444
8
L
Lancelot
12,116
757
53
3
0
294,756
0
W
Tyr
12,274
767
54
3
0
311,635
4
L
Ao Kuang
11,182
699
26
2
0
277,427
2
W
Awilix
13,691
856
40
3
0
302,279
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role