Player Matchup

Cthulhu
Cthulhu
LordDado
Cthulhu
Level 151
God Stats
1W - 0L
1,361 SR
Queue Stats
4W - 1L
1,638 Elo+
Solo
Cupid
Cupid
Mandy81500
Cupid
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,474 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Pobuhi
Cu Chulainn
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,408 Elo+
Party 1
Team Averages
Level 105
1,454 SR
1,507 Elo+

VS

Team Averages
Level 111
1,492 SR
1,405 Elo+
King Arthur
King Arthur
DPows
King Arthur
Level 99
God Stats
0W - 2L
1,504 SR
Queue Stats
15W - 28L
1,303 Elo+
Party 2
Hera
Hera
KarasuTennou
Hera
Level 149
God Stats
10W - 6L
1,773 SR
Queue Stats
60W - 70L
1,568 Elo+
Solo
Heimdallr
Heimdallr
Snm ventedsnow
Heimdallr
Level 86
God Stats
0W - 3L
1,199 SR
Queue Stats
68W - 108L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LordDado
Cthulhu
17
7 / 1 / 8
11,638
831
14,093
16,829
17,930
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
14
2 / 5 / 7
9,632
688
6,087
11,652
5,939
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cu Chulainn
Pobuhi
Cu Chulainn
17
6 / 2 / 9
11,238
803
14,866
17,837
23,283
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DPows
King Arthur
14
2 / 3 / 3
9,358
668
8,755
14,626
11,582
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

16
3 / 5 / 4
10,901
779
14,157
13,042
5,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Snm ventedsnow
Heimdallr
15
2 / 7 / 6
9,803
700
6,939
15,011
6,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
15
Kills
7
8
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DPows
King Arthur
2
3
3
1.17
L
3
5
4
1
W
Cthulhu
LordDado
Cthulhu
7
1
8
11
W
Cupid
2
5
7
1.1
W
Cu Chulainn
Pobuhi
Cu Chulainn
6
2
9
5.25
L
Heimdallr
Snm ventedsnow
Heimdallr
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,046
Damage
29,851
46,318
Taken
42,679
47,152
Mitigated
23,489
5,829
Healing
1,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DPows
King Arthur
8,755
199
186
793
14,626
11,582
0
5,442
9,184
0
25,919
L
14,157
2,925
0
475
13,042
5,084
0
4,164
8,878
63,375
0
W
Cthulhu
LordDado
Cthulhu
14,093
470
433
1,580
16,829
17,930
446
3,593
13,236
50,480
0
W
Cupid
6,087
3,259
1,004
1,162
11,652
5,939
2,739
6,664
4,988
0
31,863
W
Cu Chulainn
Pobuhi
Cu Chulainn
14,866
1,661
148
1,502
17,837
23,283
380
3,983
13,854
129
47,973
L
Heimdallr
Snm ventedsnow
Heimdallr
6,939
961
0
222
15,011
6,823
0
4,664
10,347
0
19,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,508
Gold Earned
30,062
175
Minions Killed
152
0
Camps Cleared
0
901,772
Distance Traveled
747,525
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,358
668
29
2
0
253,124
0
L
Hera
10,901
779
91
7
0
248,266
1
W
Cthulhu
11,638
831
70
5
0
279,540
2
W
Cupid
9,632
688
49
4
0
258,505
2
W
Cu Chulainn
11,238
803
56
4
0
363,727
1
L
Heimdallr
9,803
700
32
2
0
246,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role