Player Matchup

Danzaburou
Danzaburou
DarkJohnny155
Danzaburou
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,865 Elo+
Party 1
Guan Yu
Guan Yu
DrewBadLuck
Guan Yu
Level 106
God Stats
1W - 1L
1,231 SR
Queue Stats
30W - 22L
1,597 Elo+
Party 1
Hera
Hera
GammaDan
Hera
Level 126
God Stats
2W - 2L
1,425 SR
Queue Stats
82W - 66L
1,570 Elo+
Party 1
Skadi
Skadi
Natdookie
Skadi
Level 127
God Stats
2W - 0L
1,810 SR
Queue Stats
36W - 15L
1,722 Elo+
Party 1
Chernobog
Chernobog
ProfeMEX
Chernobog
Level 117
God Stats
1W - 1L
1,241 SR
Queue Stats
90W - 71L
1,580 Elo+
Party 1
Team Averages
Level 100
1,441 SR
1,667 Elo+

VS

Team Averages
Level 67
1,606 SR
1,598 Elo+
Sylvanus
Sylvanus
Hellheim
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,869 Elo+
Party 2
Jing Wei
Jing Wei
TheMASTERmyth
Jing Wei
Level 120
God Stats
0W - 1L
1,633 SR
Queue Stats
55W - 58L
1,508 Elo+
Party 2
Poseidon
Poseidon
YanaMich
Poseidon
Level 69
God Stats
2W - 1L
1,664 SR
Queue Stats
21W - 13L
1,634 Elo+
Party 2
Ganesha
Ganesha
nomadic-brute
Ganesha
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,442 Elo+
Solo
Izanami
Izanami
xFreezyyy
Izanami
Level 108
God Stats
0W - 1L
1,731 SR
Queue Stats
25W - 23L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarkJohnny155
Danzaburou
17
5 / 2 / 5
9,944
829
9,406
9,288
4,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
DrewBadLuck
Guan Yu
15
2 / 5 / 13
9,684
807
6,336
19,868
28,600
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
16
4 / 3 / 13
9,746
812
17,626
9,683
4,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Natdookie
Skadi
17
6 / 3 / 15
10,453
871
20,985
14,341
6,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
ProfeMEX
Chernobog
16
4 / 3 / 10
9,272
773
9,682
10,454
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hellheim
Sylvanus
14
3 / 6 / 5
9,207
767
3,660
18,202
18,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
TheMASTERmyth
Jing Wei
16
9 / 4 / 3
9,816
818
14,785
13,911
7,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
YanaMich
Poseidon
13
0 / 4 / 6
8,061
672
7,009
9,168
4,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
15
0 / 3 / 11
9,055
755
7,304
18,226
20,346
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
xFreezyyy
Izanami
15
3 / 4 / 8
8,891
741
13,668
12,782
6,638
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
48
21
Kills
15
16
Deaths
21
56
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DarkJohnny155
Danzaburou
5
2
5
3.75
W
Guan Yu
DrewBadLuck
Guan Yu
2
5
13
1.7
W
Hera
4
3
13
3.5
L
Sylvanus
Hellheim
Sylvanus
3
6
5
0.92
W
Skadi
Natdookie
Skadi
6
3
15
4.5
W
Chernobog
ProfeMEX
Chernobog
4
3
10
3
L
Jing Wei
TheMASTERmyth
Jing Wei
9
4
3
2.63
L
Poseidon
YanaMich
Poseidon
0
4
6
0.75
L
Ganesha
0
3
11
1.83
L
Izanami
xFreezyyy
Izanami
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,035
Damage
46,426
63,634
Taken
72,289
48,824
Mitigated
57,140
25,311
Healing
21,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DarkJohnny155
Danzaburou
9,406
4,979
0
2,333
9,288
4,195
1,475
2,291
6,997
0
24,786
W
Guan Yu
DrewBadLuck
Guan Yu
6,336
900
5,259
5,951
19,868
28,600
14
4,850
15,018
0
11,411
W
Hera
17,626
2,811
1,055
1,262
9,683
4,647
1,312
2,146
7,537
29,576
0
L
Sylvanus
Hellheim
Sylvanus
3,660
541
3,258
2,121
18,202
18,329
70
3,540
14,534
4,298
0
W
Skadi
Natdookie
Skadi
20,985
9,382
1,314
5,644
14,341
6,247
3,103
5,654
8,687
0
39,262
W
Chernobog
ProfeMEX
Chernobog
9,682
4,176
670
1,823
10,454
5,135
3,710
3,032
7,422
0
21,822
L
Jing Wei
TheMASTERmyth
Jing Wei
14,785
11,978
2,058
2,509
13,911
7,467
1,114
3,038
10,785
0
24,733
L
Poseidon
YanaMich
Poseidon
7,009
559
385
547
9,168
4,360
171
3,537
5,578
27,542
0
L
Ganesha
7,304
81
1,134
4,257
18,226
20,346
237
3,699
14,497
16,499
0
L
Izanami
xFreezyyy
Izanami
13,668
8,806
2,394
2,422
12,782
6,638
424
3,447
9,269
0
30,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,099
Gold Earned
45,030
133
Minions Killed
111
0
Camps Cleared
0
1,069,058
Distance Traveled
1,009,530
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,944
829
35
3
0
196,290
0
W
Guan Yu
9,684
807
11
1
0
225,663
2
W
Hera
9,746
812
25
2
0
233,573
0
L
Sylvanus
9,207
767
3
0
0
168,672
0
W
Skadi
10,453
871
37
3
0
201,658
0
W
Chernobog
9,272
773
25
2
0
211,874
0
L
Jing Wei
9,816
818
33
3
0
211,028
4
L
Poseidon
8,061
672
31
3
0
189,371
0
L
Ganesha
9,055
755
0
0
0
222,017
2
L
Izanami
8,891
741
44
4
0
218,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role