Player Matchup

Hercules
Hercules
BallisticWolf0
Hercules
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,198 Elo+
Party 1
Olorun
Olorun
I_GET_SOLD409
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Hachiman
Hachiman
Theyluv_Jae
Hachiman
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,198 Elo+
Party 1
Team Averages
Level 18
1,500 SR
1,299 Elo+

VS

Team Averages
Level 38
1,493 SR
1,278 Elo+
Cthulhu
Cthulhu
Clancy-TomClancy
Cthulhu
Level 17
God Stats
6W - 2L
1,616 SR
Queue Stats
8W - 19L
1,200 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DopeyBiscuit
Tsukuyomi
Level 50
God Stats
18W - 15L
1,566 SR
Queue Stats
71W - 86L
1,376 Elo+
Party 2
Poseidon
Poseidon
StealthKing4Ever
Poseidon
Level 48
God Stats
1W - 0L
1,298 SR
Queue Stats
4W - 6L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
1 / 6 / 4
7,889
717
7,288
18,471
15,628
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 6 / 2
8,183
744
7,051
11,228
5,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
Theyluv_Jae
Hachiman
11
0 / 8 / 2
6,826
621
3,761
13,070
5,038
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 11
9,867
897
6,921
12,058
14,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
DopeyBiscuit
Tsukuyomi
16
10 / 0 / 9
10,253
932
16,504
11,402
5,401
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 4 / 12
9,501
864
12,385
7,862
2,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
4
Kills
20
20
Deaths
5
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
6
4
0.5
W
4
1
11
9.5
W
Tsukuyomi
DopeyBiscuit
Tsukuyomi
10
0
9
14.5
L
3
6
2
0.67
W
6
4
12
3
L
Hachiman
Theyluv_Jae
Hachiman
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,100
Damage
35,810
42,769
Taken
31,322
25,908
Mitigated
23,090
5,036
Healing
9,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,288
2,682
0
1,922
18,471
15,628
0
8,747
9,724
0
22,899
W
6,921
734
798
3,266
12,058
14,712
302
3,167
8,509
26,247
0
W
Tsukuyomi
DopeyBiscuit
Tsukuyomi
16,504
6,312
0
3,460
11,402
5,401
1,633
1,849
9,553
0
45,765
L
7,051
4,484
0
2,210
11,228
5,242
0
4,997
6,231
18,645
2,099
W
12,385
2,692
444
1,151
7,862
2,977
199
1,692
6,170
38,143
0
L
Hachiman
Theyluv_Jae
Hachiman
3,761
3,013
0
904
13,070
5,038
0
5,562
7,508
0
14,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,898
Gold Earned
29,621
77
Minions Killed
130
0
Camps Cleared
0
480,991
Distance Traveled
627,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,889
717
26
2
0
175,880
0
W
Cthulhu
9,867
897
34
3
0
205,943
0
W
Tsukuyomi
10,253
932
44
4
0
239,855
0
L
Olorun
8,183
744
30
3
0
156,254
0
W
Poseidon
9,501
864
52
5
0
182,082
0
L
Hachiman
6,826
621
21
2
0
148,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role