Player Matchup

Thanatos
Thanatos
Lord Adrios
Thanatos
Level 159
God Stats
3W - 1L
1,637 SR
Queue Stats
34W - 26L
1,541 Elo+
Solo
Kuzenbo
Kuzenbo
Mr_WigglesPie
Kuzenbo
Level 160
God Stats
14W - 15L
1,559 SR
Queue Stats
630W - 685L
1,469 Elo+
Solo
Skadi
Skadi
TheyAllFloat420
Skadi
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,448 Elo+
Party 1
Thor
Thor
WCFxEz Money
Thor
Level 160
God Stats
12W - 11L
1,511 SR
Queue Stats
228W - 229L
1,582 Elo+
Party 1
Baron Samedi
Baron Samedi
kobezakjordan10
Baron Samedi
Level 117
God Stats
29W - 25L
1,575 SR
Queue Stats
549W - 562L
1,536 Elo+
Solo
Team Averages
Level 149
1,557 SR
1,515 Elo+

VS

Team Averages
Level 111
1,590 SR
1,544 Elo+
Mulan
Mulan
BaSsFrOmMyAcE
Mulan
Level 123
God Stats
1W - 1L
1,815 SR
Queue Stats
84W - 80L
1,607 Elo+
Solo
Chronos
Chronos
GrimTøuch
Chronos
Level 117
God Stats
3W - 2L
1,734 SR
Queue Stats
104W - 105L
1,501 Elo+
Party 2
Cupid
Cupid
OgAlox
Cupid
Level 105
God Stats
7W - 9L
1,578 SR
Queue Stats
415W - 417L
1,498 Elo+
Solo
Olorun
Olorun
WilloTheWisp91
Olorun
Level 103
God Stats
12W - 11L
1,561 SR
Queue Stats
105W - 100L
1,476 Elo+
Party 2
Fenrir
Fenrir
ZentoSmith
Fenrir
Level 108
God Stats
1W - 1L
1,262 SR
Queue Stats
14W - 10L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Lord Adrios
Thanatos
17
7 / 2 / 4
10,866
572
8,688
17,712
7,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
14
1 / 4 / 12
9,160
482
10,342
17,042
19,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 4 / 5
10,945
576
17,355
10,739
4,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 1 / 4
11,207
590
15,523
21,215
17,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
kobezakjordan10
Baron Samedi
15
4 / 2 / 6
9,901
521
13,344
10,882
5,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 1
10,558
556
15,003
19,349
17,201
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
GrimTøuch
Chronos
14
1 / 6 / 2
9,200
484
7,439
19,367
7,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
OgAlox
Cupid
15
1 / 2 / 5
9,091
478
5,966
13,530
5,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 5 / 4
8,892
468
8,330
18,139
8,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
ZentoSmith
Fenrir
14
3 / 5 / 3
9,119
480
8,295
20,141
9,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
20
Kills
13
13
Deaths
20
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
Chronos
GrimTøuch
Chronos
1
6
2
0.33
W
Thanatos
Lord Adrios
Thanatos
7
2
4
4.5
W
Kuzenbo
1
4
12
1.75
L
Cupid
OgAlox
Cupid
1
2
5
1.75
W
6
4
5
2.13
W
2
1
4
4
L
5
5
4
1.4
L
Fenrir
ZentoSmith
Fenrir
3
5
3
0.9
W
Baron Samedi
kobezakjordan10
Baron Samedi
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,252
Damage
45,033
77,590
Taken
90,526
55,321
Mitigated
47,132
27,862
Healing
32,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,003
1,934
0
7,743
19,349
17,201
744
2,328
15,747
102
84,052
L
Chronos
GrimTøuch
Chronos
7,439
2,611
0
4,585
19,367
7,614
1,410
9,501
9,740
70,552
0
W
Thanatos
Lord Adrios
Thanatos
8,688
2,282
0
13,021
17,712
7,683
0
2,630
15,082
0
91,956
W
Kuzenbo
10,342
3,482
378
4,659
17,042
19,915
8
3,752
13,290
34,837
8,479
L
Cupid
OgAlox
Cupid
5,966
3,741
251
6,168
13,530
5,103
1,276
3,762
9,768
0
58,894
W
17,355
7,880
0
450
10,739
4,244
2,587
3,441
7,298
0
85,566
W
15,523
4,471
0
4,054
21,215
17,755
41
1,828
19,387
146
97,814
L
8,330
4,409
972
6,834
18,139
8,147
698
3,994
14,038
42,160
5,033
L
Fenrir
ZentoSmith
Fenrir
8,295
2,597
0
5,808
20,141
9,067
0
3,833
16,164
0
65,890
W
Baron Samedi
kobezakjordan10
Baron Samedi
13,344
1,577
1,719
3,581
10,882
5,724
675
3,674
7,208
67,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,079
Gold Earned
46,860
593
Minions Killed
565
0
Camps Cleared
0
1,789,207
Distance Traveled
1,722,408
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,558
556
156
8
0
326,783
8
L
Chronos
9,200
484
118
6
0
338,244
0
W
Thanatos
10,866
572
122
6
0
404,249
5
W
Kuzenbo
9,160
482
70
4
0
385,129
1
L
Cupid
9,091
478
119
6
0
358,574
1
W
Skadi
10,945
576
126
7
0
302,597
4
W
Thor
11,207
590
178
9
0
363,665
3
L
Olorun
8,892
468
80
4
0
328,883
2
L
Fenrir
9,119
480
92
5
0
369,924
3
W
Baron Samedi
9,901
521
97
5
0
333,567
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role