Player Matchup

Thanatos
Thanatos
Makkuh
Thanatos
Level 57
God Stats
1W - 0L
1,449 SR
Queue Stats
51W - 57L
1,373 Elo+
Party 1
Horus
Horus
Mudlarky
Horus
Level 88
God Stats
4W - 0L
1,658 SR
Queue Stats
17W - 10L
1,464 Elo+
Party 1
Hera
Hera
PushaaPee
Hera
Level 62
God Stats
1W - 0L
1,257 SR
Queue Stats
38W - 46L
1,394 Elo+
Party 1
Team Averages
Level 69
1,455 SR
1,410 Elo+

VS

Team Averages
Level 95
1,344 SR
1,200 Elo+
Neith
Neith
BrisRedEyes
Neith
Level 65
God Stats
0W - 2L
1,353 SR
Queue Stats
0W - 18L
845 Elo+
Solo
Hel
Hel
Champ Jonathan
Hel
Level 103
God Stats
2W - 3L
1,373 SR
Queue Stats
5W - 6L
1,456 Elo+
Party 2
Yemoja
Yemoja
HugoDovahkin
Yemoja
Level 116
God Stats
3W - 10L
1,306 SR
Queue Stats
87W - 123L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Makkuh
Thanatos
16
3 / 2 / 5
10,881
680
12,224
12,821
6,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Mudlarky
Horus
16
2 / 3 / 5
10,470
654
6,868
13,602
11,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
19
3 / 0 / 4
12,291
768
18,798
8,012
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
7,916
495
0
947
1
17
2 / 5 / 1
9,987
624
8,723
16,881
7,245
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
17
3 / 2 / 1
10,626
664
7,354
26,218
29,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
8
Kills
5
5
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
2
5
1
0.5
L
Yemoja
3
2
1
1.75
W
Thanatos
Makkuh
Thanatos
3
2
5
2.75
W
Horus
Mudlarky
Horus
2
3
5
1.5
W
Hera
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,890
Damage
16,077
34,435
Taken
44,046
21,305
Mitigated
36,704
15,185
Healing
12,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
947
1
0
0
895
0
0
L
8,723
332
2,394
2,813
16,881
7,245
0
7,206
9,189
41,161
0
L
Yemoja
7,354
1,278
1,349
5,791
26,218
29,458
0
11,644
13,541
31,749
0
W
Thanatos
Makkuh
Thanatos
12,224
2,832
0
8,587
12,821
6,126
340
6,336
5,459
0
40,992
W
Horus
Mudlarky
Horus
6,868
3,274
2,041
4,057
13,602
11,616
727
5,400
8,202
0
30,535
W
Hera
18,798
5,796
0
500
8,012
3,563
1,240
4,481
3,531
89,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,642
Gold Earned
28,529
230
Minions Killed
87
0
Camps Cleared
0
859,177
Distance Traveled
506,228
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,916
495
0
0
0
0
0
L
Hel
9,987
624
53
3
0
263,087
0
L
Yemoja
10,626
664
34
2
0
243,141
1
W
Thanatos
10,881
680
57
4
0
289,185
0
W
Horus
10,470
654
37
2
0
277,417
0
W
Hera
12,291
768
136
9
0
292,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role