Player Matchup

Izanami
Izanami
EldritchEshi
Izanami
Level 46
God Stats
13W - 14L
1,462 SR
Queue Stats
59W - 83L
1,349 Elo+
Party 1
Anubis
Anubis
Monsterchizzitzz
Anubis
Level 109
God Stats
2W - 2L
1,600 SR
Queue Stats
46W - 50L
1,413 Elo+
Party 1
King Arthur
King Arthur
back2thefutur592
King Arthur
Level 64
God Stats
4W - 6L
1,487 SR
Queue Stats
4W - 7L
1,408 Elo+
Party 4
Odin
Odin
lucas1argen
Odin
Level 5
God Stats
4W - 4L
1,591 SR
Queue Stats
4W - 5L
1,484 Elo+
Party 4
Horus
Horus
tristhegrey
Horus
Level 49
God Stats
0W - 4L
1,116 SR
Queue Stats
21W - 36L
1,314 Elo+
Solo
Team Averages
Level 55
1,451 SR
1,394 Elo+

VS

Team Averages
Level 48
1,390 SR
1,272 Elo+
Ao Kuang
Ao Kuang
ElmerFuddMGU
Ao Kuang
Level 46
God Stats
60W - 70L
1,455 SR
Queue Stats
66W - 78L
1,388 Elo+
Party 3
Horus
Horus
Ghost4203121
Horus
Level 31
God Stats
1W - 2L
1,225 SR
Queue Stats
2W - 4L
1,057 Elo+
Party 2
Cthulhu
Cthulhu
RicePikkerSMW
Cthulhu
Level 50
God Stats
30W - 21L
1,557 SR
Queue Stats
110W - 116L
1,424 Elo+
Party 3
Neith
Neith
mainbomb
Neith
Level 96
God Stats
85W - 88L
1,487 SR
Queue Stats
175W - 188L
1,437 Elo+
Solo
Danzaburou
Danzaburou
terminater1159
Danzaburou
Level 16
God Stats
1W - 1L
1,225 SR
Queue Stats
2W - 4L
1,057 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EldritchEshi
Izanami
16
1 / 1 / 3
10,493
954
14,633
9,923
5,262
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
2 / 6 / 3
10,734
976
18,963
16,001
10,537
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
back2thefutur592
King Arthur
15
0 / 3 / 3
9,650
877
15,262
18,026
18,935
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
0 / 4 / 3
9,549
868
3,096
17,453
14,494
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
2 / 2 / 2
11,401
1,036
10,560
19,053
24,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

191

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ElmerFuddMGU
Ao Kuang
17
8 / 2 / 3
12,011
1,092
17,894
14,916
6,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
0 / 2 / 9
10,009
910
11,356
14,076
10,052
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
17
3 / 0 / 10
11,631
1,057
18,593
17,475
22,933
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
mainbomb
Neith
18
3 / 0 / 9
12,024
1,093
16,398
8,571
3,999
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
terminater1159
Danzaburou
16
2 / 1 / 7
10,248
932
12,011
11,652
5,166
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
5
Kills
16
16
Deaths
5
14
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Izanami
EldritchEshi
Izanami
1
1
3
2.5
W
Ao Kuang
ElmerFuddMGU
Ao Kuang
8
2
3
4.75
W
0
2
9
2.25
L
2
6
3
0.58
W
Cthulhu
3
0
10
8
L
King Arthur
back2thefutur592
King Arthur
0
3
3
0.5
L
0
4
3
0.38
W
Neith
mainbomb
Neith
3
0
9
7.5
W
Danzaburou
terminater1159
Danzaburou
2
1
7
5.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,514
Damage
76,252
80,456
Taken
66,690
73,826
Mitigated
48,547
19,662
Healing
18,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
EldritchEshi
Izanami
14,633
11,863
0
2,739
9,923
5,262
0
5,163
4,760
0
52,862
W
Ao Kuang
ElmerFuddMGU
Ao Kuang
17,894
3,075
51
3,678
14,916
6,397
0
5,585
9,331
30,100
0
W
11,356
8,487
2,665
4,058
14,076
10,052
0
2,235
11,841
0
17,547
L
18,963
520
0
4,664
16,001
10,537
0
7,651
8,350
41,304
0
W
Cthulhu
18,593
845
2,129
1,731
17,475
22,933
0
3,740
13,735
32,011
0
L
King Arthur
back2thefutur592
King Arthur
15,262
992
0
0
18,026
18,935
0
10,256
7,770
47
23,562
L
3,096
958
0
0
17,453
14,494
0
5,700
11,753
49
5,998
W
Neith
mainbomb
Neith
16,398
7,849
0
2,488
8,571
3,999
0
3,303
5,268
0
52,998
W
Danzaburou
terminater1159
Danzaburou
12,011
6,654
0
1,748
11,652
5,166
0
4,196
7,456
0
20,389
L
10,560
5,817
4,657
7,602
19,053
24,598
0
7,717
11,336
0
18,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,827
Gold Earned
55,923
203
Minions Killed
189
6
Camps Cleared
7
1,031,477
Distance Traveled
1,027,832
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,493
954
101
9
1
185,188
1
W
Ao Kuang
12,011
1,092
23
2
3
217,382
0
W
Horus
10,009
910
16
1
0
215,089
0
L
Anubis
10,734
976
46
4
2
187,188
1
W
Cthulhu
11,631
1,057
33
3
2
245,712
1
L
King Arthur
9,650
877
31
3
1
218,565
0
L
Odin
9,549
868
4
0
0
212,107
0
W
Neith
12,024
1,093
96
9
2
195,816
3
W
Danzaburou
10,248
932
21
2
0
153,833
1
L
Horus
11,401
1,036
21
2
2
228,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role