Player Matchup

Izanami
Izanami
 
Izanami
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Coruptn
Ao Kuang
Level 127
God Stats
0W - 4L
1,342 SR
Queue Stats
132W - 161L
1,442 Elo+
Party 1
Geb
Geb
CrazyDog_696
Geb
Level 145
God Stats
0W - 1L
1,607 SR
Queue Stats
21W - 15L
1,549 Elo+
Solo
King Arthur
King Arthur
DySyncZ
King Arthur
Level 157
God Stats
0W - 2L
1,273 SR
Queue Stats
155W - 147L
1,543 Elo+
Party 3
Fenrir
Fenrir
dcthelaw
Fenrir
Level 37
God Stats
2W - 2L
1,626 SR
Queue Stats
86W - 73L
1,576 Elo+
Party 3
Team Averages
Level 110
1,470 SR
1,522 Elo+

VS

Team Averages
Level 71
1,634 SR
1,604 Elo+
Cernunnos
Cernunnos
BlUeBe4sT
Cernunnos
Level 86
God Stats
6W - 7L
1,438 SR
Queue Stats
210W - 135L
1,589 Elo+
Party 2
Guan Yu
Guan Yu
GoroOokami
Guan Yu
Level 28
God Stats
23W - 7L
1,757 SR
Queue Stats
100W - 66L
1,611 Elo+
Party 2
Zeus
Zeus
Misses-Autos
Zeus
Level 59
God Stats
3W - 4L
1,461 SR
Queue Stats
194W - 139L
1,633 Elo+
Party 2
Ymir
Ymir
SancStillUp
Ymir
Level 28
God Stats
3W - 0L
1,711 SR
Queue Stats
80W - 43L
1,647 Elo+
Party 2
Set
Set
T4KiNg_S0uLs_666
Set
Level 152
God Stats
3W - 0L
1,804 SR
Queue Stats
81W - 78L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 4 / 4
8,405
700
9,994
9,504
3,927
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
Coruptn
Ao Kuang
15
4 / 8 / 3
9,270
773
7,219
19,215
8,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 3 / 3
8,856
738
12,912
17,890
18,359
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
DySyncZ
King Arthur
16
3 / 6 / 7
9,233
769
13,467
22,203
14,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
dcthelaw
Fenrir
15
3 / 7 / 6
9,329
777
10,710
16,909
9,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BlUeBe4sT
Cernunnos
18
7 / 0 / 14
10,331
861
12,439
15,032
7,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
GoroOokami
Guan Yu
16
5 / 3 / 14
9,334
778
10,505
13,609
15,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
9 / 3 / 17
10,548
879
24,454
12,109
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
0 / 3 / 25
8,757
730
9,251
12,706
12,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
7 / 3 / 13
10,507
876
13,469
15,138
10,415
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
111
12
Kills
28
28
Deaths
12
23
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
4
0.75
W
Cernunnos
BlUeBe4sT
Cernunnos
7
0
14
14
L
Ao Kuang
Coruptn
Ao Kuang
4
8
3
0.69
L
1
3
3
0.83
L
King Arthur
DySyncZ
King Arthur
3
6
7
1.08
W
Guan Yu
GoroOokami
Guan Yu
5
3
14
4
W
9
3
17
5.83
W
0
3
25
4.17
W
7
3
13
4.5
L
Fenrir
dcthelaw
Fenrir
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,302
Damage
70,118
85,721
Taken
68,594
53,848
Mitigated
51,248
18,166
Healing
25,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,994
5,184
0
975
9,504
3,927
774
5,071
4,246
0
33,748
W
Cernunnos
BlUeBe4sT
Cernunnos
12,439
6,859
0
6,740
15,032
7,300
1,593
4,975
9,889
0
50,332
L
Ao Kuang
Coruptn
Ao Kuang
7,219
2,135
889
3,729
19,215
8,380
0
8,257
10,522
18,184
0
L
12,912
636
469
4,706
17,890
18,359
0
6,647
10,657
33,270
0
L
King Arthur
DySyncZ
King Arthur
13,467
1,224
556
5,833
22,203
14,173
0
7,448
14,189
0
35,565
W
Guan Yu
GoroOokami
Guan Yu
10,505
1,774
7,243
5,377
13,609
15,793
605
5,155
8,329
0
19,863
W
24,454
4,213
0
1,838
12,109
5,170
1,151
3,628
8,394
51,301
0
W
9,251
950
1,424
1,429
12,706
12,570
35
4,329
8,292
14,869
0
W
13,469
4,019
0
1,841
15,138
10,415
67
2,044
12,966
0
39,576
L
Fenrir
dcthelaw
Fenrir
10,710
1,823
0
1,009
16,909
9,009
520
5,190
11,287
0
19,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,093
Gold Earned
49,477
186
Minions Killed
236
0
Camps Cleared
0
1,161,762
Distance Traveled
1,203,143
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,405
700
63
5
0
216,337
0
W
Cernunnos
10,331
861
69
6
0
227,489
1
L
Ao Kuang
9,270
773
23
2
0
202,810
0
L
Geb
8,856
738
33
3
0
272,095
3
L
King Arthur
9,233
769
44
4
0
243,483
2
W
Guan Yu
9,334
778
18
2
0
252,051
2
W
Zeus
10,548
879
68
6
0
234,087
1
W
Ymir
8,757
730
19
2
0
238,034
3
W
Set
10,507
876
62
5
0
251,482
2
L
Fenrir
9,329
777
23
2
0
227,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role