Player Matchup

Izanami
Izanami
Odexous
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,718 Elo+
Solo
Hercules
Hercules
QuadThulhu
Hercules
Level 128
God Stats
12W - 13L
1,561 SR
Queue Stats
304W - 298L
1,532 Elo+
Party 3
Hachiman
Hachiman
RetroEmblem
Hachiman
Level 108
God Stats
1W - 7L
1,439 SR
Queue Stats
81W - 78L
1,598 Elo+
Solo
Shiva
Shiva
ShepherdofBlood
Shiva
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 183L
1,589 Elo+
Party 3
Sobek
Sobek
zeonlygreatone
Sobek
Level 129
God Stats
4W - 6L
1,446 SR
Queue Stats
304W - 289L
1,566 Elo+
Party 3
Team Averages
Level 116
1,489 SR
1,601 Elo+

VS

Team Averages
Level 103
1,506 SR
1,555 Elo+
Bastet
Bastet
ErectKermit
Bastet
Level 137
God Stats
12W - 9L
1,574 SR
Queue Stats
658W - 639L
1,532 Elo+
Party 2
Tiamat
Tiamat
SpearTrucker
Tiamat
Level 105
God Stats
1W - 1L
1,266 SR
Queue Stats
134W - 116L
1,531 Elo+
Party 2
Yu Huang
Yu Huang
Trrev223
Yu Huang
Level 141
God Stats
3W - 2L
1,518 SR
Queue Stats
288W - 268L
1,525 Elo+
Party 2
Gilgamesh
Gilgamesh
notcheuwan
Gilgamesh
Level 68
God Stats
4W - 0L
1,671 SR
Queue Stats
53W - 38L
1,607 Elo+
Party 1
Cupid
Cupid
xswagx512
Cupid
Level 62
God Stats
1W - 0L
1,501 SR
Queue Stats
43W - 36L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Odexous
Izanami
17
2 / 12 / 7
11,344
597
14,212
25,190
12,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
QuadThulhu
Hercules
20
5 / 5 / 10
12,535
660
16,936
35,684
37,635
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
RetroEmblem
Hachiman
20
6 / 6 / 12
13,294
700
17,087
20,180
12,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 6 / 11
12,137
639
10,611
39,974
43,292
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
3 / 5 / 13
12,420
654
12,593
31,055
52,982
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
19
3 / 4 / 17
12,279
646
29,191
23,890
16,527
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
20
0 / 0 / 24
12,232
644
16,775
9,521
7,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yu Huang
Trrev223
Yu Huang
20
6 / 4 / 17
13,366
703
31,253
16,293
9,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
notcheuwan
Gilgamesh
20
13 / 7 / 12
14,411
758
25,322
32,144
37,021
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
xswagx512
Cupid
20
12 / 5 / 13
14,549
766
36,953
20,372
11,704
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
117
19
Kills
34
34
Deaths
20
53
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Bastet
3
4
17
2.88
L
Izanami
Odexous
Izanami
2
12
7
0.46
L
Hercules
QuadThulhu
Hercules
5
5
10
2
L
Hachiman
RetroEmblem
Hachiman
6
6
12
2
L
3
6
11
1.42
W
Tiamat
0
0
24
12
W
Yu Huang
Trrev223
Yu Huang
6
4
17
3.63
W
Gilgamesh
notcheuwan
Gilgamesh
13
7
12
2.71
W
Cupid
xswagx512
Cupid
12
5
13
3.7
L
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,439
Damage
139,494
152,083
Taken
102,220
159,150
Mitigated
82,340
51,744
Healing
45,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
29,191
6,608
2,507
9,173
23,890
16,527
526
4,865
18,230
0
41,057
L
Izanami
Odexous
Izanami
14,212
9,452
581
2,245
25,190
12,802
68
7,690
17,500
0
32,082
L
Hercules
QuadThulhu
Hercules
16,936
2,742
1,660
12,180
35,684
37,635
136
9,280
26,404
0
24,413
L
Hachiman
RetroEmblem
Hachiman
17,087
8,625
2,897
3,405
20,180
12,439
1,484
6,834
13,346
0
49,527
L
10,611
1,174
3,966
12,810
39,974
43,292
0
16,022
23,952
0
32,513
W
Tiamat
16,775
1,201
1,420
3,785
9,521
7,818
906
796
8,725
34,948
0
W
Yu Huang
Trrev223
Yu Huang
31,253
2,148
2,230
3,766
16,293
9,270
2,102
982
15,311
59,837
0
W
Gilgamesh
notcheuwan
Gilgamesh
25,322
8,301
4,747
4,831
32,144
37,021
1,647
3,948
28,196
5,107
34,414
W
Cupid
xswagx512
Cupid
36,953
18,686
6,824
6,404
20,372
11,704
4,671
2,002
18,370
0
67,249
L
12,593
343
3,564
8,436
31,055
52,982
88
10,861
20,194
20,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,730
Gold Earned
66,837
214
Minions Killed
198
0
Camps Cleared
0
1,695,393
Distance Traveled
1,848,801
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,279
646
24
1
0
413,095
0
L
Izanami
11,344
597
42
2
0
263,120
1
L
Hercules
12,535
660
28
1
0
386,161
0
L
Hachiman
13,294
700
91
5
0
313,304
1
L
Shiva
12,137
639
26
1
0
362,181
5
W
Tiamat
12,232
644
42
2
0
389,376
0
W
Yu Huang
13,366
703
58
3
0
342,064
0
W
Gilgamesh
14,411
758
8
0
0
361,369
1
W
Cupid
14,549
766
66
3
0
342,897
1
L
Sobek
12,420
654
27
1
0
370,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role