Player Matchup

Ravana
Ravana
ArodCaliber
Ravana
Level 145
God Stats
4W - 4L
1,549 SR
Queue Stats
1,131W - 603L
2,059 Elo+
Party 1
Baron Samedi
Baron Samedi
ColeMonster55
Baron Samedi
Level 149
God Stats
5W - 2L
1,681 SR
Queue Stats
1,278W - 677L
1,935 Elo+
Party 1
Ullr
Ullr
JVdubs
Ullr
Level 153
God Stats
12W - 2L
1,684 SR
Queue Stats
703W - 144L
2,234 Elo+
Party 1
Ymir
Ymir
pastacollection
Ymir
Level 140
God Stats
8W - 0L
1,792 SR
Queue Stats
69W - 12L
1,871 Elo+
Party 1
Tyr
Tyr
s3n0ra fr0g
Tyr
Level 48
God Stats
22W - 0L
2,090 SR
Queue Stats
512W - 20L
2,177 Elo+
Party 1
Team Averages
Level 127
1,759 SR
2,055 Elo+

VS

Team Averages
Level 80
1,563 SR
1,492 Elo+
Baron Samedi
Baron Samedi
A_Good_Fart
Baron Samedi
Level 74
God Stats
75W - 54L
1,572 SR
Queue Stats
319W - 300L
1,509 Elo+
Solo
Danzaburou
Danzaburou
CourageousCroc7
Danzaburou
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 89L
1,503 Elo+
Party 2
Vulcan
Vulcan
DEMONKINGCOOP
Vulcan
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,450 Elo+
Solo
Chaac
Chaac
Ma45678
Chaac
Level 108
God Stats
5W - 4L
1,624 SR
Queue Stats
111W - 108L
1,521 Elo+
Party 2
Gilgamesh
Gilgamesh
Seeker1482
Gilgamesh
Level 87
God Stats
4W - 2L
1,618 SR
Queue Stats
44W - 56L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
17
5 / 1 / 19
10,904
1,090
18,853
11,539
9,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
ColeMonster55
Baron Samedi
18
6 / 1 / 15
11,703
1,170
18,849
5,922
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ullr
JVdubs
Ullr
16
8 / 0 / 9
11,252
1,125
12,012
6,538
3,177
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 0 / 19
11,444
1,144
8,994
15,314
23,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 0 / 18
11,220
1,122
19,881
13,186
16,766
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

313

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A_Good_Fart
Baron Samedi
14
0 / 4 / 1
8,718
872
5,910
8,107
3,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
CourageousCroc7
Danzaburou
14
1 / 7 / 0
9,504
950
8,410
17,421
7,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
0 / 4 / 2
9,302
930
8,248
12,471
5,449
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Ma45678
Chaac
14
1 / 5 / 1
9,357
936
10,241
21,266
17,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
Seeker1482
Gilgamesh
14
0 / 7 / 2
9,475
948
5,779
21,956
19,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
8
27
Kills
2
2
Deaths
27
80
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
A_Good_Fart
Baron Samedi
0
4
1
0.13
W
Ravana
5
1
19
14.5
W
Baron Samedi
ColeMonster55
Baron Samedi
6
1
15
13.5
L
Danzaburou
CourageousCroc7
Danzaburou
1
7
0
0.14
L
0
4
2
0.25
W
Ullr
JVdubs
Ullr
8
0
9
12.5
L
Chaac
Ma45678
Chaac
1
5
1
0.3
L
Gilgamesh
Seeker1482
Gilgamesh
0
7
2
0.14
W
4
0
19
13.5
W
4
0
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,589
Damage
38,588
52,499
Taken
81,221
57,371
Mitigated
53,380
24,112
Healing
6,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
A_Good_Fart
Baron Samedi
5,910
257
1,059
123
8,107
3,841
0
3,022
5,007
9,833
0
W
Ravana
18,853
6,918
0
4,081
11,539
9,664
0
3,784
7,665
0
29,826
W
Baron Samedi
ColeMonster55
Baron Samedi
18,849
1,599
9,301
3,679
5,922
4,079
0
1,427
4,446
47,966
0
L
Danzaburou
CourageousCroc7
Danzaburou
8,410
3,307
0
850
17,421
7,448
0
4,978
12,233
0
28,999
L
8,248
2,675
0
48
12,471
5,449
0
2,133
10,240
22,270
0
W
Ullr
JVdubs
Ullr
12,012
4,981
0
339
6,538
3,177
0
1,075
4,513
0
27,341
L
Chaac
Ma45678
Chaac
10,241
1,228
0
2,548
21,266
17,459
0
7,841
13,199
0
24,198
L
Gilgamesh
Seeker1482
Gilgamesh
5,779
1,264
919
900
21,956
19,183
0
8,843
12,699
0
13,965
W
8,994
2,755
0
4,081
15,314
23,685
0
3,974
11,043
11,968
0
W
19,881
2,684
626
2,005
13,186
16,766
0
3,898
9,104
0
28,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,523
Gold Earned
46,356
174
Minions Killed
140
7
Camps Cleared
3
1,011,011
Distance Traveled
761,975
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,718
872
4
0
0
114,011
2
W
Ravana
10,904
1,090
18
2
0
215,675
0
W
Baron Samedi
11,703
1,170
84
8
2
200,324
0
L
Danzaburou
9,504
950
41
4
0
157,526
0
L
Vulcan
9,302
930
34
3
2
162,231
0
W
Ullr
11,252
1,125
44
4
4
169,850
1
L
Chaac
9,357
936
45
5
1
162,269
0
L
Gilgamesh
9,475
948
16
2
0
165,938
0
W
Ymir
11,444
1,144
7
1
0
191,738
0
W
Tyr
11,220
1,122
21
2
1
233,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role