Player Matchup

Merlin
Merlin
DarkenedCreed
Merlin
Level 68
God Stats
1W - 2L
1,190 SR
Queue Stats
158W - 187L
1,332 Elo+
Party 1
Chaac
Chaac
ForSpliced
Chaac
Level 68
God Stats
3W - 2L
1,436 SR
Queue Stats
142W - 150L
1,344 Elo+
Party 1
Lancelot
Lancelot
MountainDrew71
Lancelot
Level 61
God Stats
1W - 2L
1,121 SR
Queue Stats
134W - 170L
1,240 Elo+
Party 1
Izanami
Izanami
TANKonMeth
Izanami
Level 29
God Stats
9W - 21L
1,251 SR
Queue Stats
10W - 33L
1,116 Elo+
Party 1
Achilles
Achilles
z420zKings
Achilles
Level 122
God Stats
1W - 0L
1,538 SR
Queue Stats
392W - 455L
1,285 Elo+
Solo
Team Averages
Level 70
1,307 SR
1,263 Elo+

VS

Team Averages
Level 71
1,405 SR
1,354 Elo+
Bastet
Bastet
Monsters33199
Bastet
Level 107
God Stats
1W - 4L
1,427 SR
Queue Stats
36W - 48L
1,330 Elo+
Party 3
Maui
Maui
Odex_The_Cleric
Maui
Level 67
God Stats
1W - 1L
1,751 SR
Queue Stats
38W - 44L
1,378 Elo+
Party 3
Xbalanque
Xbalanque
RegulaDJ7
Xbalanque
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 22L
1,257 Elo+
Party 2
Chang'e
Chang'e
TAKUACHE_702
Chang'e
Level 58
God Stats
0W - 3L
1,142 SR
Queue Stats
50W - 50L
1,432 Elo+
Party 2
Osiris
Osiris
Ze-ro-_-Two-
Osiris
Level 86
God Stats
1W - 5L
1,205 SR
Queue Stats
131W - 145L
1,371 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 2
11,946
519
17,580
15,966
7,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
18
2 / 4 / 1
11,774
512
22,813
26,718
32,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
17
9 / 2 / 4
11,192
487
15,136
18,630
8,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
TANKonMeth
Izanami
14
0 / 5 / 5
9,128
397
8,352
13,677
4,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
z420zKings
Achilles
14
1 / 2 / 3
9,552
415
6,346
18,945
19,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 2
10,611
461
12,656
21,607
9,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 2 / 6
10,015
435
7,208
16,628
22,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
RegulaDJ7
Xbalanque
16
3 / 6 / 7
10,393
452
16,502
19,972
8,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
TAKUACHE_702
Chang'e
17
0 / 3 / 2
10,176
442
7,106
19,450
8,607
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Osiris
18
3 / 3 / 2
11,479
499
19,315
26,621
32,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
33
17
Kills
14
14
Deaths
17
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
W
Chaac
2
4
1
0.63
L
4
3
2
1.67
W
Lancelot
9
2
4
5.5
L
4
2
6
3.5
L
Xbalanque
RegulaDJ7
Xbalanque
3
6
7
1.08
L
Chang'e
TAKUACHE_702
Chang'e
0
3
2
0.33
W
Izanami
TANKonMeth
Izanami
0
5
5
0.5
L
Osiris
3
3
2
1.33
W
Achilles
z420zKings
Achilles
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,227
Damage
62,787
93,936
Taken
104,278
72,840
Mitigated
81,303
28,350
Healing
35,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,580
1,606
303
4,956
15,966
7,717
947
7,020
8,633
99,459
0
W
Chaac
22,813
7,886
0
14,717
26,718
32,036
714
351
26,367
0
103,484
L
12,656
3,167
0
9,722
21,607
9,672
0
2,054
19,240
0
92,960
W
Lancelot
15,136
4,890
0
2,970
18,630
8,655
0
2,078
16,552
0
69,898
L
7,208
1,715
0
3,603
16,628
22,390
534
2,872
13,756
30,495
0
L
Xbalanque
RegulaDJ7
Xbalanque
16,502
8,801
0
6,202
19,972
8,460
563
2,318
17,654
0
85,664
L
Chang'e
TAKUACHE_702
Chang'e
7,106
798
0
6,251
19,450
8,607
699
10,336
9,114
74,193
0
W
Izanami
TANKonMeth
Izanami
8,352
5,387
0
3,329
13,677
4,514
2,430
2,745
10,680
0
59,746
L
Osiris
19,315
10,271
0
10,183
26,621
32,174
540
0
24,704
387
91,745
W
Achilles
z420zKings
Achilles
6,346
1,517
0
2,075
18,945
19,918
0
2,471
16,474
0
36,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,592
Gold Earned
52,674
541
Minions Killed
591
0
Camps Cleared
0
2,097,470
Distance Traveled
2,006,842
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,946
519
163
7
0
381,817
1
W
Chaac
11,774
512
157
7
0
414,468
1
L
Bastet
10,611
461
135
6
0
485,980
3
W
Lancelot
11,192
487
82
4
0
515,865
0
L
Maui
10,015
435
38
2
0
386,266
7
L
Xbalanque
10,393
452
120
5
0
365,962
3
L
Chang'e
10,176
442
135
6
0
389,520
5
W
Izanami
9,128
397
104
5
0
371,252
1
L
Osiris
11,479
499
163
7
0
379,114
1
W
Achilles
9,552
415
35
2
0
414,068
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role