Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
NephilimCore
Ymir
Level 123
God Stats
1W - 1L
1,297 SR
Queue Stats
134W - 150L
1,312 Elo+
Party 3
Arachne
Arachne
YayItsShay
Arachne
Level 90
God Stats
6W - 3L
1,513 SR
Queue Stats
338W - 383L
1,348 Elo+
Party 1
Team Averages
Level 104
1,462 SR
1,432 Elo+

VS

Team Averages
Level 49
1,556 SR
1,389 Elo+
Sun Wukong
Sun Wukong
AGN zama
Sun Wukong
Level 18
God Stats
7W - 5L
1,509 SR
Queue Stats
8W - 8L
1,359 Elo+
Party 2
Izanami
Izanami
SopranoTheApolo
Izanami
Level 19
God Stats
2W - 4L
1,377 SR
Queue Stats
8W - 12L
1,275 Elo+
Party 2
Cerberus
Cerberus
WoahitsJohn
Cerberus
Level 42
God Stats
1W - 2L
1,436 SR
Queue Stats
25W - 17L
1,492 Elo+
Party 2
Kali
Kali
WoahitsX
Kali
Level 79
God Stats
3W - 1L
1,828 SR
Queue Stats
22W - 16L
1,478 Elo+
Party 2
Zeus
Zeus
gouki_SF3
Zeus
Level 89
God Stats
5W - 2L
1,631 SR
Queue Stats
209W - 260L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 2 / 5
8,297
593
7,931
9,010
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
 
Neith
13
1 / 0 / 0
7,784
556
5,929
6,402
2,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Medusa
 
Medusa
12
2 / 0 / 3
7,039
503
6,730
6,463
2,153
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 0 / 2
6,621
473
1,739
8,749
4,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
YayItsShay
Arachne
12
5 / 0 / 2
7,719
551
4,611
9,707
4,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AGN zama
Sun Wukong
11
0 / 1 / 0
6,626
473
3,866
8,466
10,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 0
5,823
416
4,312
7,927
2,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
WoahitsJohn
Cerberus
10
0 / 0 / 0
6,432
459
5,031
7,707
7,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kali
13
1 / 1 / 1
7,180
513
5,641
11,927
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
8
1 / 5 / 0
5,741
410
3,391
6,629
2,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
11
Kills
2
2
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
2
5
2.75
W
Neith
 
Neith
1
0
0
1
W
Medusa
 
Medusa
2
0
3
3.5
L
Sun Wukong
AGN zama
Sun Wukong
0
1
0
0
W
0
0
2
1
L
0
4
0
0
L
Cerberus
WoahitsJohn
Cerberus
0
0
0
0
L
Kali
1
1
1
1.5
W
Arachne
YayItsShay
Arachne
5
0
2
6
L
Zeus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,940
Damage
22,241
40,331
Taken
42,656
17,484
Mitigated
26,519
14,943
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,931
2,774
113
2,628
9,010
3,423
1,956
2,398
6,612
59,729
0
W
Neith
 
Neith
5,929
1,627
0
2,678
6,402
2,684
24
0
5,570
0
51,565
W
Medusa
 
Medusa
6,730
1,290
85
827
6,463
2,153
1,082
2,475
3,988
0
48,253
L
Sun Wukong
AGN zama
Sun Wukong
3,866
476
0
2,097
8,466
10,373
47
246
8,220
0
42,496
W
1,739
538
1,266
1,501
8,749
4,545
112
2,060
6,689
20,199
0
L
4,312
2,234
0
1,550
7,927
2,261
0
2,134
5,793
0
44,425
L
Cerberus
WoahitsJohn
Cerberus
5,031
948
143
2,665
7,707
7,040
0
1,362
6,345
27,725
0
L
Kali
5,641
3,095
0
1,772
11,927
4,769
0
4,180
7,747
0
63,151
W
Arachne
YayItsShay
Arachne
4,611
3,332
120
5,725
9,707
4,679
0
1,489
8,218
0
45,015
L
Zeus
3,391
245
149
692
6,629
2,076
273
1,748
4,881
33,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,460
Gold Earned
31,802
375
Minions Killed
394
0
Camps Cleared
0
1,316,122
Distance Traveled
1,156,374
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,297
593
96
7
0
263,984
1
W
Neith
7,784
556
108
8
0
239,661
1
W
Medusa
7,039
503
64
5
0
268,247
0
L
Sun Wukong
6,626
473
73
5
0
248,149
3
W
Ymir
6,621
473
39
3
0
217,929
4
L
Izanami
5,823
416
91
7
0
211,342
0
L
Cerberus
6,432
459
56
4
0
261,394
0
L
Kali
7,180
513
111
8
0
289,615
1
W
Arachne
7,719
551
68
5
0
326,301
1
L
Zeus
5,741
410
63
5
0
145,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role