Player Matchup

Anubis
Anubis
daddydxmon
Anubis
Level 69
God Stats
3W - 4L
1,577 SR
Queue Stats
21W - 29L
1,353 Elo+
Party 1
Neith
Neith
rulelll
Neith
Level 153
God Stats
4W - 15L
1,306 SR
Queue Stats
45W - 59L
1,357 Elo+
Solo
Achilles
Achilles
yaboychrismizzz
Achilles
Level 69
God Stats
6W - 3L
1,509 SR
Queue Stats
14W - 21L
1,316 Elo+
Party 1
Team Averages
Level 97
1,464 SR
1,342 Elo+

VS

Team Averages
Level 85
1,508 SR
1,345 Elo+
Hun Batz
Hun Batz
Captainmcgrubin
Hun Batz
Level 105
God Stats
6W - 16L
1,384 SR
Queue Stats
80W - 112L
1,402 Elo+
Solo
Ah Puch
Ah Puch
PAWDYY
Ah Puch
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 11L
1,436 Elo+
Party 2
Kuzenbo
Kuzenbo
Pawulous
Kuzenbo
Level 25
God Stats
0W - 2L
1,642 SR
Queue Stats
1W - 5L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
daddydxmon
Anubis
16
5 / 1 / 1
8,877
740
8,621
10,414
6,359
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
rulelll
Neith
11
1 / 7 / 3
7,683
640
3,112
9,025
3,723
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
13
0 / 3 / 6
7,759
647
5,564
11,803
14,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
2 / 3 / 4
8,548
712
7,537
10,332
4,028
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
PAWDYY
Ah Puch
15
9 / 0 / 0
10,054
838
16,024
4,985
2,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kuzenbo
Pawulous
Kuzenbo
13
0 / 3 / 6
8,854
738
3,007
11,335
12,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
6
Kills
11
11
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
2
3
4
1.33
L
Ah Puch
PAWDYY
Ah Puch
9
0
0
9
L
Kuzenbo
Pawulous
Kuzenbo
0
3
6
1
W
Anubis
daddydxmon
Anubis
5
1
1
5.5
W
Neith
rulelll
Neith
1
7
3
0.36
W
Achilles
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,297
Damage
26,568
31,242
Taken
26,652
25,076
Mitigated
19,137
7,500
Healing
3,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
7,537
774
0
554
10,332
4,028
138
2,378
7,706
0
36,589
L
Ah Puch
PAWDYY
Ah Puch
16,024
718
0
1,824
4,985
2,225
897
1,021
3,674
41,551
0
L
Kuzenbo
Pawulous
Kuzenbo
3,007
1,479
0
1,583
11,335
12,884
397
5,244
5,817
12,976
0
W
Anubis
daddydxmon
Anubis
8,621
369
0
6,217
10,414
6,359
0
7,452
2,962
48,942
0
W
Neith
rulelll
Neith
3,112
828
0
601
9,025
3,723
370
5,052
3,973
0
19,253
W
Achilles
5,564
1,043
0
682
11,803
14,994
0
6,547
5,256
0
9,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,319
Gold Earned
27,456
125
Minions Killed
144
0
Camps Cleared
0
549,106
Distance Traveled
631,942
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,548
712
54
5
0
232,551
5
L
Ah Puch
10,054
838
79
7
0
203,556
0
L
Kuzenbo
8,854
738
11
1
0
195,835
0
W
Anubis
8,877
740
79
7
0
194,040
2
W
Neith
7,683
640
34
3
0
161,893
0
W
Achilles
7,759
647
12
1
0
193,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role