Player Matchup

Hades
Hades
Silver II
Rodas108
Hades
Silver II
Level 88
God Stats
2W - 2L
1,495 SR
Queue Stats
14W - 12L
1,529 MMR
Party 2
Hercules
Hercules
Silver V
hasalex
Hercules
Silver V
Level 98
God Stats
3W - 1L
1,481 SR
Queue Stats
21W - 27L
1,066 MMR
Party 2
Cerberus
Cerberus
Bronze II
j2005f2017rc
Cerberus
Bronze II
Level 100
God Stats
1W - 1L
1,253 SR
Queue Stats
10W - 23L
933 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 95
1,410 SR
1,176 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,481 SR
1,070 MMR
Chiron
Chiron
Silver III
Al_TunaCan
Chiron
Silver III
Level 125
God Stats
8W - 10L
1,562 SR
Queue Stats
22W - 34L
1,088 MMR
Party 1
Chaac
Chaac
Gold V
binkums
Chaac
Gold V
Level 111
God Stats
13W - 14L
1,546 SR
Queue Stats
23W - 29L
1,424 MMR
Party 1
Chang'e
Chang'e
Bronze III
skinny_legendax
Chang'e
Bronze III
Level 48
God Stats
0W - 4L
1,336 SR
Queue Stats
15W - 36L
698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Rodas108
Hades
18
8 / 3 / 3
13,795
690
30,256
25,154
18,861
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
hasalex
Hercules
17
0 / 4 / 8
12,315
616
9,670
22,907
24,215
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
j2005f2017rc
Cerberus
19
4 / 2 / 6
14,536
727
15,783
30,847
52,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
CthulhuAtlasKumbhakarnaGaneshaAo Kuang

VS

Bans
KhepriKing ArthurArachneNoxDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Al_TunaCan
Chiron
19
4 / 3 / 5
13,664
683
26,580
21,514
9,603
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
binkums
Chaac
18
2 / 1 / 7
12,961
648
19,858
24,918
32,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

17
3 / 8 / 5
12,805
640
24,579
25,129
10,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
12
Kills
9
9
Deaths
12
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chiron
Al_TunaCan
Chiron
4
3
5
2.17
W
Hades
Rodas108
Hades
8
3
3
3.17
L
Chaac
binkums
Chaac
2
1
7
5.5
W
Hercules
hasalex
Hercules
0
4
8
1
W
Cerberus
j2005f2017rc
Cerberus
4
2
6
3.5
L
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,709
Damage
71,017
78,908
Taken
71,561
95,404
Mitigated
52,547
35,622
Healing
29,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Al_TunaCan
Chiron
26,580
10,731
1,513
5,696
21,514
9,603
863
14,965
6,542
0
80,285
W
Hades
Rodas108
Hades
30,256
1,626
1,566
12,200
25,154
18,861
848
8,949
15,644
57,860
0
L
Chaac
binkums
Chaac
19,858
2,351
0
9,722
24,918
32,061
0
13,953
10,965
0
62,676
W
Hercules
hasalex
Hercules
9,670
2,216
432
8,344
22,907
24,215
1,552
7,470
14,891
0
50,432
W
Cerberus
j2005f2017rc
Cerberus
15,783
612
0
13,080
30,847
52,328
678
9,381
20,568
48,014
0
L
24,579
2,764
6,798
5,839
25,129
10,883
639
18,332
6,797
51,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,646
Gold Earned
39,430
199
Minions Killed
205
0
Camps Cleared
0
1,019,009
Distance Traveled
1,044,350
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
13,664
683
89
4
0
357,573
2
W
Hades
13,795
690
55
3
0
301,833
2
L
Chaac
12,961
648
61
3
0
394,535
3
W
Hercules
12,315
616
78
4
0
372,814
2
W
Cerberus
14,536
727
66
3
0
344,362
3
L
Chang'e
12,805
640
55
3
0
292,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role