Player Matchup

Ares
Ares
GoodKnyte
Ares
Level 19
God Stats
1W - 1L
1,685 SR
Queue Stats
2W - 5L
1,123 Elo+
Party 2
Hou Yi
Hou Yi
Heldervax
Hou Yi
Level 63
God Stats
0W - 1L
1,184 SR
Queue Stats
2W - 3L
1,263 Elo+
Party 2
Discordia
Discordia
WanderingIroh
Discordia
Level 48
God Stats
0W - 1L
1,301 SR
Queue Stats
2W - 5L
1,102 Elo+
Party 2
Team Averages
Level 43
1,390 SR
1,163 Elo+

VS

Team Averages
Level 102
1,394 SR
1,174 Elo+
Cthulhu
Cthulhu
Dat_boi_Bryan
Cthulhu
Level 77
God Stats
16W - 16L
1,358 SR
Queue Stats
38W - 95L
1,187 Elo+
Party 1
Janus
Janus
Lost_King__12
Janus
Level 112
God Stats
2W - 0L
1,564 SR
Queue Stats
59W - 154L
1,159 Elo+
Party 1
Pele
Pele
SpeedWeed1860
Pele
Level 116
God Stats
6W - 4L
1,260 SR
Queue Stats
61W - 167L
1,174 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 6 / 3
7,931
567
7,343
17,718
19,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
Heldervax
Hou Yi
15
3 / 3 / 3
9,763
697
9,849
12,657
5,974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
WanderingIroh
Discordia
15
3 / 4 / 2
9,739
696
14,325
10,513
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
6 / 0 / 6
11,602
829
12,631
16,114
14,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 2 / 6
10,613
758
14,311
9,670
4,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 5 / 4
8,886
635
6,714
13,403
6,446
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
13
13
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
6
0
6
9
L
Ares
0
6
3
0.25
L
Hou Yi
Heldervax
Hou Yi
3
3
3
1.5
W
5
2
6
4
W
2
5
4
0.8
L
Discordia
WanderingIroh
Discordia
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,517
Damage
33,656
40,888
Taken
39,187
30,384
Mitigated
25,311
3,800
Healing
10,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
12,631
717
1,175
5,330
16,114
14,105
320
9,006
6,517
28,441
0
L
Ares
7,343
770
0
1,320
17,718
19,314
0
9,346
8,372
20,519
0
L
Hou Yi
Heldervax
Hou Yi
9,849
4,455
0
875
12,657
5,974
1,179
9,501
3,156
0
35,614
W
14,311
292
0
2,637
9,670
4,760
521
5,249
4,344
53,716
0
W
6,714
1,188
331
550
13,403
6,446
1,520
6,637
6,630
0
15,244
L
Discordia
WanderingIroh
Discordia
14,325
444
892
713
10,513
5,096
372
8,332
2,181
35,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,433
Gold Earned
31,101
123
Minions Killed
131
0
Camps Cleared
0
690,515
Distance Traveled
776,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,602
829
37
3
0
270,119
0
L
Ares
7,931
567
21
2
0
221,817
0
L
Hou Yi
9,763
697
49
4
0
227,033
0
W
Janus
10,613
758
80
6
0
255,452
0
W
Pele
8,886
635
14
1
0
250,624
0
L
Discordia
9,739
696
53
4
0
241,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role