Player Matchup

Horus
Horus
 
Horus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
M0M0K1lll4H
Ravana
Level 148
God Stats
6W - 6L
1,551 SR
Queue Stats
389W - 419L
1,570 Elo+
Solo
Medusa
Medusa
Skxxy
Medusa
Level 58
God Stats
1W - 0L
1,857 SR
Queue Stats
12W - 7L
1,618 Elo+
Party 2
Ne Zha
Ne Zha
birdmaniii_93
Ne Zha
Level 159
God Stats
7W - 7L
1,489 SR
Queue Stats
382W - 389L
1,452 Elo+
Party 1
Freya
Freya
iMDoctorJones
Freya
Level 160
God Stats
18W - 7L
1,686 SR
Queue Stats
107W - 121L
1,500 Elo+
Party 2
Team Averages
Level 126
1,617 SR
1,528 Elo+

VS

Team Averages
Level 149
1,599 SR
1,608 Elo+
Artio
Artio
DamnItGumby
Artio
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 196L
1,602 Elo+
Solo
Sol
Sol
ErosJDR
Sol
Level 132
God Stats
43W - 28L
1,649 SR
Queue Stats
213W - 192L
1,599 Elo+
Party 3
Charybdis
Charybdis
GDybbs
Charybdis
Level 158
God Stats
5W - 9L
1,551 SR
Queue Stats
257W - 229L
1,616 Elo+
Solo
Thanatos
Thanatos
Kasaiii
Thanatos
Level 146
God Stats
3W - 1L
1,900 SR
Queue Stats
54W - 50L
1,598 Elo+
Party 3
Ares
Ares
inFAMOUSHero23
Ares
Level 160
God Stats
0W - 2L
1,392 SR
Queue Stats
210W - 161L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 4 / 6
7,370
461
5,266
15,112
12,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
14
1 / 1 / 5
9,199
575
9,842
10,549
8,798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Skxxy
Medusa
15
5 / 0 / 3
9,181
574
9,956
11,351
5,196
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 3 / 6
8,211
513
5,076
11,950
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
11 / 0 / 3
11,231
702
17,288
15,686
7,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
8,119
507
5,650
12,871
8,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
12
0 / 5 / 3
7,326
458
9,617
11,898
3,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
GDybbs
Charybdis
13
1 / 6 / 1
7,273
455
7,955
14,268
5,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
Kasaiii
Thanatos
12
5 / 3 / 2
7,712
482
8,676
14,216
7,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 3 / 6
6,703
419
3,724
13,578
11,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
19
Kills
8
8
Deaths
19
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
4
6
0.75
L
1
2
5
1.75
L
Sol
0
5
3
0.3
L
Charybdis
GDybbs
Charybdis
1
6
1
0.25
L
Thanatos
Kasaiii
Thanatos
5
3
2
2
W
Ravana
1
1
5
3.5
W
Medusa
Skxxy
Medusa
5
0
3
6.5
W
2
3
6
1.67
W
11
0
3
12.5
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,428
Damage
35,622
64,648
Taken
66,831
38,770
Mitigated
36,793
27,105
Healing
27,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,266
2,135
1,391
3,331
15,112
12,141
0
4,395
10,717
0
17,729
L
5,650
928
1,326
5,809
12,871
8,973
0
910
11,961
57,989
0
L
Sol
9,617
3,791
0
3,773
11,898
3,839
0
2,174
9,724
62,515
0
L
Charybdis
GDybbs
Charybdis
7,955
3,031
0
4,260
14,268
5,464
148
8,941
5,327
0
56,245
L
Thanatos
Kasaiii
Thanatos
8,676
3,002
0
10,799
14,216
7,206
0
1,805
12,411
0
47,222
W
Ravana
9,842
2,916
0
3,345
10,549
8,798
0
4,797
5,752
173
61,751
W
Medusa
Skxxy
Medusa
9,956
4,195
0
2,906
11,351
5,196
2,293
4,919
6,432
0
82,339
W
5,076
1,130
0
4,119
11,950
4,859
351
2,583
9,367
0
44,795
W
17,288
7,582
0
12,013
15,686
7,776
377
3,160
12,526
100,817
0
L
3,724
132
0
1,648
13,578
11,311
0
3,631
9,947
22,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,192
Gold Earned
37,133
481
Minions Killed
435
0
Camps Cleared
0
1,578,309
Distance Traveled
1,486,218
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,370
461
21
1
0
329,625
4
L
Artio
8,119
507
123
8
0
301,570
1
L
Sol
7,326
458
123
8
0
303,026
1
L
Charybdis
7,273
455
88
6
0
263,919
3
L
Thanatos
7,712
482
74
5
0
339,142
3
W
Ravana
9,199
575
121
8
0
314,856
5
W
Medusa
9,181
574
133
8
0
306,488
5
W
Ne Zha
8,211
513
63
4
0
323,842
1
W
Freya
11,231
702
143
9
0
303,498
7
L
Ares
6,703
419
27
2
0
278,561
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role