Player Matchup

Thanatos
Thanatos
AdalXVIII
Thanatos
Level 75
God Stats
0W - 6L
1,230 SR
Queue Stats
20W - 24L
1,383 Elo+
Party 2
Chiron
Chiron
Emel_Stream
Chiron
Level 49
God Stats
2W - 3L
1,438 SR
Queue Stats
3W - 10L
1,218 Elo+
Party 2
Thoth
Thoth
cancerSHADOW1177
Thoth
Level 42
God Stats
0W - 1L
1,346 SR
Queue Stats
5W - 9L
1,367 Elo+
Party 2
Bacchus
Bacchus
ude2017
Bacchus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,079 Elo+
Party 3
Chaac
Chaac
yoboijj222
Chaac
Level 89
God Stats
15W - 16L
1,302 SR
Queue Stats
304W - 307L
1,505 Elo+
Party 3
Team Averages
Level 53
1,363 SR
1,310 Elo+

VS

Team Averages
Level 73
1,398 SR
1,384 Elo+
Shiva
Shiva
CartoonBrain
Shiva
Level 98
God Stats
20W - 13L
1,529 SR
Queue Stats
85W - 94L
1,384 Elo+
Party 1
Sol
Sol
Dizzy Fred44
Sol
Level 38
God Stats
3W - 1L
1,251 SR
Queue Stats
28W - 47L
1,296 Elo+
Solo
Cerberus
Cerberus
OGKausch
Cerberus
Level 46
God Stats
7W - 6L
1,464 SR
Queue Stats
31W - 31L
1,424 Elo+
Party 1
Fenrir
Fenrir
OSGx Ruins
Fenrir
Level 57
God Stats
2W - 0L
1,333 SR
Queue Stats
37W - 39L
1,411 Elo+
Party 1
Hachiman
Hachiman
SprayOzium
Hachiman
Level 125
God Stats
2W - 1L
1,412 SR
Queue Stats
73W - 82L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AdalXVIII
Thanatos
10
2 / 4 / 1
5,962
459
4,757
9,412
5,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
10
0 / 2 / 0
5,588
430
3,280
7,040
2,155
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 1 / 1
7,263
559
8,559
6,712
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
ude2017
Bacchus
6
0 / 4 / 0
4,849
373
2,145
8,997
5,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chaac
1
0 / 0 / 0
3,870
298
0
0
0
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
7,829
602
5,372
9,917
6,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 1 / 2
6,942
534
4,358
8,267
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
OGKausch
Cerberus
11
0 / 0 / 4
6,028
464
3,885
9,013
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
OSGx Ruins
Fenrir
10
0 / 2 / 8
6,465
497
2,102
10,950
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
SprayOzium
Hachiman
12
5 / 0 / 2
7,338
564
4,205
3,793
1,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
11
11
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AdalXVIII
Thanatos
2
4
1
0.63
W
3
1
2
4
W
3
1
2
4
L
Chiron
0
2
0
0
W
Cerberus
OGKausch
Cerberus
0
0
4
2
W
Fenrir
OSGx Ruins
Fenrir
0
2
8
2
W
Hachiman
SprayOzium
Hachiman
5
0
2
6
L
2
1
1
2.5
L
Bacchus
ude2017
Bacchus
0
4
0
0
L
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,741
Damage
19,922
32,161
Taken
41,940
15,108
Mitigated
18,571
9,670
Healing
14,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AdalXVIII
Thanatos
4,757
498
0
4,867
9,412
5,066
0
2,370
6,964
0
27,972
W
5,372
954
0
5,442
9,917
6,541
1,038
3,700
5,951
0
51,073
W
4,358
1,159
0
3,425
8,267
2,598
656
3,164
4,889
42,441
0
L
Chiron
3,280
1,218
273
1,752
7,040
2,155
143
1,415
5,497
0
35,825
W
Cerberus
OGKausch
Cerberus
3,885
231
0
1,658
9,013
3,854
181
1,293
7,467
18,686
4,147
W
Fenrir
OSGx Ruins
Fenrir
2,102
549
0
2,833
10,950
4,053
0
1,338
9,526
0
33,550
W
Hachiman
SprayOzium
Hachiman
4,205
1,516
0
1,272
3,793
1,525
1,914
613
3,158
0
46,935
L
8,559
583
0
2,236
6,712
2,375
0
2,000
4,672
55,356
0
L
Bacchus
ude2017
Bacchus
2,145
480
0
542
8,997
5,512
0
1,361
7,419
10,719
0
L
Chaac
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,532
Gold Earned
34,602
227
Minions Killed
360
0
Camps Cleared
0
880,546
Distance Traveled
1,236,974
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,962
459
46
4
0
255,728
1
W
Shiva
7,829
602
103
8
0
232,837
0
W
Sol
6,942
534
69
5
0
238,706
0
L
Chiron
5,588
430
66
5
0
201,624
1
W
Cerberus
6,028
464
39
3
0
272,512
3
W
Fenrir
6,465
497
64
5
0
263,557
2
W
Hachiman
7,338
564
85
7
0
229,362
4
L
Thoth
7,263
559
105
8
0
246,079
4
L
Bacchus
4,849
373
10
1
0
172,693
0
L
Chaac
3,870
298
0
0
0
4,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role