Player Matchup

Cthulhu
Cthulhu
ALLTHATISMAN88
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 15L
979 Elo+
Party 1
Persephone
Persephone
AbsintheAlpaca
Persephone
Level 49
God Stats
34W - 41L
1,424 SR
Queue Stats
40W - 53L
1,371 Elo+
Solo
Kali
Kali
DGAFBURCH
Kali
Level 85
God Stats
1W - 2L
1,115 SR
Queue Stats
163W - 214L
1,304 Elo+
Party 1
Anubis
Anubis
Dabigbadbillybob
Anubis
Level 47
God Stats
3W - 1L
1,641 SR
Queue Stats
37W - 45L
1,322 Elo+
Solo
Charybdis
Charybdis
Invicto Ret
Charybdis
Level 61
God Stats
26W - 21L
1,511 SR
Queue Stats
162W - 177L
1,412 Elo+
Solo
Team Averages
Level 54
1,438 SR
1,278 Elo+

VS

Team Averages
Level 54
1,356 SR
1,354 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
MightyMike81185
Olorun
Level 28
God Stats
3W - 12L
1,195 SR
Queue Stats
38W - 62L
1,291 Elo+
Party 2
Chaac
Chaac
OOkneegrow
Chaac
Level 82
God Stats
6W - 4L
1,642 SR
Queue Stats
137W - 143L
1,372 Elo+
Solo
Medusa
Medusa
Thulsahelm
Medusa
Level 59
God Stats
3W - 7L
1,170 SR
Queue Stats
116W - 157L
1,317 Elo+
Solo
Kuzenbo
Kuzenbo
WhiteBison25
Kuzenbo
Level 54
God Stats
7W - 18L
1,276 SR
Queue Stats
112W - 160L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 9
8,308
1,039
7,627
10,300
9,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
AbsintheAlpaca
Persephone
15
4 / 0 / 4
9,914
1,239
11,923
4,972
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kali
14
3 / 1 / 6
9,315
1,164
8,279
8,799
5,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
0 / 1 / 8
8,381
1,048
6,463
5,347
2,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Invicto Ret
Charybdis
15
3 / 0 / 4
9,000
1,125
9,939
6,841
3,163
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

330

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 2 / 0
7,577
947
2,684
3,249
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 1
8,071
1,009
4,234
11,385
8,540
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
14
0 / 2 / 2
8,458
1,057
6,190
11,612
7,201
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Thulsahelm
Medusa
13
1 / 1 / 0
8,314
1,039
9,655
7,974
3,501
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
WhiteBison25
Kuzenbo
14
1 / 3 / 1
8,370
1,046
8,934
14,592
18,512
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
10
Kills
2
2
Deaths
10
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
W
0
0
9
4.5
W
Persephone
AbsintheAlpaca
Persephone
4
0
4
6
W
Kali
3
1
6
6
W
0
1
8
4
W
Charybdis
Invicto Ret
Charybdis
3
0
4
5
L
0
2
1
0.25
L
Chaac
0
2
2
0.5
L
Medusa
Thulsahelm
Medusa
1
1
0
1
L
Kuzenbo
WhiteBison25
Kuzenbo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,231
Damage
31,697
36,259
Taken
48,812
23,666
Mitigated
38,840
6,284
Healing
3,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,684
945
0
0
3,249
1,086
0
1,868
1,340
8,410
0
W
7,627
1,005
0
848
10,300
9,925
0
4,877
5,423
21,044
0
W
Persephone
AbsintheAlpaca
Persephone
11,923
1,522
0
1,143
4,972
2,241
0
2,258
2,714
36,526
0
W
Kali
8,279
3,808
0
2,001
8,799
5,347
0
1,797
7,002
0
15,640
W
6,463
212
0
1,746
5,347
2,990
0
2,494
2,853
15,224
0
W
Charybdis
Invicto Ret
Charybdis
9,939
6,343
0
546
6,841
3,163
0
4,426
2,415
0
24,444
L
4,234
2,269
451
1,406
11,385
8,540
0
5,649
5,419
18,562
0
L
Chaac
6,190
1,361
0
1,883
11,612
7,201
0
5,295
6,057
0
28,079
L
Medusa
Thulsahelm
Medusa
9,655
6,377
0
0
7,974
3,501
0
3,710
4,130
0
18,320
L
Kuzenbo
WhiteBison25
Kuzenbo
8,934
3,017
0
202
14,592
18,512
0
8,507
5,853
20,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,918
Gold Earned
40,790
175
Minions Killed
148
4
Camps Cleared
7
800,071
Distance Traveled
665,004
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,577
947
16
2
2
62,910
0
W
Cthulhu
8,308
1,039
27
3
0
179,318
1
W
Persephone
9,914
1,239
70
9
0
159,687
1
W
Kali
9,315
1,164
10
1
1
183,271
1
W
Anubis
8,381
1,048
27
3
1
134,419
0
W
Charybdis
9,000
1,125
41
5
2
143,376
0
L
Olorun
8,071
1,009
45
6
0
122,950
0
L
Chaac
8,458
1,057
52
7
2
142,847
0
L
Medusa
8,314
1,039
16
2
2
164,109
0
L
Kuzenbo
8,370
1,046
19
2
1
172,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role