Player Matchup

Neith
Neith
Shiitakussy
Neith
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
firstlovee
Bacchus
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sol
Sol
n11ggermonkey
Sol
Level 160
God Stats
3W - 0L
1,673 SR
Queue Stats
11W - 15L
1,599 Elo+
Party 1
Team Averages
Level 78
1,558 SR
1,533 Elo+

VS

Team Averages
Level 51
1,621 SR
1,433 Elo+
Apollo
Apollo
DanzoTheMystic
Apollo
Level 49
God Stats
1W - 1L
1,755 SR
Queue Stats
30W - 36L
1,356 Elo+
Party 2
Bacchus
Bacchus
IWATCHBIRDS
Bacchus
Level 99
God Stats
30W - 18L
1,609 SR
Queue Stats
102W - 110L
1,443 Elo+
Solo
Tsukuyomi
Tsukuyomi
brezzy_720
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
7,283
728
6,630
5,215
2,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
firstlovee
Bacchus
11
2 / 2 / 6
7,775
778
3,367
7,656
7,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 0 / 4
8,065
807
12,330
5,264
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,354
635
5,393
10,079
4,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
IWATCHBIRDS
Bacchus
11
1 / 2 / 3
6,924
692
4,028
12,059
12,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
brezzy_720
Tsukuyomi
9
1 / 4 / 1
6,066
607
1,959
6,022
2,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
8
Kills
3
4
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Bacchus
IWATCHBIRDS
Bacchus
1
2
3
1.25
W
2
2
3
1.75
L
Tsukuyomi
brezzy_720
Tsukuyomi
1
4
1
0.38
W
Bacchus
firstlovee
Bacchus
2
2
6
2.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,327
Damage
11,380
18,135
Taken
28,160
11,591
Mitigated
20,055
5,802
Healing
6,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,393
2,721
0
2,519
10,079
4,670
0
6,552
3,527
0
25,804
L
Bacchus
IWATCHBIRDS
Bacchus
4,028
286
1,195
2,573
12,059
12,746
0
6,362
5,697
15,486
0
W
6,630
3,110
0
483
5,215
2,149
1,090
1,019
4,196
0
21,976
L
Tsukuyomi
brezzy_720
Tsukuyomi
1,959
392
0
32
6,022
2,639
0
2,807
3,215
0
8,797
W
Bacchus
firstlovee
Bacchus
3,367
464
323
1,369
7,656
7,343
240
1,328
6,328
8,324
0
W
12,330
4,093
0
3,627
5,264
2,099
1,679
1,715
3,549
39,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,123
Gold Earned
19,344
108
Minions Killed
86
0
Camps Cleared
0
475,386
Distance Traveled
517,040
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,354
635
40
4
0
169,163
3
L
Bacchus
6,924
692
30
3
0
184,328
1
W
Neith
7,283
728
39
4
0
149,815
0
L
Tsukuyomi
6,066
607
16
2
0
163,549
2
W
Bacchus
7,775
778
13
1
0
161,504
2
W
Sol
8,065
807
56
6
0
164,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role