Player Matchup

King Arthur
King Arthur
Gold III
ArielVII
King Arthur
Gold III
Level 160
God Stats
6W - 14L
1,409 SR
Queue Stats
510W - 510L
1,635 MMR
Solo
Fenrir
Fenrir
Gold V
HotPxckets
Fenrir
Gold V
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,497 MMR
Solo
Arachne
Arachne
Silver III
IsonoeFos
Arachne
Silver III
Level 145
God Stats
0W - 1L
1,587 SR
Queue Stats
20W - 11L
1,421 MMR
Party 2
Rama
Rama
Gold III
Mapuche99
Rama
Gold III
Level 53
God Stats
0W - 1L
1,651 SR
Queue Stats
29W - 32L
1,488 MMR
Solo
He Bo
He Bo
Gold III
SilviaWasTaken
He Bo
Gold III
Level 45
God Stats
3W - 2L
1,735 SR
Queue Stats
15W - 6L
1,824 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,577 SR
1,573 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,515 SR
1,577 MMR
Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold II
AmadeusBaltist
Lancelot
Gold II
Level 160
God Stats
2W - 1L
1,325 SR
Queue Stats
40W - 40L
1,560 MMR
Solo
Ne Zha
Ne Zha
Gold II
ExcalTheRisen
Ne Zha
Gold II
Level 100
God Stats
8W - 4L
1,689 SR
Queue Stats
44W - 40L
1,801 MMR
Party 1
Merlin
Merlin
Platinum IV
Joju2Real
Merlin
Platinum IV
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 27L
1,618 MMR
Solo
Ishtar
Ishtar
Gold I
MrPugas
Ishtar
Gold I
Level 117
God Stats
3W - 4L
1,560 SR
Queue Stats
269W - 280L
1,404 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArielVII
King Arthur
16
0 / 3 / 1
10,023
528
15,707
22,314
26,761
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
HotPxckets
Fenrir
8
0 / 3 / 2
6,681
352
4,230
11,246
6,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
IsonoeFos
Arachne
16
4 / 3 / 2
9,822
517
5,471
18,870
7,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rama
15
0 / 2 / 3
8,565
451
7,380
14,237
5,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 6 / 3
10,077
530
13,971
15,597
5,224
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
RavanaHadesMaui

VS

Bans
AresChronosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
2 / 1 / 3
11,257
592
16,193
21,687
18,977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lancelot
15
1 / 3 / 9
10,174
535
7,794
16,778
15,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
7 / 3 / 2
10,539
555
11,194
18,996
8,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
Joju2Real
Merlin
16
3 / 2 / 4
10,583
557
8,200
9,831
4,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
MrPugas
Ishtar
18
4 / 0 / 3
11,666
614
13,079
14,747
6,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
9
Kills
17
17
Deaths
9
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
3
3.5
W
Lancelot
1
3
9
1.83
L
King Arthur
ArielVII
King Arthur
0
3
1
0.17
W
7
3
2
2.67
L
Fenrir
HotPxckets
Fenrir
0
3
2
0.33
L
Arachne
IsonoeFos
Arachne
4
3
2
1.67
W
Merlin
Joju2Real
Merlin
3
2
4
2.5
L
Rama
0
2
3
0.75
W
Ishtar
MrPugas
Ishtar
4
0
3
5.5
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,759
Damage
56,460
82,264
Taken
82,039
50,793
Mitigated
53,587
24,755
Healing
31,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
16,193
2,664
1,082
10,392
21,687
18,977
605
875
20,812
0
94,417
W
Lancelot
7,794
1,538
2,922
2,745
16,778
15,455
550
1,976
14,802
0
29,542
L
King Arthur
ArielVII
King Arthur
15,707
2,120
0
6,429
22,314
26,761
0
0
22,314
0
97,379
W
11,194
4,531
0
3,200
18,996
8,831
0
6,197
12,799
0
89,699
L
Fenrir
HotPxckets
Fenrir
4,230
1,035
74
2,572
11,246
6,018
0
2,201
9,045
0
14,694
L
Arachne
IsonoeFos
Arachne
5,471
3,399
0
6,013
18,870
7,783
0
1,863
17,007
0
73,897
W
Merlin
Joju2Real
Merlin
8,200
551
0
2,635
9,831
4,161
716
5,525
4,306
80,975
0
L
Rama
7,380
5,917
0
6,814
14,237
5,007
0
0
14,237
0
73,084
W
Ishtar
MrPugas
Ishtar
13,079
8,074
0
8,638
14,747
6,163
2,655
0
14,747
0
113,919
L
13,971
443
0
2,853
15,597
5,224
0
4,136
11,461
84,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,168
Gold Earned
54,219
568
Minions Killed
671
0
Camps Cleared
0
1,710,302
Distance Traveled
1,961,529
18
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,257
592
164
9
0
387,895
8
W
Lancelot
10,174
535
32
2
0
437,782
4
L
King Arthur
10,023
528
186
10
0
346,615
0
W
Ne Zha
10,539
555
125
7
0
420,030
3
L
Fenrir
6,681
352
15
1
0
261,332
5
L
Arachne
9,822
517
104
5
0
425,548
1
W
Merlin
10,583
557
159
8
0
366,275
11
L
Rama
8,565
451
123
6
0
340,956
6
W
Ishtar
11,666
614
191
10
0
349,547
9
L
He Bo
10,077
530
140
7
0
335,851
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role