Player Matchup

Set
Set
D3adjr01
Set
Level 99
God Stats
4W - 1L
1,547 SR
Queue Stats
264W - 257L
1,466 Elo+
Party 2
Neith
Neith
Desert_Bearz
Neith
Level 27
God Stats
3W - 9L
1,201 SR
Queue Stats
4W - 10L
1,270 Elo+
Party 2
Chaac
Chaac
Fertmen1324
Chaac
Level 68
God Stats
3W - 0L
1,423 SR
Queue Stats
40W - 36L
1,469 Elo+
Party 2
Zeus
Zeus
SimpleRick4232
Zeus
Level 75
God Stats
18W - 19L
1,437 SR
Queue Stats
215W - 245L
1,399 Elo+
Solo
Sylvanus
Sylvanus
kk_toledo
Sylvanus
Level 105
God Stats
25W - 33L
1,458 SR
Queue Stats
62W - 73L
1,427 Elo+
Party 2
Team Averages
Level 75
1,413 SR
1,406 Elo+

VS

Team Averages
Level 40
1,365 SR
1,371 Elo+
Atlas
Atlas
AAMEKEN
Atlas
Level 57
God Stats
0W - 2L
1,280 SR
Queue Stats
61W - 81L
1,381 Elo+
Party 3
Hercules
Hercules
CrispyyRat
Hercules
Level 48
God Stats
1W - 3L
1,343 SR
Queue Stats
31W - 45L
1,366 Elo+
Party 3
Zhong Kui
Zhong Kui
DarkNightray_50c
Zhong Kui
Level 85
God Stats
48W - 59L
1,464 SR
Queue Stats
214W - 226L
1,444 Elo+
Party 1
Bacchus
Bacchus
Kanguro-Azteca2
Bacchus
Level 6
God Stats
0W - 3L
1,239 SR
Queue Stats
1W - 7L
1,166 Elo+
Party 1
Neith
Neith
RubenPeKiller
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 3 / 1
10,448
615
12,031
17,096
8,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 1 / 6
8,187
482
7,324
10,836
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
3 / 2 / 6
9,268
545
12,790
16,514
12,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 2 / 7
9,852
580
10,819
7,034
3,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
kk_toledo
Sylvanus
11
1 / 4 / 10
8,349
491
7,139
18,229
18,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AAMEKEN
Atlas
12
2 / 3 / 2
7,390
435
7,967
16,802
16,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
CrispyyRat
Hercules
10
2 / 7 / 3
6,789
399
9,314
18,711
10,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zhong Kui
13
4 / 4 / 4
8,210
483
6,962
11,482
7,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 3 / 2
7,256
427
4,742
16,089
9,560
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 3 / 3
6,804
400
7,586
8,310
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
20
Kills
12
12
Deaths
20
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Atlas
AAMEKEN
Atlas
2
3
2
1
L
Hercules
CrispyyRat
Hercules
2
7
3
0.5
W
12
3
1
4.17
L
Zhong Kui
4
4
4
1.5
W
0
1
6
3
W
3
2
6
3
L
3
3
2
1.33
L
1
3
3
0.83
W
4
2
7
3.75
W
Sylvanus
kk_toledo
Sylvanus
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,103
Damage
36,571
69,709
Taken
71,394
46,783
Mitigated
48,537
23,985
Healing
14,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
AAMEKEN
Atlas
7,967
3,265
190
3,056
16,802
16,610
0
1,623
15,134
31,239
1,853
L
Hercules
CrispyyRat
Hercules
9,314
3,561
0
5,190
18,711
10,723
0
3,648
14,978
0
25,393
W
12,031
6,299
0
3,077
17,096
8,049
1,994
2,431
14,375
0
85,213
L
Zhong Kui
6,962
789
587
3,003
11,482
7,537
61
5,813
5,346
32,227
4,929
W
7,324
3,920
0
4,171
10,836
4,769
1,485
3,255
7,305
0
50,020
W
12,790
2,838
0
5,916
16,514
12,150
181
4,273
11,191
0
57,641
L
4,742
520
0
1,784
16,089
9,560
0
4,141
11,844
23,638
0
L
7,586
3,135
0
976
8,310
4,107
0
2,144
6,134
0
36,022
W
10,819
2,074
0
754
7,034
3,471
475
3,140
3,855
68,913
0
W
Sylvanus
kk_toledo
Sylvanus
7,139
1,758
3,642
6,425
18,229
18,344
392
5,798
11,957
24,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,104
Gold Earned
36,449
444
Minions Killed
215
0
Camps Cleared
0
1,557,430
Distance Traveled
1,390,208
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,390
435
37
2
0
274,791
0
L
Hercules
6,789
399
43
3
0
287,930
5
W
Set
10,448
615
124
7
0
352,192
9
L
Zhong Kui
8,210
483
48
3
0
307,972
3
W
Neith
8,187
482
75
4
0
289,326
1
W
Chaac
9,268
545
87
5
0
326,595
1
L
Bacchus
7,256
427
26
2
0
276,172
0
L
Neith
6,804
400
61
4
0
243,343
0
W
Zeus
9,852
580
123
7
0
299,598
4
W
Sylvanus
8,349
491
35
2
0
289,719
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role