Player Matchup

Maui
Maui
Ducky6969
Maui
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,406 Elo+
Party 3
Hel
Hel
MakiabelStinger
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,416 Elo+
Solo
Chernobog
Chernobog
abe2425
Chernobog
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 140L
1,559 Elo+
Party 3
Hachiman
Hachiman
brennerlvs7
Hachiman
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,464 Elo+
Party 1
Thoth
Thoth
pedro2021m
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,634 Elo+
Party 1
Team Averages
Level 33
1,500 SR
1,496 Elo+

VS

Team Averages
Level 47
1,490 SR
1,428 Elo+
Hel
Hel
Kaedemii
Hel
Level 47
God Stats
1W - 0L
1,248 SR
Queue Stats
17W - 13L
1,463 Elo+
Party 4
He Bo
He Bo
Karlita28
He Bo
Level 29
God Stats
2W - 0L
1,704 SR
Queue Stats
36W - 45L
1,409 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Paltita7w7
Morgan Le Fay
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 51L
1,384 Elo+
Party 2
Kuzenbo
Kuzenbo
Rammsteinel
Kuzenbo
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,511 Elo+
Party 4
Osiris
Osiris
WaterDrinker984
Osiris
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
17
1 / 3 / 6
9,965
712
7,796
21,748
21,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 4 / 2
8,543
610
12,222
14,652
10,454
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chernobog
abe2425
Chernobog
17
2 / 2 / 5
9,424
673
16,092
14,876
9,229
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
brennerlvs7
Hachiman
16
2 / 4 / 2
9,576
684
18,334
16,657
9,251
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thoth
14
2 / 6 / 3
8,742
624
15,931
13,754
7,256
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 8
11,248
803
21,570
17,789
16,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Karlita28
He Bo
17
4 / 2 / 9
10,399
743
9,533
17,172
8,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
Paltita7w7
Morgan Le Fay
17
6 / 2 / 7
10,654
761
26,057
16,519
9,746
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Rammsteinel
Kuzenbo
18
1 / 2 / 13
10,942
782
10,862
20,627
28,837
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
0 / 1 / 14
10,786
770
9,413
22,069
23,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
70
8
Kills
19
19
Deaths
9
18
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Maui
1
3
6
1.33
W
8
2
8
6
W
He Bo
Karlita28
He Bo
4
2
9
4.25
L
1
4
2
0.5
W
Morgan Le Fay
Paltita7w7
Morgan Le Fay
6
2
7
4.75
W
Kuzenbo
Rammsteinel
Kuzenbo
1
2
13
3.75
W
0
1
14
7
L
Chernobog
abe2425
Chernobog
2
2
5
2.25
L
Hachiman
brennerlvs7
Hachiman
2
4
2
0.75
L
Thoth
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,375
Damage
77,435
81,687
Taken
94,176
58,106
Mitigated
87,180
30,040
Healing
53,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
7,796
588
1,687
3,424
21,748
21,916
0
17,605
4,143
13,813
0
W
21,570
1,420
22,541
9,038
17,789
16,585
60
4,926
12,863
43,097
0
W
He Bo
Karlita28
He Bo
9,533
1,177
948
700
17,172
8,897
1,635
7,653
9,519
23,334
0
L
12,222
2,510
11,845
5,000
14,652
10,454
0
12,398
2,254
23,925
0
W
Morgan Le Fay
Paltita7w7
Morgan Le Fay
26,057
2,280
2,115
3,160
16,519
9,746
2,945
7,115
9,404
38,045
0
W
Kuzenbo
Rammsteinel
Kuzenbo
10,862
3,777
2,318
2,452
20,627
28,837
1,386
10,031
10,596
19,171
0
W
9,413
1,405
5,593
4,997
22,069
23,115
1,746
6,224
15,845
0
21,778
L
Chernobog
abe2425
Chernobog
16,092
6,626
1,553
2,768
14,876
9,229
0
12,237
2,639
0
38,594
L
Hachiman
brennerlvs7
Hachiman
18,334
12,654
962
1,579
16,657
9,251
0
13,852
2,805
0
37,802
L
Thoth
15,931
1,325
785
437
13,754
7,256
0
11,930
1,824
25,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,250
Gold Earned
54,029
142
Minions Killed
157
0
Camps Cleared
0
1,166,414
Distance Traveled
1,498,567
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,965
712
14
1
0
272,836
3
W
Hel
11,248
803
34
2
0
293,669
0
W
He Bo
10,399
743
46
3
0
296,755
0
L
Hel
8,543
610
22
2
0
226,439
0
W
Morgan Le Fay
10,654
761
38
3
0
264,392
3
W
Kuzenbo
10,942
782
10
1
0
317,835
1
W
Osiris
10,786
770
29
2
0
325,916
5
L
Chernobog
9,424
673
42
3
0
228,844
4
L
Hachiman
9,576
684
40
3
0
220,950
4
L
Thoth
8,742
624
24
2
0
217,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role