Player Matchup

Thanatos
Thanatos
AaronDDS
Thanatos
Level 126
God Stats
2W - 2L
1,323 SR
Queue Stats
145W - 182L
1,382 Elo+
Party 1
Danzaburou
Danzaburou
Barfussy
Danzaburou
Level 134
God Stats
6W - 10L
1,460 SR
Queue Stats
183W - 231L
1,359 Elo+
Party 1
Sol
Sol
Cahmaro
Sol
Level 147
God Stats
16W - 18L
1,500 SR
Queue Stats
179W - 223L
1,425 Elo+
Party 1
Cerberus
Cerberus
Whitehammer29200
Cerberus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 219L
1,527 Elo+
Party 2
King Arthur
King Arthur
beardbuster78
King Arthur
Level 85
God Stats
5W - 4L
1,270 SR
Queue Stats
17W - 24L
1,342 Elo+
Party 2
Team Averages
Level 118
1,410 SR
1,407 Elo+

VS

Team Averages
Level 41
1,436 SR
1,451 Elo+
Ymir
Ymir
DirtyLemur
Ymir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 130L
1,485 Elo+
Solo
Pele
Pele
GrishaJaeger1
Pele
Level 47
God Stats
0W - 2L
1,304 SR
Queue Stats
42W - 54L
1,413 Elo+
Party 3
Medusa
Medusa
Rara3005
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,556 Elo+
Party 3
Horus
Horus
SmiteSucksAton
Horus
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
d29leo81
Baron Samedi
Level 27
God Stats
2W - 3L
1,376 SR
Queue Stats
10W - 20L
1,300 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AaronDDS
Thanatos
15
4 / 1 / 2
9,304
582
3,797
10,829
4,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Barfussy
Danzaburou
14
2 / 4 / 4
8,563
535
5,403
10,441
4,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
17
13 / 2 / 4
11,072
692
22,081
16,886
6,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 1 / 13
8,901
556
9,204
15,835
16,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
beardbuster78
King Arthur
14
3 / 4 / 8
8,861
554
9,440
14,743
15,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 5
6,790
424
4,691
13,313
10,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
6 / 6 / 1
8,971
561
13,159
18,473
8,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
Rara3005
Medusa
14
5 / 3 / 1
8,584
537
13,191
15,823
5,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 5 / 4
7,476
467
6,821
12,974
8,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
d29leo81
Baron Samedi
11
1 / 4 / 1
7,019
439
3,483
8,461
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
23
Kills
12
12
Deaths
23
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AaronDDS
Thanatos
4
1
2
5
W
Danzaburou
Barfussy
Danzaburou
2
4
4
1
W
Sol
13
2
4
7.5
L
0
5
5
0.5
L
6
6
1
1.08
L
Medusa
Rara3005
Medusa
5
3
1
1.83
L
0
5
4
0.4
W
1
1
13
7.5
W
King Arthur
beardbuster78
King Arthur
3
4
8
1.75
L
Baron Samedi
d29leo81
Baron Samedi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,925
Damage
41,345
68,734
Taken
69,044
47,809
Mitigated
37,205
32,232
Healing
15,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AaronDDS
Thanatos
3,797
199
0
9,674
10,829
4,634
0
377
10,452
0
71,129
W
Danzaburou
Barfussy
Danzaburou
5,403
3,022
0
3,621
10,441
4,103
1,353
1,012
9,429
0
55,893
W
Sol
22,081
7,570
0
11,926
16,886
6,950
7,449
3,380
13,368
89,273
0
L
4,691
814
0
1,880
13,313
10,703
24
6,422
6,755
19,406
0
L
13,159
4,633
0
2,899
18,473
8,185
15
7,779
10,472
0
65,146
L
Medusa
Rara3005
Medusa
13,191
7,202
0
6,765
15,823
5,774
156
7,104
8,668
0
64,543
L
6,821
3,295
688
2,738
12,974
8,942
75
4,238
8,170
0
39,060
W
9,204
1,492
0
5,712
15,835
16,162
235
1,494
14,206
34,035
1,052
W
King Arthur
beardbuster78
King Arthur
9,440
441
0
1,299
14,743
15,960
429
1,911
12,448
36
43,493
L
Baron Samedi
d29leo81
Baron Samedi
3,483
403
236
621
8,461
3,601
0
5,556
2,861
36,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,701
Gold Earned
38,840
490
Minions Killed
336
0
Camps Cleared
0
1,566,063
Distance Traveled
1,420,558
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,304
582
111
7
0
343,672
1
W
Danzaburou
8,563
535
91
6
0
287,623
1
W
Sol
11,072
692
137
9
0
292,863
1
L
Ymir
6,790
424
19
1
0
279,010
3
L
Pele
8,971
561
86
5
0
301,037
1
L
Medusa
8,584
537
100
6
0
307,068
3
L
Horus
7,476
467
55
3
0
256,624
1
W
Cerberus
8,901
556
79
5
0
344,186
7
W
King Arthur
8,861
554
72
5
0
297,719
1
L
Baron Samedi
7,019
439
76
5
0
276,819
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role