Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ShrekLiebe
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,354 Elo+
Party 2
Merlin
Merlin
ZachZee
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,145 Elo+
Party 2
Team Averages
Level 39
1,500 SR
1,333 Elo+

VS

Team Averages
Level 42
1,531 SR
1,403 Elo+
Nox
Nox
MonkeyMayCryTv
Nox
Level 25
God Stats
7W - 2L
1,675 SR
Queue Stats
25W - 16L
1,549 Elo+
Party 1
Thanatos
Thanatos
Sintetik13
Thanatos
Level 44
God Stats
5W - 22L
1,361 SR
Queue Stats
12W - 34L
1,178 Elo+
Solo
King Arthur
King Arthur
XExecaliburX
King Arthur
Level 57
God Stats
6W - 5L
1,556 SR
Queue Stats
28W - 26L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
1 / 7 / 2
7,509
683
3,518
11,068
5,053
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
ShrekLiebe
Cthulhu
12
1 / 3 / 2
7,725
702
6,147
12,602
9,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
ZachZee
Merlin
11
0 / 5 / 1
6,666
606
5,766
9,537
3,573
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 6
9,186
835
10,047
4,339
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Sintetik13
Thanatos
13
4 / 1 / 5
8,235
749
5,990
7,331
3,415
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
XExecaliburX
King Arthur
14
4 / 1 / 10
8,868
806
13,507
16,181
11,176
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
2
Kills
15
15
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
7
2
0.29
W
7
1
6
10
L
Cthulhu
ShrekLiebe
Cthulhu
1
3
2
0.67
W
Thanatos
Sintetik13
Thanatos
4
1
5
6.5
W
King Arthur
XExecaliburX
King Arthur
4
1
10
9
L
Merlin
ZachZee
Merlin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,431
Damage
29,544
33,207
Taken
27,851
18,610
Mitigated
16,716
5,038
Healing
15,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,518
518
0
3,026
11,068
5,053
0
2,637
8,431
0
12,362
W
10,047
1,797
538
873
4,339
2,125
290
2,620
1,719
32,586
0
L
Cthulhu
ShrekLiebe
Cthulhu
6,147
506
339
757
12,602
9,984
0
3,628
8,974
12,996
0
W
Thanatos
Sintetik13
Thanatos
5,990
617
0
7,195
7,331
3,415
0
4,260
3,071
0
23,244
W
King Arthur
XExecaliburX
King Arthur
13,507
2,594
0
6,508
16,181
11,176
44
5,393
10,788
0
40,678
L
Merlin
ZachZee
Merlin
5,766
894
0
916
9,537
3,573
0
3,822
5,715
18,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,900
Gold Earned
26,289
60
Minions Killed
119
0
Camps Cleared
0
565,297
Distance Traveled
662,416
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,509
683
19
2
0
186,609
1
W
Nox
9,186
835
56
5
0
215,083
1
L
Cthulhu
7,725
702
13
1
0
211,887
3
W
Thanatos
8,235
749
30
3
0
240,590
0
W
King Arthur
8,868
806
33
3
0
206,743
2
L
Merlin
6,666
606
28
3
0
166,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role