Player Matchup

Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
DaRealMotion
Pele
Silver II
Level 105
God Stats
2W - 0L
1,755 SR
Queue Stats
44W - 48L
1,256 MMR
Solo
Kukulkan
Kukulkan
Gold V
LDANIELS2018
Kukulkan
Gold V
Level 156
God Stats
4W - 6L
1,528 SR
Queue Stats
364W - 377L
1,248 MMR
Solo
Jing Wei
Jing Wei
Silver IV
kafka29
Jing Wei
Silver IV
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,173 MMR
Solo
Geb
Geb
Silver I
xItashy
Geb
Silver I
Level 108
God Stats
1W - 3L
1,121 SR
Queue Stats
159W - 170L
1,227 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,481 SR
1,281 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,510 SR
1,281 MMR
Yu Huang
Yu Huang
Silver I
KyleRepp13
Yu Huang
Silver I
Level 106
God Stats
0W - 2L
1,567 SR
Queue Stats
42W - 47L
1,465 MMR
Party 2
Cernunnos
Cernunnos
Gold IV
Lizzardg
Cernunnos
Gold IV
Level 48
God Stats
0W - 1L
1,314 SR
Queue Stats
27W - 33L
1,333 MMR
Party 1
Hercules
Hercules
Silver II
Psychobones47
Hercules
Silver II
Level 160
God Stats
9W - 28L
1,334 SR
Queue Stats
632W - 658L
1,085 MMR
Solo
Artio
Artio
Bronze V
RareRedReaper
Artio
Bronze V
Level 112
God Stats
0W - 1L
1,662 SR
Queue Stats
3W - 4L
1,454 MMR
Party 2
Bakasura
Bakasura
Silver I
RÄÏN
Bakasura
Silver I
Level 157
God Stats
0W - 1L
1,673 SR
Queue Stats
155W - 158L
1,066 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
1 / 2 / 4
10,649
560
8,302
19,320
14,522
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 1 / 9
9,751
513
7,179
13,321
5,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
LDANIELS2018
Kukulkan
20
12 / 0 / 3
12,827
675
16,686
6,979
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jing Wei
kafka29
Jing Wei
19
6 / 1 / 8
12,577
662
19,746
18,704
7,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Geb
15
3 / 3 / 15
10,718
564
8,449
19,163
18,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
MauiAo KuangBastetHades

VS

Bans
ThorMorgan Le FayLancelotThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
KyleRepp13
Yu Huang
16
4 / 5 / 1
9,627
507
6,711
11,222
5,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Lizzardg
Cernunnos
15
0 / 7 / 3
8,823
464
10,074
18,855
7,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hercules
Psychobones47
Hercules
13
2 / 5 / 2
8,909
469
6,555
20,074
20,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 2 / 2
8,735
460
9,558
19,912
15,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
RÄÏN
Bakasura
14
0 / 5 / 5
8,430
444
7,100
18,564
7,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
24
Kills
7
7
Deaths
24
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
2
4
1.5
W
2
1
9
6.5
L
Yu Huang
KyleRepp13
Yu Huang
4
5
1
0.9
W
Kukulkan
LDANIELS2018
Kukulkan
12
0
3
13.5
L
Cernunnos
Lizzardg
Cernunnos
0
7
3
0.21
L
Hercules
Psychobones47
Hercules
2
5
2
0.6
L
1
2
2
1
L
Bakasura
RÄÏN
Bakasura
0
5
5
0.5
W
Jing Wei
kafka29
Jing Wei
6
1
8
10
W
Geb
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,362
Damage
39,998
77,487
Taken
88,627
49,496
Mitigated
56,603
23,994
Healing
24,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,302
1,556
0
8,880
19,320
14,522
0
7,933
9,976
177
71,638
W
7,179
1,978
0
1,561
13,321
5,331
0
2,129
10,880
37
77,023
L
Yu Huang
KyleRepp13
Yu Huang
6,711
818
0
1,782
11,222
5,335
0
4,871
6,351
76,798
0
W
Kukulkan
LDANIELS2018
Kukulkan
16,686
2,457
0
1,059
6,979
3,644
2,543
2,099
4,818
129,531
0
L
Cernunnos
Lizzardg
Cernunnos
10,074
3,643
0
4,775
18,855
7,397
0
2,462
16,393
0
78,715
L
Hercules
Psychobones47
Hercules
6,555
2,065
0
4,688
20,074
20,691
0
8,603
11,471
0
35,023
L
9,558
1,394
586
9,483
19,912
15,379
0
5,918
13,994
56,546
0
L
Bakasura
RÄÏN
Bakasura
7,100
4,664
0
3,167
18,564
7,801
84
2,593
15,971
0
56,285
W
Jing Wei
kafka29
Jing Wei
19,746
17,644
0
9,799
18,704
7,842
4,508
2,022
16,462
0
124,515
W
Geb
8,449
1,950
0
2,695
19,163
18,157
288
1,452
17,691
26,845
3,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,522
Gold Earned
44,524
676
Minions Killed
550
0
Camps Cleared
0
1,976,400
Distance Traveled
1,811,413
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,649
560
122
6
0
403,437
5
W
Pele
9,751
513
109
6
0
419,483
5
L
Yu Huang
9,627
507
150
8
0
342,409
4
W
Kukulkan
12,827
675
227
12
0
385,445
2
L
Cernunnos
8,823
464
130
7
0
309,534
5
L
Hercules
8,909
469
47
2
0
358,550
2
L
Artio
8,735
460
116
6
0
346,060
6
L
Bakasura
8,430
444
107
6
0
454,860
1
W
Jing Wei
12,577
662
198
10
0
369,537
4
W
Geb
10,718
564
20
1
0
398,498
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role