Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
CaptainCareBear
Rama
Level 160
God Stats
1W - 1L
1,547 SR
Queue Stats
260W - 323L
1,542 Elo+
Party 2
Ymir
Ymir
FosterWalrus586
Ymir
Level 149
God Stats
3W - 3L
1,393 SR
Queue Stats
253W - 251L
1,564 Elo+
Party 2
Nemesis
Nemesis
PrincessAetulia
Nemesis
Level 133
God Stats
19W - 21L
1,520 SR
Queue Stats
292W - 310L
1,585 Elo+
Party 2
Cerberus
Cerberus
TheHvsky
Cerberus
Level 123
God Stats
2W - 4L
1,298 SR
Queue Stats
850W - 817L
1,610 Elo+
Party 2
Team Averages
Level 118
1,452 SR
1,560 Elo+

VS

Team Averages
Level 97
1,522 SR
1,549 Elo+
Medusa
Medusa
DeLaYZeFuN
Medusa
Level 48
God Stats
4W - 2L
1,459 SR
Queue Stats
13W - 11L
1,600 Elo+
Party 1
Sun Wukong
Sun Wukong
FlapTickler
Sun Wukong
Level 142
God Stats
3W - 4L
1,548 SR
Queue Stats
77W - 64L
1,542 Elo+
Party 1
Ares
Ares
PoopOutside
Ares
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,507 Elo+
Party 3
Pele
Pele
VDGrip
Pele
Level 134
God Stats
8W - 7L
1,604 SR
Queue Stats
166W - 133L
1,571 Elo+
Party 3
Sol
Sol
werewolfking1
Sol
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 58L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
5 / 1 / 3
9,205
614
12,028
11,844
5,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 1 / 2
8,596
573
7,978
10,882
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 0 / 7
7,409
494
4,766
12,131
11,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 1 / 4
7,946
530
4,708
9,517
3,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
TheHvsky
Cerberus
15
4 / 0 / 1
9,303
620
12,018
11,688
10,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DeLaYZeFuN
Medusa
11
0 / 3 / 0
6,357
424
6,050
8,619
2,688
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
FlapTickler
Sun Wukong
12
1 / 1 / 0
7,708
514
6,434
13,494
12,993
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 7 / 1
6,259
417
2,362
16,086
12,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
VDGrip
Pele
14
2 / 2 / 1
8,219
548
9,375
15,235
5,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 2 / 1
6,798
453
5,697
6,240
2,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
14
Kills
3
3
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
5
1
3
6.5
W
2
1
2
3
L
Medusa
DeLaYZeFuN
Medusa
0
3
0
0
L
Sun Wukong
FlapTickler
Sun Wukong
1
1
0
1
W
1
0
7
4.5
L
0
7
1
0.07
W
2
1
4
4
W
Cerberus
TheHvsky
Cerberus
4
0
1
4.5
L
Pele
VDGrip
Pele
2
2
1
1.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,498
Damage
29,918
56,062
Taken
59,674
35,301
Mitigated
35,449
26,663
Healing
16,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
12,028
7,484
0
7,176
11,844
5,180
888
1,095
10,749
0
80,895
W
7,978
5,806
0
7,550
10,882
4,654
753
3,135
7,747
0
82,178
L
Medusa
DeLaYZeFuN
Medusa
6,050
2,532
0
874
8,619
2,688
0
190
8,429
0
49,017
L
Sun Wukong
FlapTickler
Sun Wukong
6,434
1,875
0
4,091
13,494
12,993
780
6,881
6,613
0
57,457
W
4,766
1,641
0
2,524
12,131
11,429
27
2,946
9,185
18,769
1,906
L
2,362
159
357
2,549
16,086
12,058
0
5,262
10,824
17,046
730
W
4,708
1,973
0
1,308
9,517
3,695
0
330
9,187
0
67,056
W
Cerberus
TheHvsky
Cerberus
12,018
1,668
0
8,105
11,688
10,343
0
613
11,075
87,398
0
L
Pele
VDGrip
Pele
9,375
2,531
0
7,479
15,235
5,645
0
2,901
12,334
0
66,278
L
5,697
2,640
0
1,593
6,240
2,065
0
1,190
5,050
50,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,459
Gold Earned
35,341
632
Minions Killed
416
0
Camps Cleared
0
1,475,901
Distance Traveled
1,433,059
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,205
614
126
8
0
268,462
3
W
Rama
8,596
573
133
9
0
268,028
3
L
Medusa
6,357
424
71
5
0
269,339
4
L
Sun Wukong
7,708
514
114
8
0
267,677
1
W
Ymir
7,409
494
32
2
0
302,427
4
L
Ares
6,259
417
27
2
0
287,059
3
W
Nemesis
7,946
530
111
7
0
345,276
5
W
Cerberus
9,303
620
230
15
0
291,708
5
L
Pele
8,219
548
111
7
0
337,828
5
L
Sol
6,798
453
93
6
0
271,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role