Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DangaLangKing
Ymir
Level 89
God Stats
1W - 3L
1,407 SR
Queue Stats
2W - 7L
1,347 Elo+
Party 3
Charybdis
Charybdis
FlyingLotus1993
Charybdis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,347 Elo+
Party 3
Achilles
Achilles
MinionSniffer
Achilles
Level 140
God Stats
2W - 3L
1,481 SR
Queue Stats
251W - 255L
1,487 Elo+
Party 1
Mercury
Mercury
SquishyClapper
Mercury
Level 156
God Stats
20W - 19L
1,582 SR
Queue Stats
653W - 636L
1,613 Elo+
Party 1
Team Averages
Level 121
1,494 SR
1,459 Elo+

VS

Team Averages
Level 110
1,600 SR
1,527 Elo+
Charybdis
Charybdis
 
Charybdis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
DrEggman69x420
Chang'e
Level 140
God Stats
5W - 3L
1,689 SR
Queue Stats
538W - 463L
1,576 Elo+
Party 2
Loki
Loki
FaTzRecEEz
Loki
Level 145
God Stats
86W - 48L
1,703 SR
Queue Stats
569W - 484L
1,582 Elo+
Party 2
Cabrakan
Cabrakan
PaymentPending
Cabrakan
Level 53
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,376 Elo+
Solo
Osiris
Osiris
PlayboiGuts
Osiris
Level 129
God Stats
15W - 10L
1,608 SR
Queue Stats
518W - 424L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 4 / 2
7,573
505
7,398
9,780
3,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 0
6,264
418
4,696
10,702
6,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
FlyingLotus1993
Charybdis
11
0 / 2 / 2
6,391
426
2,387
9,782
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
MinionSniffer
Achilles
13
1 / 0 / 0
7,074
472
5,852
10,847
11,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
3 / 4 / 1
7,545
503
4,307
13,253
4,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
0 / 1 / 4
7,885
526
6,407
10,340
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 7
7,906
527
6,246
8,121
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 2 / 3
7,922
528
8,941
9,508
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
13
6 / 0 / 1
8,919
595
6,954
13,527
14,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Osiris
14
1 / 1 / 1
8,556
570
8,136
12,017
12,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
13
13
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
2
0.25
W
Charybdis
 
Charybdis
0
1
4
2
L
0
3
0
0
W
1
1
7
4.5
W
5
2
3
3.25
L
Charybdis
FlyingLotus1993
Charybdis
0
2
2
0.5
L
Achilles
MinionSniffer
Achilles
1
0
0
1
W
Cabrakan
6
0
1
6.5
W
Osiris
1
1
1
1.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,640
Damage
36,684
54,364
Taken
53,513
28,980
Mitigated
37,259
12,975
Healing
25,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,398
2,361
0
3,752
9,780
3,813
0
4,268
5,512
64,575
0
W
Charybdis
 
Charybdis
6,407
3,569
0
5,750
10,340
4,153
880
2,570
7,731
0
69,453
L
4,696
631
0
2,074
10,702
6,448
0
6,396
4,306
30,682
0
W
6,246
338
3,162
4,099
8,121
3,119
0
3,189
4,817
58,910
0
W
8,941
2,158
0
3,714
9,508
3,473
0
1,201
8,217
0
48,055
L
Charybdis
FlyingLotus1993
Charybdis
2,387
1,403
0
3,370
9,782
2,974
217
604
9,178
0
41,951
L
Achilles
MinionSniffer
Achilles
5,852
1,325
0
2,757
10,847
11,294
0
0
10,847
0
39,870
W
Cabrakan
6,954
1,032
116
4,895
13,527
14,125
22
5,067
8,288
33,141
2,976
W
Osiris
8,136
2,524
0
3,641
12,017
12,389
0
287
10,752
0
58,567
L
4,307
1,911
0
1,022
13,253
4,451
0
1,471
11,782
0
52,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,847
Gold Earned
41,188
389
Minions Killed
478
0
Camps Cleared
0
1,479,034
Distance Traveled
1,472,766
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,573
505
119
8
0
268,194
4
W
Charybdis
7,885
526
115
8
0
258,388
6
L
Ymir
6,264
418
37
2
0
275,684
4
W
Chang'e
7,906
527
120
8
0
311,889
3
W
Loki
7,922
528
78
5
0
343,592
3
L
Charybdis
6,391
426
65
4
0
278,992
3
L
Achilles
7,074
472
73
5
0
296,912
1
W
Cabrakan
8,919
595
54
4
0
281,693
0
W
Osiris
8,556
570
111
7
0
277,204
6
L
Mercury
7,545
503
95
6
0
359,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role