Player Matchup

Arachne
Arachne
FolkOmnivore521
Arachne
Level 122
God Stats
6W - 3L
1,802 SR
Queue Stats
53W - 25L
1,642 Elo+
Party 2
Atlas
Atlas
Goppin
Atlas
Level 64
God Stats
4W - 3L
1,742 SR
Queue Stats
16W - 11L
1,592 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mattwortho2001
Cu Chulainn
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 22L
1,626 Elo+
Party 2
Jing Wei
Jing Wei
YoungCastro93
Jing Wei
Level 45
God Stats
1W - 5L
1,283 SR
Queue Stats
25W - 48L
1,332 Elo+
Party 3
Ra
Ra
trashierink
Ra
Level 30
God Stats
1W - 3L
1,345 SR
Queue Stats
7W - 30L
1,188 Elo+
Party 3
Team Averages
Level 57
1,534 SR
1,476 Elo+

VS

Team Averages
Level 101
1,549 SR
1,591 Elo+
He Bo
He Bo
BennyXVI
He Bo
Level 156
God Stats
15W - 11L
1,685 SR
Queue Stats
601W - 472L
1,638 Elo+
Party 1
Cerberus
Cerberus
HagSTa_XV
Cerberus
Level 32
God Stats
4W - 1L
1,677 SR
Queue Stats
87W - 29L
1,757 Elo+
Party 1
Ra
Ra
IVIaca
Ra
Level 124
God Stats
1W - 2L
1,099 SR
Queue Stats
184W - 142L
1,583 Elo+
Party 1
Shiva
Shiva
Walshyo
Shiva
Level 148
God Stats
10W - 6L
1,785 SR
Queue Stats
522W - 415L
1,619 Elo+
Party 1
Izanami
Izanami
thefinesseur
Izanami
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,851
521
8,919
20,610
8,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
Goppin
Atlas
11
0 / 3 / 2
7,214
424
5,519
16,487
14,559
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
Mattwortho2001
Cu Chulainn
13
0 / 7 / 2
7,814
460
9,652
19,340
14,976
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
YoungCastro93
Jing Wei
14
1 / 2 / 0
7,681
452
5,917
14,697
4,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 6 / 0
7,757
456
4,640
12,788
5,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BennyXVI
He Bo
18
10 / 0 / 3
10,771
634
19,640
9,966
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
HagSTa_XV
Cerberus
13
1 / 0 / 6
8,443
497
3,733
6,985
5,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
17
3 / 2 / 5
10,164
598
9,225
10,126
5,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
Walshyo
Shiva
16
6 / 2 / 3
10,512
618
13,759
17,366
14,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
thefinesseur
Izanami
15
1 / 2 / 4
9,177
540
6,413
11,096
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
21
22
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
He Bo
BennyXVI
He Bo
10
0
3
11.5
L
4
4
1
1.13
L
Atlas
Goppin
Atlas
0
3
2
0.33
W
Cerberus
HagSTa_XV
Cerberus
1
0
6
4
W
Ra
3
2
5
2.75
L
Cu Chulainn
Mattwortho2001
Cu Chulainn
0
7
2
0.14
W
Shiva
Walshyo
Shiva
6
2
3
3.75
L
Jing Wei
YoungCastro93
Jing Wei
1
2
0
0.5
W
Izanami
thefinesseur
Izanami
1
2
4
1.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,647
Damage
52,770
83,922
Taken
55,539
48,652
Mitigated
32,914
25,301
Healing
26,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
BennyXVI
He Bo
19,640
2,117
0
5,289
9,966
3,849
0
1,272
8,694
103,724
0
L
8,919
5,413
0
5,808
20,610
8,765
348
7,237
13,246
0
68,968
L
Atlas
Goppin
Atlas
5,519
1,620
1,832
3,042
16,487
14,559
0
7,643
8,697
21,143
0
W
Cerberus
HagSTa_XV
Cerberus
3,733
51
2,223
2,185
6,985
5,139
0
3,088
3,897
16,341
0
W
Ra
9,225
910
891
3,945
10,126
5,222
250
4,642
5,484
107,101
0
L
Cu Chulainn
Mattwortho2001
Cu Chulainn
9,652
2,594
0
2,734
19,340
14,976
42
5,491
12,908
0
53,748
W
Shiva
Walshyo
Shiva
13,759
3,694
0
8,346
17,366
14,645
0
715
16,651
0
75,525
L
Jing Wei
YoungCastro93
Jing Wei
5,917
4,280
0
8,122
14,697
4,971
637
3,376
11,321
0
68,472
W
Izanami
thefinesseur
Izanami
6,413
4,595
0
3,767
11,096
4,059
652
782
10,314
0
75,403
L
4,640
293
406
3,357
12,788
5,381
148
8,851
3,937
61,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,317
Gold Earned
49,067
438
Minions Killed
597
0
Camps Cleared
0
1,565,691
Distance Traveled
1,719,376
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,771
634
141
8
0
378,041
1
L
Arachne
8,851
521
109
6
0
345,358
3
L
Atlas
7,214
424
20
1
0
315,968
2
W
Cerberus
8,443
497
26
2
0
345,081
7
W
Ra
10,164
598
176
10
0
351,148
7
L
Cu Chulainn
7,814
460
86
5
0
297,873
3
W
Shiva
10,512
618
130
8
0
330,845
1
L
Jing Wei
7,681
452
107
6
0
307,513
1
W
Izanami
9,177
540
124
7
0
314,261
3
L
Ra
7,757
456
116
7
0
298,979
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role