Player Matchup

Cthulhu
Cthulhu
PyroJordi
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,343 Elo+
Party 1
Tyr
Tyr
Zerohpx
Tyr
Level 118
God Stats
16W - 13L
1,566 SR
Queue Stats
140W - 128L
1,579 Elo+
Solo
Sol
Sol
adrinav83
Sol
Level 79
God Stats
4W - 4L
1,503 SR
Queue Stats
51W - 68L
1,390 Elo+
Party 1
Team Averages
Level 75
1,523 SR
1,437 Elo+

VS

Team Averages
Level 85
1,530 SR
1,424 Elo+
Anubis
Anubis
YMerja06
Anubis
Level 124
God Stats
4W - 4L
1,589 SR
Queue Stats
20W - 13L
1,605 Elo+
Party 2
Izanami
Izanami
glawks
Izanami
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 11L
1,177 Elo+
Solo
Chaac
Chaac
snopy06
Chaac
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PyroJordi
Cthulhu
13
2 / 3 / 9
9,533
733
7,196
11,854
11,530
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyr
16
7 / 1 / 5
10,694
823
18,585
21,388
21,686
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
5 / 1 / 8
10,360
797
12,798
9,968
3,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
YMerja06
Anubis
14
1 / 5 / 2
8,916
686
12,317
13,210
7,655
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
glawks
Izanami
15
2 / 3 / 1
8,791
676
8,281
16,281
7,856
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
snopy06
Chaac
14
2 / 6 / 1
8,783
676
7,268
13,730
12,478
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
14
Kills
5
5
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
PyroJordi
Cthulhu
2
3
9
2.17
L
Anubis
YMerja06
Anubis
1
5
2
0.4
W
Tyr
7
1
5
9.5
W
5
1
8
9
L
Izanami
glawks
Izanami
2
3
1
0.83
L
Chaac
snopy06
Chaac
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,579
Damage
27,866
43,210
Taken
43,221
36,906
Mitigated
27,989
19,181
Healing
6,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
PyroJordi
Cthulhu
7,196
577
1,196
2,467
11,854
11,530
0
4,610
7,244
27,729
0
L
Anubis
YMerja06
Anubis
12,317
482
0
3,581
13,210
7,655
0
5,241
7,969
47,828
0
W
Tyr
18,585
1,667
0
11,627
21,388
21,686
495
5,279
16,109
1,011
51,935
W
12,798
6,023
0
3,891
9,968
3,690
1,891
3,690
6,278
44,747
4,138
L
Izanami
glawks
Izanami
8,281
4,643
0
1,741
16,281
7,856
0
6,789
9,492
0
29,517
L
Chaac
snopy06
Chaac
7,268
1,855
0
1,633
13,730
12,478
0
8,272
5,458
119
24,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,587
Gold Earned
26,490
145
Minions Killed
135
0
Camps Cleared
0
684,724
Distance Traveled
661,085
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,533
733
41
3
0
222,006
3
L
Anubis
8,916
686
72
6
0
204,707
4
W
Tyr
10,694
823
56
4
0
273,064
1
W
Sol
10,360
797
48
4
0
189,654
0
L
Izanami
8,791
676
39
3
0
223,706
2
L
Chaac
8,783
676
24
2
0
232,672
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role