Player Matchup

Tyr
Tyr
 
Tyr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
 
Maui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BlacKnife332
Sol
Level 157
God Stats
2W - 2L
1,563 SR
Queue Stats
329W - 229L
1,679 Elo+
Party 1
Lancelot
Lancelot
ZaianLeFail
Lancelot
Level 66
God Stats
2W - 0L
1,815 SR
Queue Stats
85W - 34L
1,693 Elo+
Party 1
Merlin
Merlin
kakashiHat
Merlin
Level 141
God Stats
3W - 3L
1,513 SR
Queue Stats
222W - 140L
1,658 Elo+
Party 1
Team Averages
Level 109
1,578 SR
1,606 Elo+

VS

Team Averages
Level 99
1,615 SR
1,516 Elo+
Set
Set
 
Set
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
IxxGR3GxxI
Cernunnos
Level 148
God Stats
5W - 3L
1,715 SR
Queue Stats
248W - 219L
1,537 Elo+
Party 2
Achilles
Achilles
MightyMcCheese
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,473 Elo+
Party 2
Khepri
Khepri
MustangZoMBi
Khepri
Level 129
God Stats
3W - 2L
1,733 SR
Queue Stats
242W - 201L
1,549 Elo+
Party 2
Nu Wa
Nu Wa
Ririii
Nu Wa
Level 95
God Stats
26W - 18L
1,627 SR
Queue Stats
76W - 75L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
10 / 1 / 3
11,013
688
11,998
16,726
15,204
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Maui
 
Maui
12
1 / 1 / 10
8,639
540
4,372
12,228
10,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 3 / 2
9,209
576
13,620
13,714
5,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
ZaianLeFail
Lancelot
15
3 / 1 / 3
9,296
581
8,819
15,026
6,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
kakashiHat
Merlin
15
5 / 0 / 2
9,405
588
11,657
6,337
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
3 / 5 / 2
7,531
471
7,065
14,801
6,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
IxxGR3GxxI
Cernunnos
12
1 / 3 / 4
7,532
471
10,513
12,704
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
11
0 / 4 / 1
6,500
406
3,769
9,696
8,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
10
0 / 4 / 4
6,293
393
4,655
15,402
12,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Ririii
Nu Wa
12
2 / 5 / 0
7,095
443
5,766
11,295
4,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
21
Kills
6
6
Deaths
21
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
10
1
3
11.5
W
Maui
 
Maui
1
1
10
6
L
Set
 
Set
3
5
2
0.8
W
2
3
2
1
L
Cernunnos
IxxGR3GxxI
Cernunnos
1
3
4
1
L
Achilles
0
4
1
0.13
L
Khepri
0
4
4
0.5
L
Nu Wa
Ririii
Nu Wa
2
5
0
0.4
W
Lancelot
ZaianLeFail
Lancelot
3
1
3
4.5
W
Merlin
kakashiHat
Merlin
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,466
Damage
31,768
64,031
Taken
63,898
39,990
Mitigated
37,065
22,509
Healing
11,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
11,998
988
0
7,575
16,726
15,204
0
1,997
13,905
245
75,085
W
Maui
 
Maui
4,372
887
4,266
3,522
12,228
10,072
0
3,171
8,819
17,065
0
L
Set
 
Set
7,065
2,979
0
1,645
14,801
6,267
0
3,892
10,909
0
57,396
W
13,620
6,761
0
5,401
13,714
5,033
1,578
2,336
11,301
77,767
3,864
L
Cernunnos
IxxGR3GxxI
Cernunnos
10,513
3,595
0
4,721
12,704
4,325
0
7,167
5,537
0
68,737
L
Achilles
3,769
973
0
637
9,696
8,732
78
661
9,035
0
31,406
L
Khepri
4,655
423
352
2,741
15,402
12,774
0
11,793
3,609
15,642
0
L
Nu Wa
Ririii
Nu Wa
5,766
551
0
1,040
11,295
4,967
36
6,076
5,219
42,277
0
W
Lancelot
ZaianLeFail
Lancelot
8,819
3,246
0
520
15,026
6,634
0
1,466
13,018
0
94,900
W
Merlin
kakashiHat
Merlin
11,657
1,605
0
1,225
6,337
3,047
362
1,511
4,652
88,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,562
Gold Earned
34,951
562
Minions Killed
361
0
Camps Cleared
0
1,756,418
Distance Traveled
1,569,073
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,013
688
135
8
0
381,375
1
W
Maui
8,639
540
29
2
0
348,714
7
L
Set
7,531
471
91
6
0
336,574
2
W
Sol
9,209
576
131
8
0
319,698
5
L
Cernunnos
7,532
471
112
7
0
285,419
2
L
Achilles
6,500
406
53
3
0
320,704
1
L
Khepri
6,293
393
14
1
0
331,059
1
L
Nu Wa
7,095
443
91
6
0
295,317
6
W
Lancelot
9,296
581
133
8
0
378,674
0
W
Merlin
9,405
588
134
8
0
327,957
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role