Player Matchup

Cupid
Cupid
 
Cupid
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Evasivness
Kali
Level 111
God Stats
4W - 1L
1,572 SR
Queue Stats
11W - 7L
1,625 Elo+
Party 2
Kukulkan
Kukulkan
Icyscorcher27
Kukulkan
Level 29
God Stats
4W - 2L
1,357 SR
Queue Stats
4W - 4L
1,456 Elo+
Party 2
Hercules
Hercules
MintyAF
Hercules
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,524 Elo+
Party 2
Team Averages
Level 79
1,486 SR
1,521 Elo+

VS

Team Averages
Level 94
1,477 SR
1,373 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Daniel_S1994
Scylla
Level 119
God Stats
0W - 1L
1,416 SR
Queue Stats
2W - 5L
1,353 Elo+
Solo
Ymir
Ymir
ImUrWingman
Ymir
Level 47
God Stats
1W - 3L
1,429 SR
Queue Stats
1W - 3L
1,150 Elo+
Party 1
Ah Puch
Ah Puch
Knight4Night
Ah Puch
Level 99
God Stats
50W - 46L
1,537 SR
Queue Stats
274W - 287L
1,442 Elo+
Solo
Neith
Neith
SmileVinny
Neith
Level 81
God Stats
0W - 3L
1,504 SR
Queue Stats
15W - 22L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
4 / 1 / 7
7,164
597
9,241
5,676
1,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
 
Ymir
10
3 / 1 / 8
7,094
591
5,180
7,466
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
7 / 1 / 3
7,776
648
6,800
14,338
6,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
Icyscorcher27
Kukulkan
11
0 / 1 / 3
6,763
564
2,205
4,819
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
MintyAF
Hercules
11
0 / 2 / 0
6,087
507
344
5,440
3,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
3 / 3 / 1
6,720
560
5,355
11,877
5,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
12
1 / 1 / 1
6,894
575
4,055
4,410
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 2 / 2
6,013
501
1,642
9,763
7,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Puch
Knight4Night
Ah Puch
11
2 / 2 / 0
7,022
585
5,401
6,057
2,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
8
0 / 6 / 1
5,210
434
3,029
7,895
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
14
Kills
6
6
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
4
1
7
7.5
W
Ymir
 
Ymir
3
1
8
7
L
Gilgamesh
 
Gilgamesh
3
3
1
1.17
L
Scylla
1
1
1
1.5
W
7
1
3
8.5
W
Kukulkan
Icyscorcher27
Kukulkan
0
1
3
1.5
L
0
2
2
0.5
L
Ah Puch
Knight4Night
Ah Puch
2
2
0
1
W
Hercules
MintyAF
Hercules
0
2
0
0
L
Neith
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,770
Damage
19,482
37,739
Taken
40,002
20,169
Mitigated
19,584
9,377
Healing
7,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
9,241
5,769
805
3,292
5,676
1,943
1,383
1,249
4,423
0
40,367
W
Ymir
 
Ymir
5,180
2,494
0
1,314
7,466
6,198
154
1,165
6,293
22,808
0
L
Gilgamesh
 
Gilgamesh
5,355
1,583
0
1,927
11,877
5,359
0
2,426
9,451
0
45,688
L
Scylla
4,055
43
0
744
4,410
1,662
304
1,377
3,033
43,274
0
W
6,800
3,711
0
3,623
14,338
6,156
0
3,277
10,943
0
48,405
W
Kukulkan
Icyscorcher27
Kukulkan
2,205
41
0
43
4,819
1,955
334
2,783
1,984
42,781
0
L
1,642
477
0
1,316
9,763
7,209
108
2,381
7,382
16,590
0
L
Ah Puch
Knight4Night
Ah Puch
5,401
165
0
1,865
6,057
2,409
405
0
5,990
50,035
0
W
Hercules
MintyAF
Hercules
344
182
0
300
5,440
3,917
149
2,442
2,998
0
24,178
L
Neith
3,029
987
0
1,288
7,895
2,945
0
1,201
6,694
0
28,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,884
Gold Earned
31,859
310
Minions Killed
328
0
Camps Cleared
0
1,218,638
Distance Traveled
1,151,481
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,164
597
66
6
0
228,167
4
W
Ymir
7,094
591
25
2
0
235,890
6
L
Gilgamesh
6,720
560
75
6
0
252,120
3
L
Scylla
6,894
575
87
7
0
229,373
1
W
Kali
7,776
648
76
6
0
276,468
3
W
Kukulkan
6,763
564
94
8
0
239,140
4
L
Ymir
6,013
501
29
2
0
244,631
0
L
Ah Puch
7,022
585
91
8
0
213,122
1
W
Hercules
6,087
507
49
4
0
238,973
1
L
Neith
5,210
434
46
4
0
212,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role