Player Matchup

Cthulhu
Cthulhu
Danbury
Cthulhu
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 142L
1,542 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Eathain
Tsukuyomi
Level 26
God Stats
1W - 0L
1,757 SR
Queue Stats
3W - 2L
1,532 Elo+
Solo
Discordia
Discordia
KingLeo008
Discordia
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,376 Elo+
Party 1
Merlin
Merlin
Rasmurd9090
Merlin
Level 23
God Stats
2W - 0L
1,699 SR
Queue Stats
24W - 35L
1,413 Elo+
Solo
Chernobog
Chernobog
iAteYourToast
Chernobog
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,376 Elo+
Party 1
Team Averages
Level 58
1,591 SR
1,448 Elo+

VS

Team Averages
Level 93
1,705 SR
1,604 Elo+
Fenrir
Fenrir
Bambino218
Fenrir
Level 29
God Stats
0W - 1L
1,828 SR
Queue Stats
13W - 6L
1,674 Elo+
Party 3
Chaac
Chaac
GarbyFoxy
Chaac
Level 123
God Stats
1W - 2L
1,759 SR
Queue Stats
33W - 23L
1,593 Elo+
Party 2
Ah Puch
Ah Puch
MajorSinclair
Ah Puch
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 42L
1,589 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
The_Sir_Captain
Ah Muzen Cab
Level 134
God Stats
4W - 2L
1,743 SR
Queue Stats
69W - 56L
1,539 Elo+
Party 3
Kali
Kali
fortnitesucks27
Kali
Level 21
God Stats
1W - 1L
1,693 SR
Queue Stats
10W - 4L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Danbury
Cthulhu
20
4 / 4 / 34
15,074
718
24,856
35,855
63,836
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Eathain
Tsukuyomi
20
26 / 6 / 19
18,120
863
69,127
41,950
52,652
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
KingLeo008
Discordia
20
5 / 9 / 17
13,965
665
11,975
19,479
10,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
20
6 / 7 / 16
13,221
630
14,163
17,344
10,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
iAteYourToast
Chernobog
20
4 / 6 / 27
13,640
650
17,254
22,433
15,310
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bambino218
Fenrir
20
13 / 9 / 10
14,595
695
23,904
34,184
46,577
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
GarbyFoxy
Chaac
20
7 / 7 / 16
14,941
711
23,475
40,297
54,762
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
19
4 / 10 / 9
12,762
608
26,343
30,614
14,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
The_Sir_Captain
Ah Muzen Cab
20
5 / 8 / 12
14,161
674
27,453
26,478
14,251
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 11 / 9
10,673
508
6,825
20,941
10,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
85
45
Kills
29
32
Deaths
45
113
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bambino218
Fenrir
13
9
10
2
W
Cthulhu
Danbury
Cthulhu
4
4
34
5.25
W
Tsukuyomi
Eathain
Tsukuyomi
26
6
19
5.92
L
Chaac
GarbyFoxy
Chaac
7
7
16
2.14
W
Discordia
KingLeo008
Discordia
5
9
17
1.5
L
Ah Puch
4
10
9
0.85
W
Merlin
6
7
16
2
L
Ah Muzen Cab
The_Sir_Captain
Ah Muzen Cab
5
8
12
1.38
L
0
11
9
0.41
W
Chernobog
iAteYourToast
Chernobog
4
6
27
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,375
Damage
108,000
137,061
Taken
152,514
152,746
Mitigated
140,582
52,927
Healing
46,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bambino218
Fenrir
23,904
4,325
1,557
7,346
34,184
46,577
168
11,775
21,461
1,720
25,417
W
Cthulhu
Danbury
Cthulhu
24,856
1,524
5,662
13,076
35,855
63,836
238
7,715
27,885
42,697
0
W
Tsukuyomi
Eathain
Tsukuyomi
69,127
21,820
4,225
19,139
41,950
52,652
2,465
8,303
32,914
0
98,983
L
Chaac
GarbyFoxy
Chaac
23,475
2,287
1,674
14,359
40,297
54,762
36
11,743
27,720
0
50,541
W
Discordia
KingLeo008
Discordia
11,975
1,416
1,243
2,021
19,479
10,357
394
3,259
15,935
27,544
0
L
Ah Puch
26,343
502
1,410
9,974
30,614
14,405
0
9,903
20,157
47,323
0
W
Merlin
14,163
912
1,202
1,533
17,344
10,591
1,874
4,154
12,819
32,201
0
L
Ah Muzen Cab
The_Sir_Captain
Ah Muzen Cab
27,453
8,351
1,085
5,688
26,478
14,251
1,337
11,201
14,624
0
63,174
L
6,825
1,898
1,047
2,234
20,941
10,587
0
6,372
14,345
0
13,935
W
Chernobog
iAteYourToast
Chernobog
17,254
11,514
607
4,219
22,433
15,310
4,922
4,059
18,172
0
42,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,020
Gold Earned
67,132
272
Minions Killed
195
0
Camps Cleared
0
1,758,872
Distance Traveled
1,659,925
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,595
695
14
1
0
348,567
0
W
Cthulhu
15,074
718
53
3
0
403,741
0
W
Tsukuyomi
18,120
863
63
3
0
402,058
1
L
Chaac
14,941
711
39
2
0
382,749
0
W
Discordia
13,965
665
45
2
0
313,596
2
L
Ah Puch
12,762
608
43
2
0
293,204
0
W
Merlin
13,221
630
43
2
0
318,337
3
L
Ah Muzen Cab
14,161
674
85
4
0
328,140
0
L
Kali
10,673
508
14
1
0
307,265
4
W
Chernobog
13,640
650
68
3
0
321,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role