Player Matchup

Thanatos
Thanatos
Gold III
 
Thanatos
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
LinoGen
Chaac
Gold V
Level 65
God Stats
0W - 1L
1,259 SR
Queue Stats
94W - 98L
1,396 MMR
Party 3
Ao Kuang
Ao Kuang
Bronze V
Luxiny
Ao Kuang
Bronze V
Level 104
God Stats
0W - 1L
1,789 SR
Queue Stats
1W - 3L
1,619 MMR
Party 1
Danzaburou
Danzaburou
Silver III
N1cé
Danzaburou
Silver III
Level 114
God Stats
9W - 6L
1,664 SR
Queue Stats
74W - 80L
1,304 MMR
Party 1
Chronos
Chronos
Gold II
SwizzleStixx25
Chronos
Gold II
Level 114
God Stats
6W - 7L
1,694 SR
Queue Stats
32W - 31L
1,668 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,581 SR
1,497 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 97
1,538 SR
1,496 MMR
Xing Tian
Xing Tian
Gold I
GiveKappaCrit
Xing Tian
Gold I
Level 114
God Stats
7W - 4L
1,593 SR
Queue Stats
70W - 66L
1,631 MMR
Party 2
Da Ji
Da Ji
Gold V
HotPxckets
Da Ji
Gold V
Level 44
God Stats
1W - 1L
1,194 SR
Queue Stats
20W - 22L
1,451 MMR
Solo
Nox
Nox
Silver II
MintyLemon
Nox
Silver II
Level 41
God Stats
4W - 4L
1,666 SR
Queue Stats
10W - 11L
1,460 MMR
Solo
Bacchus
Bacchus
Gold II
OnGodNem
Bacchus
Gold II
Level 155
God Stats
3W - 3L
1,539 SR
Queue Stats
755W - 764L
1,486 MMR
Solo
Izanami
Izanami
Gold III
Wrabbits
Izanami
Gold III
Level 129
God Stats
23W - 13L
1,698 SR
Queue Stats
66W - 63L
1,452 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
2 / 5 / 4
8,994
473
6,869
18,246
8,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
LinoGen
Chaac
11
0 / 7 / 3
7,675
404
7,275
21,600
20,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
Luxiny
Ao Kuang
15
2 / 2 / 2
9,249
487
6,799
16,493
10,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
N1cé
Danzaburou
14
1 / 4 / 2
8,857
466
8,039
16,534
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 4 / 3
11,214
590
17,228
14,621
6,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasKhepriThor

VS

Bans
HeraHadesNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GiveKappaCrit
Xing Tian
18
2 / 1 / 4
11,470
604
13,235
13,455
12,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
16
1 / 5 / 9
10,114
532
8,352
21,607
10,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 8
11,083
583
11,174
10,626
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
OnGodNem
Bacchus
15
5 / 1 / 12
10,756
566
7,156
16,138
23,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Wrabbits
Izanami
19
9 / 1 / 2
12,713
669
19,294
15,480
7,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
9
Kills
22
22
Deaths
9
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
4
0.8
W
Xing Tian
GiveKappaCrit
Xing Tian
2
1
4
4
W
Da Ji
1
5
9
1.1
L
Chaac
LinoGen
Chaac
0
7
3
0.21
L
Ao Kuang
Luxiny
Ao Kuang
2
2
2
1.5
W
5
1
8
9
L
Danzaburou
N1cé
Danzaburou
1
4
2
0.5
W
Bacchus
OnGodNem
Bacchus
5
1
12
11
L
4
4
3
1.38
W
Izanami
Wrabbits
Izanami
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,210
Damage
59,211
87,494
Taken
77,306
52,370
Mitigated
58,214
31,328
Healing
30,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,869
1,767
0
12,100
18,246
8,972
0
4,172
13,926
0
65,755
W
Xing Tian
GiveKappaCrit
Xing Tian
13,235
1,123
0
4,316
13,455
12,508
171
5,547
7,908
80,862
0
W
Da Ji
8,352
2,195
0
10,266
21,607
10,220
0
7,135
14,472
0
84,996
L
Chaac
LinoGen
Chaac
7,275
1,720
0
3,061
21,600
20,702
27
6,397
14,923
0
40,151
L
Ao Kuang
Luxiny
Ao Kuang
6,799
1,521
0
8,111
16,493
10,013
0
7,849
8,188
48,037
7,660
W
11,174
988
0
1,453
10,626
5,335
264
5,746
4,880
75,988
0
L
Danzaburou
N1cé
Danzaburou
8,039
3,956
0
5,689
16,534
5,871
142
5,053
11,325
0
66,103
W
Bacchus
OnGodNem
Bacchus
7,156
1,166
0
4,132
16,138
23,125
0
4,307
11,831
27,157
1,495
L
17,228
4,533
0
2,367
14,621
6,812
1,367
6,264
8,001
90,010
0
W
Izanami
Wrabbits
Izanami
19,294
13,885
0
10,121
15,480
7,026
5,021
3,171
12,309
0
140,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,989
Gold Earned
56,136
499
Minions Killed
651
0
Camps Cleared
0
1,786,912
Distance Traveled
1,902,047
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,994
473
92
5
0
365,076
9
W
Xing Tian
11,470
604
150
8
0
383,885
3
W
Da Ji
10,114
532
123
6
0
394,621
4
L
Chaac
7,675
404
52
3
0
350,914
1
L
Ao Kuang
9,249
487
85
4
0
379,118
5
W
Nox
11,083
583
139
7
0
391,591
8
L
Danzaburou
8,857
466
117
6
0
337,628
2
W
Bacchus
10,756
566
24
1
0
385,684
5
L
Chronos
11,214
590
153
8
0
354,176
10
W
Izanami
12,713
669
215
11
0
346,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role