Player Matchup

Sylvanus
Sylvanus
DestructoSplit1
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,396 Elo+
Solo
Cerberus
Cerberus
Tiz-2000
Cerberus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 89L
1,421 Elo+
Solo
Hachiman
Hachiman
Toni1105
Hachiman
Level 81
God Stats
0W - 1L
1,723 SR
Queue Stats
10W - 16L
1,381 Elo+
Solo
Sol
Sol
Zombie Zocker20
Sol
Level 120
God Stats
0W - 3L
1,178 SR
Queue Stats
54W - 71L
1,371 Elo+
Solo
Ymir
Ymir
psynet
Ymir
Level 160
God Stats
9W - 2L
1,795 SR
Queue Stats
161W - 159L
1,436 Elo+
Solo
Team Averages
Level 103
1,539 SR
1,401 Elo+

VS

Team Averages
Level 124
1,474 SR
1,397 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BarbyHana
Sol
Level 128
God Stats
1W - 1L
1,374 SR
Queue Stats
21W - 34L
1,379 Elo+
Solo
Guan Yu
Guan Yu
GBB Iz Supra
Guan Yu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,199 Elo+
Solo
Anhur
Anhur
PUCKTHELUCK
Anhur
Level 88
God Stats
3W - 2L
1,495 SR
Queue Stats
99W - 111L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
4 / 7 / 8
9,457
860
7,177
19,348
26,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Tiz-2000
Cerberus
8
0 / 3 / 2
6,172
561
574
7,384
4,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
Toni1105
Hachiman
13
2 / 9 / 5
7,628
693
6,086
15,556
6,044
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 4 / 6
7,465
679
5,885
6,441
3,549
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
psynet
Ymir
16
7 / 4 / 4
9,698
882
7,411
12,940
18,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
8 / 2 / 13
10,598
963
10,806
7,638
4,733
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ares
 
Ares
16
5 / 3 / 16
9,774
889
7,877
17,271
19,304
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 0 / 19
10,241
931
15,779
10,003
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
GBB Iz Supra
Guan Yu
13
5 / 5 / 14
9,196
836
8,753
12,209
13,302
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
4 / 5 / 15
8,883
808
13,567
11,729
6,211
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
104
14
Kills
27
27
Deaths
15
25
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
8
2
13
7.25
W
Ares
 
Ares
5
3
16
4.33
W
5
0
19
14.5
L
Sylvanus
4
7
8
1.14
W
Guan Yu
GBB Iz Supra
Guan Yu
5
5
14
2.4
W
4
5
15
2.3
L
Cerberus
Tiz-2000
Cerberus
0
3
2
0.33
L
Hachiman
Toni1105
Hachiman
2
9
5
0.5
L
1
4
6
1
L
Ymir
psynet
Ymir
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,133
Damage
56,782
61,669
Taken
58,850
57,861
Mitigated
49,470
12,765
Healing
21,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
10,806
1,145
1,284
1,842
7,638
4,733
1,170
1,661
5,977
30,509
0
W
Ares
 
Ares
7,877
465
2,371
3,625
17,271
19,304
1,029
6,493
10,778
12,323
0
W
15,779
6,154
2,508
4,068
10,003
5,920
5,023
3,777
6,226
32,518
2,246
L
Sylvanus
7,177
1,348
1,701
3,460
19,348
26,137
0
9,809
9,539
15,800
0
W
Guan Yu
GBB Iz Supra
Guan Yu
8,753
1,817
2,042
1,194
12,209
13,302
676
4,244
7,965
0
11,228
W
13,567
5,434
1,737
1,328
11,729
6,211
560
4,872
6,857
0
20,380
L
Cerberus
Tiz-2000
Cerberus
574
0
0
1,749
7,384
4,049
0
4,117
3,267
1,327
0
L
Hachiman
Toni1105
Hachiman
6,086
1,890
89
2,683
15,556
6,044
0
7,895
7,661
0
14,618
L
5,885
1,011
148
694
6,441
3,549
0
4,762
1,679
12,190
0
L
Ymir
psynet
Ymir
7,411
343
278
1,963
12,940
18,082
0
7,135
5,805
19,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,420
Gold Earned
48,692
75
Minions Killed
122
0
Camps Cleared
0
681,939
Distance Traveled
1,073,879
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,598
963
52
5
0
228,907
1
W
Ares
9,774
889
11
1
0
221,764
3
W
Sol
10,241
931
37
3
0
214,176
0
L
Sylvanus
9,457
860
13
1
0
162,823
1
W
Guan Yu
9,196
836
4
0
0
201,707
0
W
Anhur
8,883
808
18
2
0
207,325
0
L
Cerberus
6,172
561
5
0
0
43,917
0
L
Hachiman
7,628
693
20
2
0
156,048
2
L
Sol
7,465
679
11
1
0
122,894
0
L
Ymir
9,698
882
26
2
0
196,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role