Player Matchup

Artemis
Artemis
 
Artemis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
PredatoryJocker
Terra
Level 118
God Stats
4W - 5L
1,461 SR
Queue Stats
286W - 343L
1,460 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Stach-25
Tsukuyomi
Level 59
God Stats
1W - 2L
1,457 SR
Queue Stats
35W - 47L
1,415 Elo+
Solo
He Bo
He Bo
felipesquivel
He Bo
Level 97
God Stats
0W - 3L
1,152 SR
Queue Stats
179W - 186L
1,477 Elo+
Party 2
Ravana
Ravana
platanocanario69
Ravana
Level 137
God Stats
2W - 5L
1,346 SR
Queue Stats
408W - 455L
1,457 Elo+
Party 2
Team Averages
Level 113
1,383 SR
1,462 Elo+

VS

Team Averages
Level 84
1,521 SR
1,492 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
DrHaze153
Discordia
Level 67
God Stats
1W - 0L
1,482 SR
Queue Stats
33W - 35L
1,485 Elo+
Solo
Horus
Horus
MihailVeliki
Horus
Level 99
God Stats
1W - 0L
1,650 SR
Queue Stats
14W - 5L
1,579 Elo+
Party 1
Ymir
Ymir
MrShanks88
Ymir
Level 60
God Stats
2W - 0L
1,505 SR
Queue Stats
33W - 43L
1,409 Elo+
Solo
Zhong Kui
Zhong Kui
MrWorldwide95
Zhong Kui
Level 85
God Stats
3W - 3L
1,467 SR
Queue Stats
141W - 150L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
3 / 11 / 3
11,968
665
23,207
25,038
11,727
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

19
2 / 7 / 6
11,017
612
9,602
28,369
32,122
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Stach-25
Tsukuyomi
19
1 / 4 / 10
10,998
611
26,041
20,962
11,765
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
4 / 10 / 5
12,398
689
16,903
23,172
10,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 11 / 4
11,754
653
13,197
22,622
12,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
20
16 / 5 / 26
15,342
852
35,754
33,211
30,050
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
DrHaze153
Discordia
20
4 / 1 / 32
12,788
710
26,013
14,113
7,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 2 / 32
14,692
816
12,583
35,136
53,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
6 / 4 / 23
12,966
720
11,330
27,605
35,701
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
MrWorldwide95
Zhong Kui
20
8 / 2 / 21
12,907
717
22,648
24,063
21,248
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
177
14
Kills
43
43
Deaths
14
28
Assists
134
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
11
3
0.41
W
Cu Chulainn
 
Cu Chulainn
16
5
26
5.8
W
Discordia
DrHaze153
Discordia
4
1
32
20
W
9
2
32
12.5
W
6
4
23
4.38
W
Zhong Kui
MrWorldwide95
Zhong Kui
8
2
21
9.25
L
2
7
6
0.71
L
Tsukuyomi
Stach-25
Tsukuyomi
1
4
10
1.5
L
4
10
5
0.65
L
4
11
4
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,950
Damage
108,328
120,163
Taken
134,128
78,605
Mitigated
148,252
36,676
Healing
68,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
23,207
8,473
433
2,120
25,038
11,727
520
11,711
13,327
0
41,404
W
Cu Chulainn
 
Cu Chulainn
35,754
9,520
6,439
5,717
33,211
30,050
1,226
4,850
28,361
0
52,037
W
Discordia
DrHaze153
Discordia
26,013
960
2,171
3,475
14,113
7,888
2,791
4,391
9,722
53,784
0
W
12,583
5,664
13,773
17,097
35,136
53,365
225
5,776
29,360
0
20,019
W
11,330
1,504
2,129
4,028
27,605
35,701
480
6,204
21,401
22,029
0
W
Zhong Kui
MrWorldwide95
Zhong Kui
22,648
4,499
3,672
10,171
24,063
21,248
3,661
5,284
18,779
55,783
0
L
9,602
526
12,229
8,937
28,369
32,122
66
17,639
10,730
18,091
0
L
Tsukuyomi
Stach-25
Tsukuyomi
26,041
5,772
777
5,778
20,962
11,765
0
8,312
12,650
0
45,794
L
16,903
1,179
272
1,426
23,172
10,977
53
11,170
12,002
39,277
0
L
13,197
3,280
981
3,723
22,622
12,014
0
11,159
11,463
0
15,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,135
Gold Earned
68,695
141
Minions Killed
187
0
Camps Cleared
0
1,428,948
Distance Traveled
1,656,691
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,968
665
52
3
0
236,007
0
W
Cu Chulainn
15,342
852
22
1
0
344,867
2
W
Discordia
12,788
710
60
3
0
351,452
0
W
Horus
14,692
816
14
1
0
396,245
0
W
Ymir
12,966
720
16
1
0
283,776
0
W
Zhong Kui
12,907
717
75
4
0
280,351
2
L
Terra
11,017
612
14
1
0
319,087
0
L
Tsukuyomi
10,998
611
22
1
0
348,010
0
L
He Bo
12,398
689
48
3
0
269,299
0
L
Ravana
11,754
653
5
0
0
256,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role