Player Matchup

Skadi
Skadi
 
Skadi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AmericanSkurge
Artemis
Level 78
God Stats
0W - 1L
1,490 SR
Queue Stats
5W - 10L
1,398 Elo+
Party 2
Ganesha
Ganesha
ImmahXlone
Ganesha
Level 146
God Stats
7W - 8L
1,514 SR
Queue Stats
160W - 183L
1,411 Elo+
Party 1
Hercules
Hercules
Soleuo
Hercules
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,416 Elo+
Solo
Achilles
Achilles
minkus3398
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,379 Elo+
Party 2
Team Averages
Level 88
1,501 SR
1,421 Elo+

VS

Team Averages
Level 70
1,512 SR
1,472 Elo+
Xbalanque
Xbalanque
B0WEVIL
Xbalanque
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,471 Elo+
Solo
Cerberus
Cerberus
PuikaArgo
Cerberus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,599 Elo+
Party 3
Nu Wa
Nu Wa
TiltedOldMan
Nu Wa
Level 136
God Stats
3W - 0L
1,570 SR
Queue Stats
290W - 303L
1,420 Elo+
Solo
Bastet
Bastet
WhichcraftGenie
Bastet
Level 26
God Stats
1W - 0L
1,720 SR
Queue Stats
6W - 6L
1,453 Elo+
Solo
Persephone
Persephone
zibsnis
Persephone
Level 88
God Stats
1W - 0L
1,271 SR
Queue Stats
47W - 48L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
8 / 4 / 7
12,472
831
18,229
17,232
9,311
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 10 / 8
9,255
617
18,858
18,832
9,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
ImmahXlone
Ganesha
17
1 / 6 / 13
9,688
646
15,087
25,672
36,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Soleuo
Hercules
18
3 / 3 / 8
10,023
668
13,088
21,220
19,694
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
minkus3398
Achilles
14
1 / 5 / 10
9,064
604
9,954
18,973
21,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
B0WEVIL
Xbalanque
18
7 / 2 / 15
11,363
758
20,611
12,954
6,286
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
PuikaArgo
Cerberus
18
4 / 4 / 21
11,884
792
14,409
35,215
43,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 4 / 14
10,679
712
23,062
13,823
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
6 / 1 / 14
11,273
752
13,085
15,676
8,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
zibsnis
Persephone
19
8 / 5 / 16
12,707
847
23,856
13,955
6,894
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
108
16
Kills
28
28
Deaths
16
46
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
8
4
7
2.88
L
3
10
8
0.7
W
Xbalanque
B0WEVIL
Xbalanque
7
2
15
7.25
L
Ganesha
ImmahXlone
Ganesha
1
6
13
1.25
W
Cerberus
PuikaArgo
Cerberus
4
4
21
3.63
L
Hercules
Soleuo
Hercules
3
3
8
2.33
W
3
4
14
2.5
W
6
1
14
13
L
Achilles
minkus3398
Achilles
1
5
10
1.2
W
Persephone
zibsnis
Persephone
8
5
16
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,216
Damage
95,023
101,929
Taken
91,623
96,511
Mitigated
71,391
19,472
Healing
39,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
18,229
6,715
2,695
2,195
17,232
9,311
1,586
9,487
7,745
42
58,386
L
18,858
8,954
0
0
18,832
9,919
0
11,306
7,526
0
33,680
W
Xbalanque
B0WEVIL
Xbalanque
20,611
6,100
3,386
3,387
12,954
6,286
2,602
2,649
10,305
0
43,014
L
Ganesha
ImmahXlone
Ganesha
15,087
1,099
2,088
2,917
25,672
36,092
0
13,128
12,544
25,724
0
W
Cerberus
PuikaArgo
Cerberus
14,409
1,111
3,125
16,149
35,215
43,799
476
4,582
30,633
25,571
0
L
Hercules
Soleuo
Hercules
13,088
2,094
3,007
4,459
21,220
19,694
332
14,782
6,438
0
24,718
W
23,062
8,038
1,376
2,541
13,823
5,665
1,449
2,950
10,873
44,251
0
W
13,085
2,389
1,862
4,230
15,676
8,747
1,465
1,995
13,681
0
19,144
L
Achilles
minkus3398
Achilles
9,954
2,282
213
1,898
18,973
21,495
0
12,624
6,349
0
16,446
W
Persephone
zibsnis
Persephone
23,856
2,021
1,523
1,720
13,955
6,894
1,316
2,953
10,997
44,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,502
Gold Earned
57,906
170
Minions Killed
156
0
Camps Cleared
0
1,199,829
Distance Traveled
1,367,881
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,472
831
85
6
0
233,366
0
L
Artemis
9,255
617
41
3
0
189,047
0
W
Xbalanque
11,363
758
31
2
0
269,764
0
L
Ganesha
9,688
646
0
0
0
223,484
0
W
Cerberus
11,884
792
21
1
0
286,756
0
L
Hercules
10,023
668
38
3
0
286,696
1
W
Nu Wa
10,679
712
37
2
0
250,435
0
W
Bastet
11,273
752
21
1
0
299,071
2
L
Achilles
9,064
604
6
0
0
267,236
0
W
Persephone
12,707
847
46
3
0
261,855
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role