Player Matchup

Heimdallr
Heimdallr
Cannon257
Heimdallr
Level 152
God Stats
4W - 3L
1,602 SR
Queue Stats
290W - 302L
1,548 Elo+
Solo
Sol
Sol
SiggitySowl
Sol
Level 144
God Stats
1W - 2L
1,187 SR
Queue Stats
121W - 100L
1,575 Elo+
Solo
Aphrodite
Aphrodite
cptblackbush
Aphrodite
Level 142
God Stats
7W - 7L
1,451 SR
Queue Stats
384W - 392L
1,581 Elo+
Solo
Fafnir
Fafnir
jiggity090
Fafnir
Level 160
God Stats
7W - 2L
1,722 SR
Queue Stats
637W - 669L
1,573 Elo+
Solo
Fenrir
Fenrir
vK Zilla
Fenrir
Level 158
God Stats
2W - 3L
1,437 SR
Queue Stats
462W - 459L
1,545 Elo+
Solo
Team Averages
Level 151
1,480 SR
1,565 Elo+

VS

Team Averages
Level 139
1,470 SR
1,617 Elo+
Sol
Sol
Dega Zalvar
Sol
Level 148
God Stats
11W - 7L
1,659 SR
Queue Stats
417W - 410L
1,643 Elo+
Solo
Yemoja
Yemoja
Mayhammy
Yemoja
Level 160
God Stats
1W - 5L
1,329 SR
Queue Stats
422W - 404L
1,648 Elo+
Solo
Cerberus
Cerberus
SpenceNastyy
Cerberus
Level 101
God Stats
1W - 2L
1,383 SR
Queue Stats
270W - 228L
1,581 Elo+
Solo
Susano
Susano
Xaldrae
Susano
Level 125
God Stats
3W - 5L
1,481 SR
Queue Stats
353W - 352L
1,594 Elo+
Solo
Ravana
Ravana
zDots
Ravana
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cannon257
Heimdallr
18
2 / 4 / 14
11,142
655
18,735
14,173
8,286
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
6 / 3 / 14
12,447
732
27,135
18,810
10,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Aphrodite
cptblackbush
Aphrodite
19
3 / 3 / 13
11,639
685
11,893
20,095
21,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
jiggity090
Fafnir
19
3 / 3 / 19
12,811
754
11,747
24,612
39,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
vK Zilla
Fenrir
20
10 / 5 / 12
13,024
766
23,542
24,509
31,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 10
10,983
646
22,614
17,403
8,682
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
Mayhammy
Yemoja
18
1 / 3 / 11
10,120
595
8,630
18,409
20,577
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
SpenceNastyy
Cerberus
18
8 / 5 / 8
12,099
712
16,761
32,243
48,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Xaldrae
Susano
17
2 / 6 / 11
10,429
613
19,327
18,305
11,610
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
zDots
Ravana
16
3 / 6 / 6
10,234
602
12,263
19,696
22,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
63
24
Kills
17
18
Deaths
25
72
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Cannon257
Heimdallr
2
4
14
2.25
L
3
5
10
1.6
L
Yemoja
Mayhammy
Yemoja
1
3
11
2.17
W
6
3
14
4.33
L
Cerberus
SpenceNastyy
Cerberus
8
5
8
2.4
L
Susano
Xaldrae
Susano
2
6
11
1.25
W
Aphrodite
cptblackbush
Aphrodite
3
3
13
3.17
W
Fafnir
jiggity090
Fafnir
3
3
19
4.17
W
Fenrir
vK Zilla
Fenrir
10
5
12
3.2
L
Ravana
zDots
Ravana
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,052
Damage
79,595
102,199
Taken
106,056
112,078
Mitigated
111,195
52,962
Healing
48,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Cannon257
Heimdallr
18,735
11,537
163
2,857
14,173
8,286
3,694
7,452
6,721
0
37,476
L
22,614
2,592
1,828
5,117
17,403
8,682
627
5,419
11,984
52,510
0
L
Yemoja
Mayhammy
Yemoja
8,630
2,466
14,915
4,995
18,409
20,577
54
10,462
7,947
17,938
0
W
27,135
13,916
0
8,223
18,810
10,828
3,119
10,839
7,971
57,251
0
L
Cerberus
SpenceNastyy
Cerberus
16,761
758
658
10,883
32,243
48,051
191
17,352
14,891
33,130
0
L
Susano
Xaldrae
Susano
19,327
2,359
124
2,418
18,305
11,610
100
10,103
8,202
0
29,553
W
Aphrodite
cptblackbush
Aphrodite
11,893
420
12,655
11,613
20,095
21,454
585
9,767
10,328
33,709
0
W
Fafnir
jiggity090
Fafnir
11,747
4,145
1,838
6,486
24,612
39,921
362
8,928
15,684
17,625
0
W
Fenrir
vK Zilla
Fenrir
23,542
5,240
2,624
6,503
24,509
31,589
0
11,019
13,102
66
32,284
L
Ravana
zDots
Ravana
12,263
1,816
2,559
5,151
19,696
22,275
0
7,505
12,191
0
18,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,063
Gold Earned
53,865
171
Minions Killed
171
0
Camps Cleared
0
1,552,029
Distance Traveled
1,499,024
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,142
655
39
2
0
299,459
0
L
Sol
10,983
646
66
4
0
375,391
0
L
Yemoja
10,120
595
18
1
0
264,732
0
W
Sol
12,447
732
60
4
0
290,601
0
L
Cerberus
12,099
712
41
2
0
279,400
2
L
Susano
10,429
613
27
2
0
272,055
5
W
Aphrodite
11,639
685
43
3
0
339,537
4
W
Fafnir
12,811
754
6
0
0
308,877
3
W
Fenrir
13,024
766
23
1
0
313,555
4
L
Ravana
10,234
602
19
1
0
307,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role