Player Matchup

Morgan Le Fay
Morgan Le Fay
Bpokross
Morgan Le Fay
Level 67
God Stats
1W - 2L
1,520 SR
Queue Stats
6W - 9L
1,397 Elo+
Party 1
Fafnir
Fafnir
korant611
Fafnir
Level 27
God Stats
0W - 2L
1,336 SR
Queue Stats
1W - 6L
1,332 Elo+
Party 1
Medusa
Medusa
zerin724
Medusa
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,317 Elo+
Party 1
Team Averages
Level 70
1,452 SR
1,349 Elo+

VS

Team Averages
Level 120
1,487 SR
1,412 Elo+
Loki
Loki
 
Loki
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AuraKadachi
Cthulhu
Level 79
God Stats
8W - 7L
1,461 SR
Queue Stats
138W - 169L
1,446 Elo+
Solo
Sol
Sol
mowsus
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bpokross
Morgan Le Fay
12
0 / 4 / 4
7,048
705
7,317
10,745
5,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
korant611
Fafnir
11
0 / 1 / 3
7,213
721
2,719
7,077
8,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Medusa
zerin724
Medusa
12
4 / 5 / 0
7,880
788
10,344
11,220
4,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
5 / 2 / 5
8,502
850
8,005
11,422
4,511
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
AuraKadachi
Cthulhu
13
3 / 1 / 3
8,465
847
6,374
11,454
8,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
mowsus
Sol
13
1 / 1 / 9
7,674
767
7,952
6,905
3,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
9
10
Deaths
4
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
2
5
3.75
W
Cthulhu
AuraKadachi
Cthulhu
3
1
3
4.5
L
Morgan Le Fay
Bpokross
Morgan Le Fay
0
4
4
0.5
L
Fafnir
korant611
Fafnir
0
1
3
1.5
W
Sol
mowsus
Sol
1
1
9
5.5
L
Medusa
zerin724
Medusa
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,380
Damage
22,331
29,042
Taken
29,781
18,893
Mitigated
16,037
3,993
Healing
10,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,005
3,000
0
1,472
11,422
4,511
654
4,156
7,266
0
33,225
W
Cthulhu
AuraKadachi
Cthulhu
6,374
279
213
5,242
11,454
8,474
481
4,062
7,392
22,792
0
L
Morgan Le Fay
Bpokross
Morgan Le Fay
7,317
450
69
590
10,745
5,030
109
5,278
5,467
29,494
0
L
Fafnir
korant611
Fafnir
2,719
741
0
2,834
7,077
8,979
0
3,371
3,706
7,895
0
W
Sol
mowsus
Sol
7,952
2,348
0
3,744
6,905
3,052
1,798
1,939
4,966
30,841
2,793
L
Medusa
zerin724
Medusa
10,344
5,047
0
500
11,220
4,884
60
5,399
5,821
0
26,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,141
Gold Earned
24,641
95
Minions Killed
126
0
Camps Cleared
0
541,677
Distance Traveled
593,944
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,502
850
34
3
0
218,291
2
W
Cthulhu
8,465
847
46
5
0
209,400
0
L
Morgan Le Fay
7,048
705
42
4
0
179,025
3
L
Fafnir
7,213
721
20
2
0
194,206
0
W
Sol
7,674
767
46
5
0
166,253
0
L
Medusa
7,880
788
33
3
0
168,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role